So this is my all too early list-building exercise to generate discussion as well as help me narrow down some options for a Melee based list for Mercenaries. After playing force users Rebel lists, I thought this would a fun twist on my favorite faction, it'll also help familiarize and theorize about the new spoiled cards.
Here's the list, what needs to stay, what needs to go?
Shyla 8
Jabba 6
Onar 6 ( technically not Melee but he'll want to be pretty close to attack usually)
Elite Gamoreans 8
Elite Gamoreans 8
Nexu 4
Command Cards ( this is where I need help as I've got too much of everything)
Assassinate 3 (take down the big baddy the opponent brought)
Tools for the Job 2
Heightened Reflexes 2 ( it's easier when they don't roll dice)
Emergency Aid 2
Provoke 1
Guardian Stance 1 (rerolls are good)
Bodyguard 1 x2 (keep Onar alive an extra turn)
Ferocity 1
Single Purpose 1 (Jabba's card)
Negation 1
Stealth Tactics 1
Camoflauge 1
Element of Surprise 0
Rally 0
Urgency 0
Opportunistic 0
Disorient 0
Wild Attack 0
I need to trim this down but I don't know what to cut out. I also need room for Shyla and Onar's individual cards maybe.
Would the Brawler cards be just as useful? I've never played so many or some of these Guardian cards ever.
Parting Blow, Close the Gap, Counter Attack look alright
Edited by buckero0