What's left for the Rebellion?

By BlueMusketeer28, in X-Wing

I don't want to cause a large attack thread but I am honestly curious here. With Jumpmasters, Protectorates, Defenders, and Palp, what are the Rebels to do. I know a few options they seem to have, so there's Biggs and the ARCs which seems decent, not sure if it's competitive but it's a hard hitter that's somewhat durable. There's Corran and Dash, I'm not a fan of that many eggs in one basket. Biggs Corran and Wes is cool, but it seems like they are waning in popularity. Crack Swarm seems tone what's left, good for smoking enemy ships, but not my favorite, still I haven't flown that one yet so I'm not sure. Otherwise, the X, Y, B, HWK, YT-13, and Z seem off the table. I haven't even heard about Poe much lately. Are the Rebels just in a nasty rut or am I missing something? Sorry in advanced if I'm ignorant here.

I know, let's put Sabine in more ships

I do admit I forgot K Bombers, they seem to be holding up as well.

Have not had any issues whipping Palp aces/x7s back to the ruins of their empire with double ARC Biggs

Combination of r3a2 stress and r2d2 norra being a complete monster makes them incredibly competitive

Protectorate, though, has been provably the most underwhelming ship I've ever faced against . It just melts or crumbles under piles of action denying stress (ol terry is slightly irritating though due to aux arcs)

In two tournies I must have faced rau at least six times and I have yet to come anywhere near losing. Even when he showed up with two torps scouts I breathed a sigh of relief because that's less than half hull to go through.

My actual thought was "yes! I have an out!" and sure enough he underwhelmed his way to my victory

Honestly, tales of rebel's state in the meta is perhaps the most exaggerated thing I've heard. You have ONE **** matchup in Torp scouts, and you have no excuse v everything else because the faction offers you the tech to easily counter it

Considering torps havnt really shown up in winning tournies since gencon, you should be good to go

Varies with local meta obviously

Edited by ficklegreendice

Have not had any issues whipping Palp aces/x7s back to the ruins of their empire with double ARC Biggs

Combination of r3a2 stress and r2d2 norra being a complete monster makes them incredibly competitive

Protectorate, though, has been provably the most underwhelming ship I've ever faced against . It just melts or crumbles under piles of action denying stress (ol terry is slightly irritating though due to aux arcs)

In two tournies I must have faced rau at least six times and I have yet to come anywhere near losing. Even when he showed up with two torps scouts I breathed a sigh of relief because that's less than half hull to go through.

My actual thought was "yes! I have an out!" and sure enough he underwhelmed his way to my victory

Honestly, tales of rebel's state in the meta is perhaps the most exaggerated thing I've heard. You have ONE **** matchup in Torp scouts, and you have no excuse v everything else because the faction offers you the tech to easily counter it

Loving your ARC posts.

What's your current list?

Edit: wait a second... you posted about ARCs without pictures... who are you and what have you done with Fickle?

Edited by ebolazaire

I know, let's put Sabine in more ships

Works for me. Rebels in a K-Wing (Sabin, Conners, tlt), Lothal Rebel(Chopper, Hera,Tactical Jammer, Autoblaster) and Biggs has proven super entertaining for me. Just put Sabine into something and the list starts to work. Conners do not roll dice ;-)

Hell while we're at it, let's have all the pilots in the expansion be sabine. You can have Happy Sabine, bad hair day Sabine, Sabine in fancy dress, and hungover sabine

I think Heroes of the Resistance will give the Rebels a nice bump.

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Loving your ARC posts.

What's your current list?

Still working with

Braylen (r3a2 gunner VTs)

Biggs (r4d6 and integrated)

Norra (ptl, Tail gunner, r2d2, vts)

Obvious titles are obvious etc

There are thane builds to consider so long as r3a2 is present. Basically it and r2d2 carry those lovely ships, aided by unique access to aux arc and crew/norra ability synergies respectively

Really only don't want to see torp scout with Party bus, or possibly spammed TLTs (which have gone extinct)

Spammed tlts means switching to r3a2 tactician torp thane with chips and trying to ruin them before they ruin you through Biggs

But since I live in empire city (also a wretched hive of scum and villainy), it is r3a2 gunner for me

Edited by ficklegreendice

Have not had any issues whipping Palp aces/x7s back to the ruins of their empire with double ARC Biggs

Combination of r3a2 stress and r2d2 norra being a complete monster makes them incredibly competitive

Protectorate, though, has been provably the most underwhelming ship I've ever faced against . It just melts or crumbles under piles of action denying stress (ol terry is slightly irritating though due to aux arcs)

In two tournies I must have faced rau at least six times and I have yet to come anywhere near losing. Even when he showed up with two torps scouts I breathed a sigh of relief because that's less than half hull to go through.

My actual thought was "yes! I have an out!" and sure enough he underwhelmed his way to my victory

Honestly, tales of rebel's state in the meta is perhaps the most exaggerated thing I've heard. You have ONE **** matchup in Torp scouts, and you have no excuse v everything else because the faction offers you the tech to easily counter it

Considering torps havnt really shown up in winning tournies since gencon, you should be good to go

Varies with local meta obviously

Could be that I like to fly the old Rebel ships. With one notable exception in Biggs they don't seem to hold up as well. It's just that until very recently, even against the scouts, my old T-65s could hold their own. (Up to and including slaughtering a pair of ARCs with Biggs). But lately, the Defenders and Protectorates seem to take a of the game out of my hands, and that deep control that I used to command wanes as attack dice are just ignored and followed up by massively accurate attacks. The ARC is a help so perhaps a tactics swap is what the doctor ordered for my fleet. Ahh well. Hmm... what about old Rebel ion control? That worth a darn anymore?

Have not had any issues whipping Palp aces/x7s back to the ruins of their empire with double ARC Biggs

Combination of r3a2 stress and r2d2 norra being a complete monster makes them incredibly competitive

Protectorate, though, has been provably the most underwhelming ship I've ever faced against . It just melts or crumbles under piles of action denying stress (ol terry is slightly irritating though due to aux arcs)

In two tournies I must have faced rau at least six times and I have yet to come anywhere near losing. Even when he showed up with two torps scouts I breathed a sigh of relief because that's less than half hull to go through.

My actual thought was "yes! I have an out!" and sure enough he underwhelmed his way to my victory

Honestly, tales of rebel's state in the meta is perhaps the most exaggerated thing I've heard. You have ONE **** matchup in Torp scouts, and you have no excuse v everything else because the faction offers you the tech to easily counter it

Considering torps havnt really shown up in winning tournies since gencon, you should be good to go

Varies with local meta obviously

Question FGD.

Is Rau underwhelming because of how people fly him or the ship he is in? I believe we both have said in other threads that Rau is not a jouster, but due to upgrade abilities people try to fly him like one. I know it's impossible to be out of arc all the time, but at PS 9 you certainly do have a lot more options as to who engages you. Just curious, I am running a PTL Rau, VI Teroch and a Manaroo list atm and I am liking it a lot.

I know, let's put Sabine in more ships

You know, after last night's Rebels, they could technically put her in an Imperial TIE...

I know, let's put Sabine in more ships

You know, after last night's Rebels, they could technically put her in an Imperial TIE...

I love Rebels show, but if they put a pilot in a ship because they appeared on TV once this game could become dead to me fast. Means you could have lower PS Wedge and Hobbie in TIE's too. The great thing about this game is the diversification, if you start making lists that are or could be the same, that would just be bad.

I know, let's put Sabine in more ships

You know, after last night's Rebels, they could technically put her in an Imperial TIE...

I love Rebels show, but if they put a pilot in a ship because they appeared on TV once this game could become dead to me fast. Means you could have lower PS Wedge and Hobbie in TIE's too. The great thing about this game is the diversification, if you start making lists that are or could be the same, that would just be bad.

Have not had any issues whipping Palp aces/x7s back to the ruins of their empire with double ARC Biggs

Combination of r3a2 stress and r2d2 norra being a complete monster makes them incredibly competitive

Protectorate, though, has been provably the most underwhelming ship I've ever faced against . It just melts or crumbles under piles of action denying stress (ol terry is slightly irritating though due to aux arcs)

In two tournies I must have faced rau at least six times and I have yet to come anywhere near losing. Even when he showed up with two torps scouts I breathed a sigh of relief because that's less than half hull to go through.

My actual thought was "yes! I have an out!" and sure enough he underwhelmed his way to my victory

Honestly, tales of rebel's state in the meta is perhaps the most exaggerated thing I've heard. You have ONE **** matchup in Torp scouts, and you have no excuse v everything else because the faction offers you the tech to easily counter it

Considering torps havnt really shown up in winning tournies since gencon, you should be good to go

Varies with local meta obviously

Question FGD.

Is Rau underwhelming because of how people fly him or the ship he is in? I believe we both have said in other threads that Rau is not a jouster, but due to upgrade abilities people try to fly him like one. I know it's impossible to be out of arc all the time, but at PS 9 you certainly do have a lot more options as to who engages you. Just curious, I am running a PTL Rau, VI Teroch and a Manaroo list atm and I am liking it a lot.

Have to say both

I believe manny rau ole terry is the correct list, but the two times I ran into it the players were stuck in dengaroo mode and had manny running away as if she were someone important :wacko:

So the 9 health blocker farts off to the outerrim and I'm left to stare down a collective hull value that doesn't equal one of the ARCs

The times rau didn't joust were, most memorably, two games v the "I want to fly scouts but not be an *******" variant that subs one out for rau

In both cases, rau flanked for ptl range 1 shots

Case 1, x7 ryad shrugs her shoulda and focus evades away. Juke vess, who 4ked to cover her, then murders the **** out of tokenless rau

Case 2, double arcs v the list. Needs pics.

Tight engagement in the right corner of the table, biggs eats it first round.

14500740_10157464830855142_5425993052140

2nd round, rau savages norra at range 1. Norra murders the wounded scout from the first round. Asteroid placement screws the opposing list over

Braylen's ass arc is covering norra, stresses the other scout to lock out white seggys into last torp

14379864_10157464830900142_1329729763464

Rau is isolated and screwed. Either he gives up on norra and lets her regen up to basically full health, or he chases. Braylen's there for him

14444618_10157464831110142_6355356222056

4-hull no actions? easy money

14468448_10157464831350142_2398284539395

Norra then regens up to full as the scout swings around, eats a torp down to no shields and is then essentially immune to the PWT thanks to ability and r2-d2

point is, even when flanking, Rau got off one big flash in the pan and then just vanished

too much glass in that cannon

Edited by ficklegreendice

Well since the Rebels now have a TIE Fighter how about a Rebel Lambda Shuttle. Bring back the space cow.

Well since the Rebels now have a TIE Fighter how about a Rebel Lambda Shuttle. Bring back the space cow.

shuttle tydirium*

Give them a PS4 generic N1 starfighter with EPT. Could easily take 4 with torps and deadeye depending on the cost. That would really hurt uboats, but since they would probably only be 3 or 4 hit points, you could have other ships pop at least one before firing, and doubtful they'd get 2 torps off (assuming they can carry 2).

torps and deadeye aren't really that impressive

you get torps and deadeye AND ocr4 (and chips ofc), and then we start getting somewhere

i.e, basically need a way to ensure a modifier after spending the TL/focus to fire

Edited by ficklegreendice

You guys joke, but the U-Wing is setting up to fill a role similar to the Lambda for Rebels. And then Empire is getting an improved Lambda with the Upsilon.

As for the question, while I'm relatively new to the hobby, extracting from multiple sources in the community paints a couple of pictures. My understanding is some popular rebel strats have taken some hits, but for Xs, Biggs remains a popular choice, and generic Ys make decent TLT carriers. I don't think Bs are super popular but people still slot them into lists, and one or more Ghosts is pretty solid. ARCs seem to be the new hotness - as noted above. 1300s and T-70s are about to get some interesting new tools which will probably start seeing them on the table, and I suspect more than one person will play with the 2400 and Smuggling Compartments too. While further off, Sabine's Tie is going to be an interesting toolkit with the title - a real cheap platform which can carry crew and illicit - and as noted the U-Wing will be a large ship bringing the double-crew to Rebels for a pinch cheaper than the VCX and Falcon. Plus the 0Ks or 2 Agility on a large ship.

Of course, this is also X-Wing, where you will go from people complaining about how ships are overcosted, useless or "DOA" to about five seconds later some guy is gushing about his Syck list using Attani Mindlink or whatever. Lots of stuff in this game is more playable than people seem to think or "know".

Of course, this is also X-Wing, where you will go from people complaining about how ships are overcosted, useless or "DOA" to about five seconds later some guy is gushing about his Syck list using Attani Mindlink or whatever. Lots of stuff in this game is more playable than people seem to think or "know".

while true (the ARC was the case for me, because I wrote the dang thing off right quick and if it weren't for the hypnotic model...)

I've been very disappointed with Hotr proxies (mostly snap and nien). I noted and appreciated the cost reduction from red ace and asty, respectively, but they're still just eating more damage than they're dealing and dying to pretty much every ship in the game (which is mostly x7 defenders down here...OODLES of em)

Hotr has been pretty much Poe (PS 8 poe mind, I ain't overpaying for a clone <_< ) carrying games (pattern analyzer!)

and m9-g8 Tarn being wicked fun

Rey (crew) has promise and Finn is awaiting something that isn't pilot Rey, so we gotta not forget about him

though there is one thing I didn't test that seems hilarious, and that's the 5 greenie swarm with Crackshot Snapshot (enemies go pop)

another local tried it out at a tournie just yesterday and it had a good showing. Might've beat torp scouts + partybus too, if his one round of 4 snap-shots didn't turn up... literally 0 hits

dems the breaks with unmodified dice, sadly

also, r3-a2 snap shot has synergy, but I don't recommend it with nien. It's fun when you pull it off, but at literally all other times the guy is just dead weight

Edited by ficklegreendice

Have not had any issues whipping Palp aces/x7s back to the ruins of their empire with double ARC Biggs

Combination of r3a2 stress and r2d2 norra being a complete monster makes them incredibly competitive

Protectorate, though, has been provably the most underwhelming ship I've ever faced against . It just melts or crumbles under piles of action denying stress (ol terry is slightly irritating though due to aux arcs)

In two tournies I must have faced rau at least six times and I have yet to come anywhere near losing. Even when he showed up with two torps scouts I breathed a sigh of relief because that's less than half hull to go through.

My actual thought was "yes! I have an out!" and sure enough he underwhelmed his way to my victory

Honestly, tales of rebel's state in the meta is perhaps the most exaggerated thing I've heard. You have ONE **** matchup in Torp scouts, and you have no excuse v everything else because the faction offers you the tech to easily counter it

Considering torps havnt really shown up in winning tournies since gencon, you should be good to go

Varies with local meta obviously

Question FGD.

Is Rau underwhelming because of how people fly him or the ship he is in? I believe we both have said in other threads that Rau is not a jouster, but due to upgrade abilities people try to fly him like one. I know it's impossible to be out of arc all the time, but at PS 9 you certainly do have a lot more options as to who engages you. Just curious, I am running a PTL Rau, VI Teroch and a Manaroo list atm and I am liking it a lot.

Have to say both

I believe manny rau ole terry is the correct list, but the two times I ran into it the players were stuck in dengaroo mode and had manny running away as if she were someone important :wacko:

So the 9 health blocker farts off to the outerrim and I'm left to stare down a collective hull value that doesn't equal one of the ARCs

The times rau didn't joust were, most memorably, two games v the "I want to fly scouts but not be an *******" variant that subs one out for rau

In both cases, rau flanked for ptl range 1 shots

Case 1, x7 ryad shrugs her shoulda and focus evades away. Juke vess, who 4ked to cover her, then murders the **** out of tokenless rau

Case 2, double arcs v the list. Needs pics.

Tight engagement in the right corner of the table, biggs eats it first round.

14500740_10157464830855142_5425993052140

2nd round, rau savages norra at range 1. Norra murders the wounded scout from the first round. Asteroid placement screws the opposing list over

Braylen's ass arc is covering norra, stresses the other scout to lock out white seggys into last torp

14379864_10157464830900142_1329729763464

Rau is isolated and screwed. Either he gives up on norra and lets her regen up to basically full health, or he chases. Braylen's there for him

14444618_10157464831110142_6355356222056

4-hull no actions? easy money

14468448_10157464831350142_2398284539395

Norra then regens up to full as the scout swings around, eats a torp down to no shields and is then essentially immune to the PWT thanks to ability and r2-d2

point is, even when flanking, Rau got off one big flash in the pan and then just vanished

too much glass in that cannon

Cheers FGD, given me something to think about. I couldnt decide between a bumpmaster or Manny, went with manny for the token distribution, but she is still there to block. I like your pictures and your succinct account. I was only going to buy 1 ARC..you may have changed things for me mate lol.

Hell while we're at it, let's have all the pilots in the expansion be sabine. You can have Happy Sabine, bad hair day Sabine, Sabine in fancy dress, and hungover sabine

SABINE NEVER HAS A BAD HAIR DAY HOW DARE YOU?!

Worlds is going to happen soon and settle everything once and for all.... Or at least for a few months :)

I give Rebels an 86% chance to win worlds.

Bomber K-wings, Ghost, ARC-170, and Biggs of course.

There's a high chance Rey with Finn & Kanan crew will be viable.

X7 Defenders counter U-boats. This simply balances the meta.

B-wings and X-wings are still not relevant.

For Scum: Starvipers, Scyks, Kihraxz, and G1A are still not relevant :(

I've been very disappointed with Hotr proxies (mostly snap and nien).

I keep thinking that Snap + Outmaneuver might be a thing, but I think he'd need to be PS8 (minimum) to really pull it off.

But imagine if he were! You could toss the Black One title on him with Outmaneuver, and get some solid defense, a great ability, dice mods, and the ability to die-negate.

Ah well!