Tech slot would fix the Starviper

By Chief Hugh, in X-Wing

I love the Starviper but it is about two points too much. Stats, dial, pilot abilities are all great though. It is not hard to believe that these ships would have top of the line tech and much of the tech upgrades would really help the Starviper. Giving them a tech slot would give them a unique fix while not copying the fixes we saw for the A-wing, TIE advanced, and TIE defender. This fix however would make it so you as the player have more say as to what the fix really is, especially as new tech gets released.

Tech refit (zero point cost)- Your upgrade bar gains the tech slot. You may decrease the cost of a tech upgrade by two points to a minimum of zero.

Primed thrusters? Sensor cluster? You could really have some neat interactions with this title.

Thoughts?

Edited by Chief Hugh

Agreed. I really like Guri, but at PS5 and his cost he just isn't point efficient. Getting those 2 points back doesn't feel like it would make him overpowered, but would put him into a place to be competitive for some circumstances.

Matt

No it wouldn't

Tech doesn't really do much atm and while Heroes introduces useful things that aren't comm relay, they don't boost raw efficiency which the viper desperately lacks

Tech is Star Wars 7 and 7+ only.

Generic title (for free!) that grants either a system OR illicit would be nice. Call it Black Sun Vigo Pilot or whatever. Or a Starviper only 'torpedo' that allows the ship to equip a mod at -2 cost, free AT!

Best fix to me will be a -1 cost torpedo, who add an Elite slot. Think about it:

1) Enforcers will cost 24 points with an EPT. It opens a 4 Starvipers list with Attani/Crackshot etc, which can be almost interesting/playable. And prevent the run to Autothruster, thing that FFG is try to doing.

2) Named Vipers becomes kinda competitive. Both can bring in VI AND another Ept (Predator? Mindlink? etc). Xizor will become an all round Ace, and Guri open up to a lot of interesting combinations.

3) In both ways, they will not create another deadeye torpedo carrier, because this fix will be actually a "Torpedo refit" (think about chardaan refit)

3) Vigos will have an ept (ok, that's just the last point..)

Seriously, between a lot of fixes, this is what I absolutelly prefer. FFG please, get a look on this topic :P

No it wouldn't

Tech doesn't really do much atm and while Heroes introduces useful things that aren't comm relay, they don't boost raw efficiency which the viper desperately lacks

tech wouldn't do much to help the generics, but I'd be quite happy with it on the named pilots. Sensor cluster to let me turn a blank to an evade would be just about as good as getting a free evade token some other way in my mind-link guri build. And that's exactly what I need, since she tends to blank out greens and explode when she has a stack of focus tokens.

If any EU ship gets the tech slot, my vote is for the Ewing Series 4. It's the right era, just the wrong timeline.

Of course it would need something else as well to make generics competitive.

I like your idea better than most Starviper fix ideas I see. With Sensor Cluster and Pattern Analyzer, the tech slot now has really good options. (Comm Relay is great too, but only for Tie/FO's so far) Scum needs access to tech and the Quadjumper only sooths the need a small amount.

I have run Guri extensively and her achilles heal is defense. Sensor Jammer is expensive and inconsistent. When they have focus, it doesn't help you. The current best build for Guri is Lone Wolf and Auto-thrusters. Don't even bother with the Virago title.

I just looked at the #'s for Sensor Cluster on Guri.

http://xwingcalculator.x10host.com/diceuilm.html

Let's say you're being shot at by Countess Ryad.

So it's 3-attack with Target Lock & Focus against 3-defense with focus.

Without Sensor Cluster : 68% 1 or more damage : 27% 2 or more damage

With Sensor Cluster :---: 52% 1 or more damage : 13% 2 or more damage

2x focus with S.C. :------: 27% 1 or more damage : 4% 2 or more damage

Sensor Cluster majorly drops the chance of taking 2 damage. This is huge! Guri usually loses when the first shot she takes is hit crit and the crit is damaged sensor array or structural damage.

With Sensor Cluster she could take Predator, Attanni Mindlink, or Fearlessness as her EPT.

Edited by Dengar5

If any EU ship gets the tech slot, my vote is for the Ewing Series 4. It's the right era, just the wrong timeline.

Of course it would need something else as well to make generics competitive.

TBH that would make sense... But seeing as the Star Viper was a unique top of the range ship at the time of the Civil War the Virago, and only went into mass production well after Xisor's death it also isn't a bad bet for the slot... TBH a combined card that worked on either of them would make me happy as the E-Wing also is behind the meta.

Edited by Rodent Mastermind

Agreed. I really like Guri, but at PS5 and his cost he just isn't point efficient. Getting those 2 points back doesn't feel like it would make him overpowered, but would put him into a place to be competitive for some circumstances.

Matt

Just to be picky... Guri is a girl.

Well, technically a female based killer robot.

Agreed. I really like Guri, but at PS5 and his cost he just isn't point efficient. Getting those 2 points back doesn't feel like it would make him overpowered, but would put him into a place to be competitive for some circumstances.

Matt

Just to be picky... Guri is a girl.

Well, technically a female based killer robot.

Who doesn't love a good killer fembot...

Edited by Rodent Mastermind

I had been considering a fix like this on the E-Wing as well. The only real concern is whether a Comm Booster would make Corran too good? I don't think so, but I haven't had to play against him that often.

I had been considering a fix like this on the E-Wing as well. The only real concern is whether a Comm Booster would make Corran too good? I don't think so, but I haven't had to play against him that often.

Corran's problem is that he is the single most expensive fragile-arcdodger in the game. Loaded out, he costs as much as a loaded brobot, with barely more than half the survivability (before regeneration).

That kind of glass-cannoning for that many points buys a LOT of perks, and people look at corran and see that he is one of the strongest small base ships in the game. But he pays for the privilage. He's not "Too good" because the rest of your list suffers, and spending more points o him only makes it moreso.

I had been considering a fix like this on the E-Wing as well. The only real concern is whether a Comm Booster would make Corran too good? I don't think so, but I haven't had to play against him that often.

Corran's problem is that he is the single most expensive fragile-arcdodger in the game. Loaded out, he costs as much as a loaded brobot, with barely more than half the survivability (before regeneration).

That kind of glass-cannoning for that many points buys a LOT of perks, and people look at corran and see that he is one of the strongest small base ships in the game. But he pays for the privilage. He's not "Too good" because the rest of your list suffers, and spending more points o him only makes it moreso.

I generally agree, but I was thinking more along the lines of a Tech slot and a 2-3 point discount on said Tech. Of if he costed the same as now, but with a free Comm Relay?

Like the idea, but also more aces would do viper better, if it costs what it costs, how about using those points for future pilot abilities. Inam bit bummed that Xizors skill is so list dominating that everytime I want to use him I end up similar lists... Guri in the other hand has sweet skill!!

Agreed. I really like Guri, but at PS5 and his cost he just isn't point efficient. Getting those 2 points back doesn't feel like it would make him overpowered, but would put him into a place to be competitive for some circumstances.

Matt

Just to be picky... Guri is a girl.

Well, technically a female based killer robot.

You forgot the sex bot part.

Assassin, bodyguard and sex toy. The prince liked his slaves flexible. And programmed for loyalty.

Guri_TSS.jpg

Edited by SEApocalypse

For a really stupid fix just give them a 0 point title that gives them a salvaged astro slot. And a skill 5 generic with ept.

Agreed. I really like Guri, but at PS5 and his cost he just isn't point efficient. Getting those 2 points back doesn't feel like it would make him overpowered, but would put him into a place to be competitive for some circumstances.

Matt

Just to be picky... Guri is a girl.

Well, technically a female based killer robot.

like many of the women in my life ;p

If any EU ship gets the tech slot, my vote is for the Ewing Series 4. It's the right era, just the wrong timeline. Of course it would need something else as well to make generics competitive.

TBH that would make sense... But seeing as the Star Viper was a unique top of the range ship at the time of the Civil War the Virago, and only went into mass production well after Xisor's death it also isn't a bad bet for the slot... TBH a combined card that worked on either of them would make me happy as the E-Wing also is behind the meta.

I just learned about the mark 2 starviper the other day. Traded the torpedo launchers for an ion csnnon and was more heavily shielded. Id love a title that traded the upgrade slots and gave me an extra shield. Preferably for negative points too since theres no way the ps1 should be 25 points

the fix I would like is something that takes up the Torp slot (as all other slots are to valuable) that lets the Star Viper do a free boost or Barrel roll after it moves even while stressed at 0 cost. not being able to reposition is what I find lets this ship down.

that and/or Buzz Droids

Systems at least the ones we know of don't really do anything for me at the moment