In Need of a Starship

By Cilionelle, in Game Masters

Okay.

My game has gotten a little complicated. My team of four newly minted Rebels have been running missions for their captain for about a week now (game time). IRL, two players couldn't make it to the game for two weeks. In those two weeks, with their PCs on a peripheral miasion , their base got attacked, the captain got murdered by an Imperial agent posing as a Rebel sergeant, and the remaining two PCs have rescued a bunch of evacuees and been forced to flee the system...

Serious party-splitting.

So, I need a way to bring the group back together. I have a couple of possible routes, with the stranded pair having been passed a set of hyperspace coordinates, but having no ship.

The system they're on, Nar Marada, was, a thousand years ago, a Hurt colony until the Jedi shut the place down. It has a now-Imperial listening post (Hutt palace ruins?) which could be attacked and fled from, or a small Jedi temple, also ruined, that could house a short encounter leading to an old ship left to gather dust.

What are some options for the dust gatherer? I'm thinking 500-1000 years old. Help me, SW buffs.

Oh, and the onus is on the stranded pair, as the others will be in hyperspace for the next session...

Edited by Cilionelle

There should be amount the resources the stats for various KOTOR era ships based on the MMO including the smugglers ship.

Check you tube they should still have videos showing and explaining the background of those ships you can use as visual cues.

In any case they'll need one major maintenance if not repairs as well!

Take a look see what looks good to you if not just pick one from the book and just explain it as seriously outdated but still operational?

The falcon was supposedly about 200 years old at the start of a new hope. A lower number yt series ship could meet the 500 year old criteria

Don't even bother with a Stock ship from the Legends and make up your own.

Here is something I just made up. Feel free to use and adjust the stats as you see fit:

b2bLnvl.png

Name Circumtorian CSH-545 Kyotopa -Class Shuttle "Badi Dea"

Silhouette: 4; Speed: 3; Handling: -2; Shields: 1 Forward; Armor: 3; HT: 18; SS: 9

Hull Type/Class: Shuttle/CSH-545

Manufacture: Circumtor Spaceworks

HyperDrive: Class 4/Backup Class 20

Navicomputer Yes (out of date)

Sensor Range: short

Ship's Complement: One pilot, one co-pilot

Encumbrance Capacity: 60

Passenger Capacity: 6

Consumables: 2 months (Nothing at the moment)

Cost/Rarity: (used) 30,000 credits/ R8

Customization hard points: 2

Weapons: Forward mounted Light Laser Cannon.

Flaws:

Old ship : The ship is horribly outdated, all parts are worn out and require overhauls. Upgrade the difficulty all checks to repair or upgrade the ship once. Add SETBACK to all checks. Fixing the flaw requires parts worth 50% of the ship's base cost and a Hard Mechanics check.

Lacking Integrity : The internal structure of the ship is severely weakened. Add +30 to all critical rolls. Fixing
the flaw requires parts worth 30% of the ship's base price and a Formidable Mechanics check.

Rough Ride : The ship's inertial compensators are damaged. When the ship changes speed or performs
Evasive Maneuvers each of the crew suffers 1 Strain, unless they spent their last Action bracing, Fixing the
flaw requires parts worth 10% of the ship's base cost and a Hard Mechanics check.

History: The Kyotopa class shuttle was used mostly by lower ranked Hutts to transport themselves from ship to ship/station when Docking was unfeasible. If filled the role as a short range shuttle, and tended to be a workhorse for larger capital ships. The Ship had enough room for a single Hutt, some slaves and trusted servants and bodyguards. When repulsor Technology got better that allowed larger ships to land planetside, the small "One hutt" shuttles were considered too demeaning and phased out of service.

Edited by kinnison

Check out the Dynamic Class Freighter, my players are currently using one of these (The Echo Rising) & whilst she's really old & has some serious issues they love her & have spent a sizeable amount of credits making improvements :)

Hi folks.

Thanks for the advice. The session was fantastic. I ended up using the G9 Rigger stats from FaD, with the body of the Thunderclap from SWTOR, and it came with the added complication of a 1,000 year old Jedi in a stasis pod who was the only one who could unlock the ship for them. The crew, with one of the other players taking on the role of the rebel troops assigned to help them, went to both the Jedi ruins and the Imperial listening post, and the whole thing was appropriately epic, with the team not only garnering some serious XP, but also moving to their next Contribution Rank in the process.

I'm seriously looking forward to the next session... anyone know anything about the location shown on ep.2 of the Rebels' third season? I'd like to commandeer it as a Rebel base!

Edited by Cilionelle