Jump is a bad example, because it was never a skill that you could take 20 on in D&D.
Quibble: You could do it for a vertical jump (assuming that the floor wasn't falling out from under you at the time) since that's something you could do over and over.
That said, Take 20 was just a formal way of saying "don't spend a bunch of time tossing dice for something a person could do anyway" - it seems self-evident now, but it was a new-ish concept to many gamers at the time.