Rethinking older cards: Squad Leader

By Punning Pundit, in X-Wing

OP's version of this card is amazingly strong.

Probably too strong.

First, you immunize a ship to blockers for 2 points. Not only can they now take an action even if they were blocked, but it's also conceivable to barrel roll out of contact with a ship that had been touching them and target.

Second, you make PS >12 for actions a thing. I'm not sure that's a solid choice of timing. True, it does relieve the current problem of tying the action-pass to the holder's PS, but...I'm thinking the main issue I have is both ships performing an action at the start of the combat phase. Very, very strong.

I played a match on vassal with someone using squad leader on Thane via R2D6 and paired with Biggs and 2 T65's with R2 and IA. Thane picks up the free action every time Biggs takes a shot and farms the actions out. I ran a version swapping the X's for Jake and a GSP in a casual match with a friend and it was fun, if not terribly competitive.