The Tin Man

By JoeVandal49, in X-Wing Squad Lists

So i LOVE flying dual Aggressors. Love them. But sometimes its nice to change things up, so i am always looking at potential pairing with the aggressors for a competitive list. The new crew card is awesome for aggressor lovers. I have been really enjoying my Moralo-88 list.

Here is another list i have been playing with the last couple weeks. I have played through various builds, and have mostly settled on this one for my needs.

Im calling it "The Tin Man".

Let me know your thoughts.

IG-88C
36
PS 6 3 3 4 4
After you perform a boost action, you may perform a free evade action.
Push the Limit
3
Once per round, after you perform an action, you may perform 1 free action shown in your action bar.

Then receive 1 stress token.
Advanced Sensors
3
Immediately before you reveal your maneuver, you may perform 1 free action.

If you use this ability, you must skip your "Perform Action" step during this round.
Heavy Laser Cannon
7
2-3 4
Attack: Attack 1 ship.

Immediately after rolling your attack dice, you must change all of your results to results.
Inertial Dampeners
1
When you reveal your maneuver, you may discard this card to instead perform a white (0 ) maneuver. Then receive 1 stress token.
Autothrusters
2
When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a result. You can equip this card only if you have the action icon.
IG-2000
0
Aggressor only.
You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).
Ship Total: 52
Manaroo
27
PS 4 2 (3) 2 5 4
At the start of the Combat phase, you may assign all focus, evade, and target lock tokens assigned to you to another friendly ship.
Push the Limit
3
Once per round, after you perform an action, you may perform 1 free action shown in your action bar.

Then receive 1 stress token.
IG-88D
1
Scum only.
You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).
Unhinged Astromech
1
You may treat all 3-speed maneuvers as green maneuvers.
Engine Upgrade
4
Your action bar gains the action icon.
Punishing One
12
JumpMaster 5000 only.
Increase your primary weapon value by 1.
Ship Total: 48

Looks decent, although I'd consider dropping Dampeners for BMST. Dampeners can be useful at times, but BMST can possibly win against your worst matchup (PTL aces).

Looks decent, although I'd consider dropping Dampeners for BMST. Dampeners can be useful at times, but BMST can possibly win against your worst matchup (PTL aces).

I agree. its a tough decision on this list. The main problem with this list is PTL aces as you mentioned. Inertial dampeners generally help get that extra shot in arc on guys like Dash at times, etc, But the BMST would help much more with guys like soontir, who is going to be arc dodging the entire time.

I run BMST on my dual aggressor list. I run VI bots.

So far i have been working with this build and the moralo-88 builds outside of my bots list for competitive builds. My VI bots are still stronger for me currently than the other builds, but im getting better with moralo and Manaroo, so hopefully only a matter of time before i can really get them to shine.

I see a lot of variations of Palp, and also Ghost/Dash(my brothers go to competitive list) a lot.