Okay.
My game has gotten a little complicated. My team of four newly minted Rebels have been running missions for their captain for about a week now (game time). IRL, two players couldn't make it to the game for two weeks. In those two weeks, with their PCs on a peripheral miasion , their base got attacked, the captain got murdered by an Imperial agent posing as a Rebel sergeant, and the remaining two PCs have rescued a bunch of evacuees and been forced to flee the system...
Serious party-splitting.
So, I need a way to bring the group back together. I have a couple of possible routes, with the stranded pair having been passed a set of hyperspace coordinates, but having no ship.
The system they're on, Nar Marada, was, a thousand years ago, a Hurt colony until the Jedi shut the place down. It has a now-Imperial listening post (Hutt palace ruins?) which could be attacked and fled from, or a small Jedi temple, also ruined, that could house a short encounter leading to an old ship left to gather dust.
What are some options for the dust gatherer? I'm thinking 500-1000 years old. Help me, SW buffs.
Oh, and the onus is on the stranded pair, as the others will be in hyperspace for the next session...
Edited by Cilionelle