Ahead of the new book, I wanted to get people’s ideas on the Sentinel career and how it stands up to the others.
Only one of our players wanted to play one, and – while the character is very enjoyable and the player loves to role-play, the character itself always seems to lag behind. This is probably a problem with her ‘build’ as the player just gets what’s cool and doesn’t pay much attention to synergies or Force powers. So much so I’m considering to allow a ‘rebuild’ when the new book comes out, if the new concepts suit the character better.
Anyway, I wanted to pick your brains on what we have already, and hear about any characters in your groups. The Sentinel originated in the original KotOR I believe, and didn’t make it into the SAGA game, as Jedi were split between warriors (Guardians) and mages (Consulars). I actually liked the concept and the Bastila character, so I’m very glad they kept it alive for the F&D game. So the idea is to have a more ‘thiefly’ Force user, potentially one who is good with tech and sneaking around. How does it measure up to the concept? (I’m not considering synergies with other specs, I’m considering how it works alone. Frankly if you need another 5-6 specs to make one look good, it probably needs reworking).
First, the base career skills. Having only 6 as opposed to 8, they really need to make these count, and also take specs that can add to the base skills. I can’t really argue with them here – Computers, Know/Core Worlds, Deception, Perception, Stealth and Skulduggery. Everything you need to play a sneaky and tech-savvy character, assuming they are an urban city type.
Onto the specs. I first note that there are no combat skills (outside of Lightsaber) in any of the current specs or main career, and no Discipline… This kinda hurts them in comparison to the other Jedi careers as so many Force powers depend on Discipline checks.
The Artisan has a reputation at my table as being underwhelming. With the advent of the invention rules, I’m thinking we should take another look. The skills like Astrogation and Mechanics, and talents like two ranks of Fine Tuning and 3 of Solid Repairs suggests an onboard co-pilot or engineer. Not a particularly desired role at my table, but certainly a good niche and the Artisan does it pretty well. The right side of the tree, with Technical Aptitude and two Defensive Slicing, really needs you to make adventures that will use these elements – you really need the ‘decker’ rules from Special Mods, and adventures where it’s important to hack a system quickly. Not bad abilities, but ones that need a GM to write to these strengths. Master Artisan and Natural Tinker are nice tech skills, and Inventor can help with the new crafting rules from Special Mods. What about the Force stuff? Well, Imbue Item feels very cool, along with Mental Tools, the character can feel like a magical tech savant. Comprehend Technology is a capstone ability that can really make up for a lack of combat skills… With 3 or 4 Force rating, you can wield that heavy blaster or vibrosword as well as your warrior buddies! (One assumes a lightsaber type would just take Shien). Intuitive Improvements is the other unique capstone here, and WOW does it seem powerful… A potential +2 hard points to anything you repair or build? I don’t think my players have read this as they didn’t take it! Does that apply to other people’s stuff too? It’s only once per item but that seems crazy-powerful if it does. All in all, probably an under-rated spec I think.
‘Shadow’ seems to be the meat of the career, the Spec that defines a Sentinel, and our PC has filled this tree. Good underworld type skills, and double-down on Stealth and Skulduggery. Mental Fortress early, and two ranks of Indistinguishable and Dodge to keep you out of trouble. The best thing here is Well-Rounded, I feel, allowing you to take Discipline and a combat skill, which the career seriously needs. Master of Shadows and Anatomy Lessons are great capstones for those ninja-like characters. What about the ninja ‘hand-magic’? Well, there’s Shroud, which is amazing in our games, where all Force-use (bar Influence) is flashy ‘biotics’ and anyone with Sense can detect a fellow Sensitive. The power to cloak your magic is pretty awesome really. Two ranks of Sleight of Mind is great, and ‘Now You See Me’ is the ultimate vanishing trick. A great spec; nobody can argue that it isn’t. If you want a magical tricky ninja, this is it.
I’ll admit I don’t know much EU stuff, so I have no idea about lightsaber styles in canon – the movies didn’t dig that deep. But I like the concept a lot. Shien is the ‘sneaky’ style then, and a very defensive one. How about that branch on the far right? Three ranks of Reflect, plus Improved and Supreme, for a mere 75 XP and no wastage? Yes please. Plus two Parry if you spread out a bit. Side Step and Defensive Stance help the overall emphasis on staying alive. Shien Technique is worth it, as Cunning is likely to be high for all the sneaky skills. But if you didn’t neglect Brawn, there’s always Falling Avalanche. How looks the Jedi stuff? Djem So lets you close quickly, and Saber Throw is always fun. Counterstrike is nice, and the capstone of Disruptive Strike really screws up a foe, especially in a duel. All in all, not a bad spec at all. I’d only question the use of Skulduggery AGAIN though – why the need to double-down here, how often will a lightsaber expert be picking pockets or locks? I’d REALLY prefer it to have Coordination, which seems more fitting to the concept of a slippery fighter, and the spec actually has talents like Conditioned that make use of it.
So in closing, it seems a pretty good career, neh? Maybe our Sentinel just sucks and we assume they all do. As to ‘Endless Vigil’, I’d assume Racer synergises well with Artisan, adding actual vehicle skills to the latter's repair talents. I’m guessing Sentry is a good fit for Shadow, making a Batman type. And Investigator probably works well with both of these. Sentry is also a ‘saber spec, I think, so it will synergise well with Shien, as Armourer did with Soresu.
Anyone have any thoughts or Sentinel stories to tell?
Marcy
Edited by Maelora