What's left for the Rebellion?

By BlueMusketeer28, in X-Wing

Have not had any issues whipping Palp aces/x7s back to the ruins of their empire with double ARC Biggs

Combination of r3a2 stress and r2d2 norra being a complete monster makes them incredibly competitive

Protectorate, though, has been provably the most underwhelming ship I've ever faced against . It just melts or crumbles under piles of action denying stress (ol terry is slightly irritating though due to aux arcs)

In two tournies I must have faced rau at least six times and I have yet to come anywhere near losing. Even when he showed up with two torps scouts I breathed a sigh of relief because that's less than half hull to go through.

My actual thought was "yes! I have an out!" and sure enough he underwhelmed his way to my victory

Honestly, tales of rebel's state in the meta is perhaps the most exaggerated thing I've heard. You have ONE **** matchup in Torp scouts, and you have no excuse v everything else because the faction offers you the tech to easily counter it

Considering torps havnt really shown up in winning tournies since gencon, you should be good to go

Varies with local meta obviously

Magnet your ARCs before the constant need to remove em from their bases (which happens whenever two of em get within thw same area code) rips the peg off the model

No joke, happened on the first day i got em

Edited by ficklegreendice

Magnet your ARCs before the constant need to remove em from their bases (which happens whenever two of em get within thw same area code) rips the peg off the model

No joke, happened on the first day i got em

Magnet your ARCs before the constant need to remove em from their bases (which happens whenever two of em get within thw same area code) rips the peg off the model

No joke, happened on the first day i got em

Magnet your ARCs before the constant need to remove em from their bases (which happens whenever two of em get within thw same area code) rips the peg off the model

No joke, happened on the first day i got em

Hasn't been a problem yet, but definitely something to loo into as soon as I find some magnets. Also, I wanted to ask how often do you expect to use Vectored Thrusters? I used it maybe three times in my 2 games, just to pull Norra back into Bigg's bubble. Braylen didn't use his at all, but I literally rolled 1/11 on his pilot ability and didn't hardly get actions with him at all.

at least once or twice a game

they're not something you use every turn as much as they're things that can completely win you the game on that one crucial turn you need something arc-dodged, blocked or just need to re-position to cover a friendly with your firing arc or so that your approach isn't an utter shite trek through a bunch of obstacles

Edited by ficklegreendice

Magnet your ARCs before the constant need to remove em from their bases (which happens whenever two of em get within thw same area code) rips the peg off the model

No joke, happened on the first day i got em

Hasn't been a problem yet, but definitely something to loo into as soon as I find some magnets. Also, I wanted to ask how often do you expect to use Vectored Thrusters? I used it maybe three times in my 2 games, just to pull Norra back into Bigg's bubble. Braylen didn't use his at all, but I literally rolled 1/11 on his pilot ability and didn't hardly get actions with him at all.

at least once or twice a game

they're not something you use every turn as much as they're things that can completely win you the game on that one crucial turn you need something arc-dodged, blocked or just need to re-position to cover a friendly with your firing arc or so that your approach isn't an utter shite trek through a bunch of obstacles

Phoneix squadron expac is just a lot of debrus and a tie advance with vader

Is it bad that I would actually pay for this?

The Norra, stress Braylen, Biggs list is very popular at the moment. In my vassal league group its featured in about half of the games that have been played. Norra hits very hard and Braylen is (in most situations) an improvement over the original stress hog with biggs frustrating attempts to kill them in the early game and sucking up some torpedoes if necessary with R4-D6. It's a very strong list.

You guys joke, but the U-Wing is setting up to fill a role similar to the Lambda for Rebels. And then Empire is getting an improved Lambda with the Upsilon.

As for the question, while I'm relatively new to the hobby, extracting from multiple sources in the community paints a couple of pictures. My understanding is some popular rebel strats have taken some hits, but for Xs, Biggs remains a popular choice, and generic Ys make decent TLT carriers. I don't think Bs are super popular but people still slot them into lists, and one or more Ghosts is pretty solid. ARCs seem to be the new hotness - as noted above. 1300s and T-70s are about to get some interesting new tools which will probably start seeing them on the table, and I suspect more than one person will play with the 2400 and Smuggling Compartments too. While further off, Sabine's Tie is going to be an interesting toolkit with the title - a real cheap platform which can carry crew and illicit - and as noted the U-Wing will be a large ship bringing the double-crew to Rebels for a pinch cheaper than the VCX and Falcon. Plus the 0Ks or 2 Agility on a large ship.

Of course, this is also X-Wing, where you will go from people complaining about how ships are overcosted, useless or "DOA" to about five seconds later some guy is gushing about his Syck list using Attani Mindlink or whatever. Lots of stuff in this game is more playable than people seem to think or "know".

Yeah but it doesn't have a pilot skill 9 with ability to reroll dice now does it? It would be the buzzsaw on Steroids. Add a Chewbacca with Luke gunner and you got 2 buzzsaws.