Asajj Ventress+4Lom+Old Teroch for nationals(pros and cons please!)

By Zazaa, in X-Wing Squad Lists

So here is list that I build up for my nationals, I got few other options too, but this I feel is most appealing to me.

G-1A Starfighter: · 4-LOM (27)

Adaptability (Increase) (0)

· Zuckuss (1)

· Mist Hunter (0)

Black Market Slicer Tools (1)

Tractor Beam (1)

Lancer-class Pursuit Craft: · Asajj Ventress (37)

Adaptability (Increase) (0)

Gyroscopic targeting (2)

· Latts Razzi (2)

Black Market Slicer Tools (1)

Protectorate Starfighter: · Old Teroch (26)

Veteran Instincts (1)

Concord Dawn Protector (1)

So throw some ideas please!

I choose VI for Old Teroch over Fearlessnesa and PS7 'unity' because I was thinking that helping him to maneuver on those sweet spots easier is worth more for the squad in few ways. Now he can try striping tokens and make it easier for Ventress and 4Lom to kick in somw damage and thia list is adding some good stress too while taking advantage with BMST and Latss Razzi or just imobilize some aces etc.

Edited by Zazaa

Protecting 4-lom and getting teroch wher you want him will be the issues.

It's also a list thats very prone to crit cluster fraks being so hull heavy, result will be rather inconsistant when you face lists that can drive damage through

Othwise seems like a solid stratergy

Edited by Ralgon

I think you are trying to fit too much into 100 pts. These 3 ships are missing out on upgrades that makes them really effective.

Asajj for instance. she really loves K4 security droid. because she does so many greens. even if you bump you'll at least have a target lock.. and since she's doing greens all the time, why not use Push the limit on her. she'll be tokened up every round and you'll find her way tankier with an evade + focus than with latts razzi crew who is very situationnal.

while we're at it, shadow caster title works so well with asajj's ability. (range 1-2 of aux. arc) I think it's a staple on her. She comes in at 48 pts. (49 with a black market slicer tool)

now you have room for one more fully equiped ship and a Black market slicer Z.

I'm sure the end result will be more synergic and effective.

G-1A Starfighter: · 4-LOM (27)

Adaptability (Increase) (0)

· Zuckuss (1)

· Mist Hunter (0)

Black Market Slicer Tools (1)

Tractor Beam (1)

Lancer-class Pursuit Craft: · Asajj Ventress (37)

Adaptability (Increase) (0)

Gyroscopic targeting (2)

· Latts Razzi (2)

Black Market Slicer Tools (1)

Protectorate Starfighter: · Old Teroch (26)

Veteran Instincts (1)

Concord Dawn Protector (1)

To start with, this is a much easier way of reading and understanding a list,

Edited by Mcpolle

I will be testing this out next week. I do not agree that I do try to fit too much on this list, not too big fan of stacking ships full of upgrades any way.

I do recognice that 4Lom will be the weak point in the squad so even more reason not to load him with too many upgrades and it takes some heat off from Teroch and Ventress. Only cheap solution I could think of getting Teroch chance to maneuver better positions was giving him the VI. I could drop Mist Hunter Tittle of and one or two BMST's, but I think that barrel roll and tractor beam is good investment for 1p, but even better investment for the particular list is BMST. Because it is good anti PTL that tend to be in every list.

K4 is one of my favorite scum crew cards, but I feel like Latts Razzi with all the stress output will give me few extra rounds in the game so rather than TL I feel like the 'free' evade is good option.

I was thinking Fenn Rau to the list, but I feel like if I can make Old Teroch work well it will increase hefty amount of the damage output, just like Zuckuss does for 4Lom and it provides the needed stress for him. Im not imaging that I will be concentrating using the BMST's, rather keep them there for treath and for aces that have low hull points, because I do recognize the importance of tokens in the game as well.

One option I was playing with was changing 4lom to Fenn Rau or Kad Solus...

G-1A Starfighter: · 4-LOM (27)Adaptability (Increase) (0)· Zuckuss (1)· Mist Hunter (0)Black Market Slicer Tools (1)Tractor Beam (1)

Lancer-class Pursuit Craft: · Asajj Ventress (37)Adaptability (Increase) (0)Gyroscopic targeting (2)· Latts Razzi (2)Black Market Slicer Tools (1)

Protectorate Starfighter: · Old Teroch (26)Veteran Instincts (1)Concord Dawn Protector (1)

To start with, this is a much easier way of reading and understanding a list,

Fixed... So please continue as that was the first fix for the squad.. :D

I am looking at possible builds with Asajj and Firesprays so I will be tracking your progress here :)

I say it may be a little too much control, I the sense that if your stressing ships, they aren't taking actions for old teroch to remove. So his ability can be a little wasted. Plus 4 lom is kinda expensive for what he does. Two black market z's and maybe a few more upgrades on the others might prove more useful, or manaroo so when you use bmst or when you reposition with teroch, you can pass tokens to beef them up, depending on who really needs it. Or maybe even Fenn. I think that if the Lancer is working, then that ship can handle the control aspect on its own pretty well, at least from my experience with the ship