Kanan, biggs and hwk using hotr. Thoughts?

By Krynn007, in X-Wing Squad Lists

Hello everyone. Just wanted to see what Yas think of this build. I want to give it a try. Was thinking this could be a very annoying biggs

Kyle

Jyn erso

Tlt

Kanan

Recon specialist

Jan

Tactical jammer

Enhanced scopes

Biggs

R4d6

Integrated astromech

Now before it's said, I have Kyle in there incase he winds up with no ships in his arc, at least he can still pass a focus.

The main idea is keep biggs close to Kanan, and Kyle close to biggs. With jyn hopefully Kyle can pass biggs a coup of focuses, and Jan can turn one into an evade. Tactical jammer gives biggs an extra evade as he'll stay behind Kanan, and Kanan reduces a red dice when they get close. Enhanced scopes is on Kanan so he can move first, so make it harder for him to be blocked. With this biggs should have 3 evades dice, at least 2 focuses and an evade. Making him hard to kill.

I've flown biggs and Kanan a bit, and have had good results with him and he usually lives longer than expected.

So what do Yas think? Too much effort or not. Thing is, once biggs is dead Kyle can still pass the focuses to Kanan, so that helps lower the dmg he'll take as well. Was considering taking tlt off Kanan, and going moldy crow title with a dorsal turret. Thoughts?

While playing around I then thought try a more aggressive type build vs this more defensive one

Jan

Jyn erso

Dorsal turret

Biggs

R4d6

Integrated Astro

Kanan

Recon specialist

Rey

Tactical jammer

This. I thought could be interesting. First move Kanan can start putting a focus on Rey, so by the time shooting starts he should have at least 2 focuses. On there. Target Lock for his first action and get two modifications if needed (target lock, and focus from Rey). Granted he won't be able to use recon specialist so may take little bit of dmg, or biggs may soak little more, but afterwards he'll use it for the remainder of the game. Just want that alpha strike with a target lock and focus, but Jan can still hopeful pass kanan, or biggs some focuses of she gets a ship in arc

If something hapoens and Kanan doesn't get a shot, well biggs still can benefit from Jan as well.

Edited by Krynn007

Jesus man

All that focus looks like youre planning on Kananing the "THERE'S TOO MANY" squad from Return of the Jedi

Imo the kyle is completely redundant and the first two upgrades on the vcx should always be FCS and autoblasters

Edited by ficklegreendice

I agree, 2 Focus tokens is normally adequate. Yes you may run into the odd swarm and wish you had more but in most games you will find you have unused Focus tokens at the end of each turn and wish you had spent the points on something more offensive.

If you want a TLT carrier, stick it on the Ghost with FCS and dock a cheap shuttle. That way you can fire the TLT twice, usually with a TL or use it to back up those big primaries. Here is my usual take on Kanan-Biggs and it has done well so far.

26 Biggs (25), R4-D6 (1), IA (0)

52 Kanan (38), FCS (2), TLT (6), Rec Spec (3), Jan Ors (2), Tactical Jammer (1), Ghost Title (0)

22 Ezra (20), Rage (1), Hera (1) Phantom Title (0)

Kanan and Biggs do their thing. Ezra is mainly there to power the second shot from the TLT. Rage and Hera means that if necessary, you can launch him and be reasonably effective.

If you really don't care about making the attack shuttle more effective, you could drop it down just Zeb and spend the extra 4 points on Kanan and Biggs although I am not sure what upgrades they would benefit from particularly.

OK just for the record this is not my first ghost build. I've done the Kanan biggs and phantom with tons of success. I'm just trying something different, so please refrain from referencing the standard builds.

I'm not a fan of rage on ezra. That's my personal taste. Ive tried it, didn't like it. I prefer ptl.

My Kanan load out is usually, fcs, recon specialist, tlt, tactical jammer,tactician, ghost title, with biggs and a phantom.

Well 2 focuses isn't adequate. That's why you see people running 2 recon specialist on Kanan. To get 3 focuses. Even if your up against a 2 ship build, 3 focuses would be ideal, 2 for Kanan ability, and another for attack, and if your up against 3+ ship builds, having at least 3 focuses will be a huge help

Anyway I wasn't sure if my current take was good or not. I know there are times with fcs Kanan gets blocked, or clips an obstacle so doesn't get his action, and with Kyle I was thinking more of sending this focuses to biggs and turning one to an evade with Jan, or if Kanan did clip a rock or do a red maneuver, Kyle can still load him up.

I'm just trying something different, with upgrades not yet released and upgrades we don't see a lot. I never see anyone use enhanced.

Maybe it's not a good build. I haven't tried it, so can't say for sure, but again I'm trying some different. Please don't reference typical builds. It kind of defeats the purpose of trying something different.

I just thought could biggs with this load out be a huge pain to kill. If so it could work

I'd prefer either I like it, don't like it and state why. Like fickle did. He made his point and didn't suggest a standard ghost and biggs build we see on every corner (though he did suggest fcs, and autoblaster which is something I usually do like, however as said, I'm trying something different, surely to god, not everything has to be the same in order to work)

Edited by Krynn007

OK just for the record this is not my first ghost build. I've done the Kanan biggs and phantom with tons of success. I'm just trying something different, so please refrain from referencing the standard builds.

...so, you'd appreciate it if we offered critical feedback without referencing the alternative options for these types of ships and these types of lists, that you see in more standard builds, which might make this a " relatively" sub-optimal list?

"Looks great, man".

In seriousness, if your objective is to make the world's most annoying Biggs, I think it may have some merit or at least be fun to fly, and to that end I guess I can kinda almost see enhanced scopes over FCS ....kinda...almost, but I still can't really see not being able to find 2 points for ABT when it's such a potent tool in so many matches.

Okay, so your objective is to use Kanan to support Biggs, and use the HWK to support Kanan, right?

So what about this as a baseline?

Sabine Wren (TIE Fighter) (15)
Jyn Erso (2)
Sabine's Masterpiece (1)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Kanan Jarrus (38)
Fire-Control System (2)
Autoblaster Turret (2)
Jan Ors (2)
Rey (2)
Tactical Jammer (1)
Total: 91
The team is PS5, so like, interchangeable movement is good. On the pre-combat turn you can bank a focus with Rey. On the first turn of combat, don't move that focus off the card because with help from Sabine (who shouldn't be able to be shot, thanks to Biggs), you should be able to move a pile of focus to Kanan so he doesn't run out, and hopefully he can bank a second token on Rey for later turns (Recon Specialist might still be better. Not sure).
Biggs and Sabine can stay behind Kanan, and even if Kanan bumps, Sabine can avoid bumping through use of her pilot ability, and pass focus tokens to Kanan. Biggs can take an evade through Jans Ors and turtle up behind tactical jammer.
You still have NINE points to work with.
That means you can load torpedoes, BMST on Sabine, Snap Shot on Sabine (to make her a threat to Imperial Aces, maybe?), Crackshot or PtL on Sabine (shooting first with Crackshot Sabine might make it easier for other PS5s to hit, if your opponent has to think about overspending on tokens). Iono. Could be something to think about.
Heck, with nine whole points, you can just upgrade Biggs to a super bargain basement, bare minimum, PS10 Poe (VI and 3pt Regen Droid with IA). Is that Poe a great Poe? Not really, but it's probably better than Biggs.
Edit: Or you can use some of those 9pts to upgrade Sabine from the TIE Fighter to the attack shuttle with her own ABT, and trust on Kanan and Biggs to keep her safe in the early game, and maybe ABT and Snap Shot to help her clean up Imperials in the late game? Iono. Somethin' like that.
Edited by CBMarkham

Personally I had been toying with something like this (forget where I originally saw the idea):

Kanan (38)

- FCS (2)

- ABT (2)

- Jan Ors (2)

- "Chopper" (0)

- Tac Jammer (1)

Total 45

Biggs (25)

- IA (0)

- R4-D6 (1)

Total 26

Thane Kyrell (26)

- Jyn Erso (2)

- R2-D6 (1)

- Adaptability (0)

- Alliance Overhaul (0)

Just because Thane's ability is so good with Biggs. Not a lot of room to move stuff around though. Agree that Kyle is probably overkill against anything but swarms, and those are gonna have a hard time with 3 defense die anyway. Jyn Erso is definitely great in this type of list.

Okay, so your objective is to use Kanan to support Biggs, and use the HWK to support Kanan, right?

So what about this as a baseline?

Sabine Wren (TIE Fighter) (15)

Jyn Erso (2)

Sabine's Masterpiece (1)

Biggs Darklighter (25)

R4-D6 (1)

Integrated Astromech (0)

Kanan Jarrus (38)

Fire-Control System (2)

Autoblaster Turret (2)

Jan Ors (2)

Rey (2)

Tactical Jammer (1)

Total: 91

The team is PS5, so like, interchangeable movement is good. On the pre-combat turn you can bank a focus with Rey. On the first turn of combat, don't move that focus off the card because with help from Sabine (who shouldn't be able to be shot, thanks to Biggs), you should be able to move a pile of focus to Kanan so he doesn't run out, and hopefully he can bank a second token on Rey for later turns (Recon Specialist might still be better. Not sure).

Biggs and Sabine can stay behind Kanan, and even if Kanan bumps, Sabine can avoid bumping through use of her pilot ability, and pass focus tokens to Kanan. Biggs can take an evade through Jans Ors and turtle up behind tactical jammer.

You still have NINE points to work with.

That means you can load torpedoes, BMST on Sabine, Snap Shot on Sabine (to make her a threat to Imperial Aces, maybe?), Crackshot or PtL on Sabine (shooting first with Crackshot Sabine might make it easier for other PS5s to hit, if your opponent has to think about overspending on tokens). Iono. Could be something to think about.

Heck, with nine whole points, you can just upgrade Biggs to a super bargain basement, bare minimum, PS10 Poe (VI and 3pt Regen Droid with IA). Is that Poe a great Poe? Not really, but it's probably better than Biggs.

Edit: Or you can use some of those 9pts to upgrade Sabine from the TIE Fighter to the attack shuttle with her own ABT, and trust on Kanan and Biggs to keep her safe in the early game, and maybe ABT and Snap Shot to help her clean up Imperials in the late game? Iono. Somethin' like that.

Actually I never really looked at Sabine tie fighter. Never really considered it, but I like it.

Also ya, I would have initially liked fcs but in my listed build I had 0 pts, so thought why not enhanced scopes. Thought maybe next best thing instead of advanced sensors. At least for being blocked anyways

Edit

As to your first post, I know the competitive builds etc of the ghost, so when someone posts a nearly identical build does kind of defeats the purpose, and is telling me something i already know.

I'm Just trying some new combinations. Again just wanted constructive criticism, which in your second post I liked. It's something different. Not your usual standard build. Good job :)

Sadly though it's going to be awhile before Sabine tie is out. In the meantime need to use something I have. I did consider just running the operative in the hwk, so to save some pts and maybe go fcs and or autoblaster turret on Kanan, but was thinking if nobody is in arx, at least Kyle can still pass a focus.

Edited by Krynn007

Actually I never really looked at Sabine tie fighter. Never really considered it, but I like it.

Good job :)

Thanks. I've been thinking about that Sabine TIE since they spoiled Jyn. I think it's the new gold standard in "Rebel support ship that isn't Biggs" ...although to be fair, that's not really a super competitive field.

Things like Airen Cracken and Kyle Katarn always seem a bit too expensive, but at 18pts, this Sabine can act as a Poe or Jake enabler, a cheap Biggs (though less durable), or whatever, and clock in as low at 18pts. Her pilot ability even helps Jyn to work if she has to fix her arcs, and it lets her double as a blocker.

I think it'll be like Howlrunner and Biggs and other great support ships that are built to die. Keep it cheap and don't shed too many tears when it explodes.