Vessery Wingmates

By mudhawg, in X-Wing Squad Lists

I enjoy lists that synergize well and are action efficient. I'm not the greatest of pilots, arc dodging is a bit tough for me. With that being said, I'd appreciate feedback on the list below and suggestions for set up and match strategies:

Darth Vader (29)

Calculation (1)

Engine Upgrade (4)

TIE/x1 (0)

Advanced Targeting Computer (1)

The Inquisitor (25)

Push The Limit (3)

Twin Ion Engine Mk. II (1)

TIE/v1 (1)

Colonel Vessery (35)

Juke (2)

Tie/x7 (-2)

100 Points Total

Vessery benefits from the target locks of the other 2. I figure I'll try to focus/evade with the title and get the target lock to spend during the attack. Calculation on Vader could be dropped for possible initiative or something else.

Correct me if I'm wrong, but I would typically try to flank with Vader and the Inquisitor. I certainly don't think I want to joust with them. So do I try to start them as close as possible to each? If not, isn't spreading out your ships at the beginning just opening yourself up to targeted fire? I want to like this build, but think it may take a few test runs to iron everything out.

So for me personally, with an 8 and 9 you place them based on what you get setup wise and build wise of your opponent.

You certainly want some spacing but you don't need more than about 2.5 distance. Don't go in super hard and fast unless your sure you're going to take a ship out quickly. See how the intend to attck and who they want to target then shift accordingly. If you are not super comfortable with arc dodging, calculation is probably not the best option for you. Adrenaline rush might be a better option to make you a bit more unpredictable.

Put twin ion on veserry, autothrusters on inquisitor and swap calculation gor adaptability on vader.......been flying this, it's a good build......

Put twin ion on veserry, autothrusters on inquisitor and swap calculation gor adaptability on vader.......been flying this, it's a good build......

Um put him at 101 then....

The problem with this list is that Vader and Quiz shoot before Vessery, so he is not guaranteed those locks.

The problem with this list is that Vader and Quiz shoot before Vessery, so he is not guaranteed those locks.

Vader is not likely to spend his locks, and different targeted ships should allow Vess clean up duty.

Put twin ion on veserry, autothrusters on inquisitor and swap calculation gor adaptability on vader.......been flying this, it's a good build......

Um put him at 101 then....

I could leave the Twin Ion Engines off of Vessery. The Inquisitor would have a little more survivability.

Vader didn't show up but he's got title eng upgrade (4), adv target computer (5-4=1), adaptability (0) and title (allowing the minus 4), That's a,34 point vader at 100.....adaptability allow em all at 8 against low pilot skill builds for flexibility in move shoot order or 10 if vader needs to be higher than an ace......

Vader didn't show up but he's got title eng upgrade (4), adv target computer (5-4=1), adaptability (0) and title (allowing the minus 4), That's a,34 point vader at 100.....adaptability allow em all at 8 against low pilot skill builds for flexibility in move shoot order or 10 if vader needs to be higher than an ace......

I think I'm sold on this. Having all 3 at 8 or at least 2 at 8 and then Vader at 10 will be forgiving of pilot errors. Trade-off is losing the juke, but I may overvalue that card anyways.

Vader didn't show up but he's got title eng upgrade (4), adv target computer (5-4=1), adaptability (0) and title (allowing the minus 4), That's a,34 point vader at 100.....adaptability allow em all at 8 against low pilot skill builds for flexibility in move shoot order or 10 if vader needs to be higher than an ace......

I think I'm sold on this. Having all 3 at 8 or at least 2 at 8 and then Vader at 10 will be forgiving of pilot errors. Trade-off is losing the juke, but I may overvalue that card anyways.

I was Just about to suggest, adaptability on Vader, allows for the crits to go into hull more easily .

Colonel Vessery — TIE Defender 35

Juke 2 TIE/x7 -2

Ship Total: 35

The Inquisitor — TIE Advanced Prototype 25

Push the Limit 3

Autothrusters 2

TIE/v1 1

Ship Total: 31

Darth Vader — TIE Advanced 29

Adaptability 0

Advanced Targeting Computer 1

Engine Upgrade 4

TIE/x1 0

Ship Total: 34

Or trade Juke for Veteran Instincts and Twin ion Engine.

Give both a try perhaps

Edited by Stronghammer