I am currently about 200xp into a game and we've reached a significant milestone in our game. The GM is now allowing each player to develop and adopt a custom tree based around their character concept. In my case I want that to be Echani Martial Arts. I have been thinking that I would like the style to be a bit like Jeet Kune Do, and Capoeira in visual style. Mechanically, I want the talent tree to reflect on EMA's ability to effectively dispatch opponents, defend themselves, and the predictive nature of the style. I was hoping that I could invoke the forum's cooperation and general wisdom to bounce ideas and request suggestions to keep they talent tree balanced and focused.
The Echani art was an unarmed combat discipline developed by the Echani. Tradition dictated that combatants (usually) made no use of armor, weapons or Force techniques, as the art was focused on mastering the body itself as a weapon. Echani culture held the belief that combat was the only means to truly know someone, a pure form of expression where words were swept away, allowing for action to reveal the true nature of the people involved. Their duels were rituals, and it was important to follow etiquette, for that would allow them to read each others' stance and fight accordingly. In this manner, battle was seen as a form of communication similar to art. Exposing emotions in combat, however, made the duel a personal thing; engaging in repeated sessions was a courtship of sorts, in which one's favors were won through superior fighting prowess.[1]
The Echani art had three tiers, each relying on foundations, and featuring higher forms than the previous one. Echani children began by learning the foundations, progressing over time from one tier to the next as the instructor saw fit.[1]
Some of the common mechanics that I was thinking about were:
Defense: Dodge, Defensive Stance, Grit, Toughness
Offense: Feral Strength, Targeted Blow
Reading / Predictive: Rapid Reaction
For the capstones, I was thinking about Dedication, Sixth Sense, Superior Reflexes, and a custom talent which allows an opposed roll to 'read' the opponents to learn their strategy and perhaps expend advantage points to ask specific questions?