Inside the Palace

By DerBaer, in Star Wars: Imperial Assault

Couple of cool hunter cards

Very interesting article. :)

Not much previews there. :unsure:

I find it interesting to hear about the design process. Paul also revealed some nice changes to be had in the campaign.

What I hate the most about the last three preview articles is the " You can pre-order your copy of Jabba’s Realm at your local retailer today." at the bottom.

The product is still marked as being at the printer. Too much of a preview to pre-order something that will not be available for a long time.

Great article, a real treat to see into the design process. I'd love to see more articles like this moving forward.

+1 for articles like this!

Between this and the interview they did recently, that's the kind of stuff that really gets me excited about the state of the game moving forward. I love the big reveals of a new set and then getting to see it spoiled, but articles like this show the thought, care, intentions of the design team. And think they go a long way towards bridging the gap between those who know how the game is going to be tweaked/where it's heading and us who know next to nothing :)

I truly believe they have some good ideas to fix some old stuff or upgrade it or what have you, but I do think it would be a really good idea for the company to allow them to put together an article just addressing the issue a little with even some possible fixes or why they want to shy away from certain "fixes" that aren't really fixes. I'd take an article that shot down the not really fixes but that's more negative and it's probably better to have the positives (but even the why we don't want to do it this way stuff intrigues me). Here's hoping they read this and see we like this kind of article and would love to hear more directly from them :)

OOO I really like the two new command cards they spoiled.

swi32_card_tools-for-the-job.png swi36_card_assassinate.png

OOO I really like the two new command cards they spoiled.

swi32_card_tools-for-the-job.png swi36_card_assassinate.png

I like the behind the curtain look at design. I still would have preferred Weequay to be Hunter-Trooper or Trooper-Smuggler as then they would have played nicely with the wing guard

I think perhaps unintentionally, they just made Jabba a must-take in a competitive Merc list as with all thes cool new command cards, you're going to want a reliable way to draw cards quickly. Jabba is a cross between R2-3PO-Leia and all-around toolkit.

I'd like to see what the most ridiculous set of attack you could theoretically piece together with these new cards

I'm thinking a focused HK with Tools for the Job, Assassinate, Wild Attack, with Tough Luck and Element of Suprise and Celebration on a unique character

That's BBYGRR and you cancel 2 dice ( 1 natural and 1 from Wild Attack) a minimum of 9damage I think?

Edited by buckero0

- expanding the number of Item cards for a fair distribution

- setting limits on Agenda cards so the Imperial player doesn’t save all of his Agenda cards until the finale

- rewarding players who got close but didn’t quite accomplish their mission goal

- incorporating more opportunities for thematic and narrative choices outside of gameplay that impact the campaign, both in mission selection and sometimes even within a mission itself

Man, campaign lover’s dream article right here. Hopefully the first two items expand to other camapign’s as well.

Seriously, I was excited before, now I’m frothing at the mouth!

Edited by Armandhammer

OOO I really like the two new command cards they spoiled.

swi32_card_tools-for-the-job.png swi36_card_assassinate.png

I feel like the whole Merc faction is getting an upgrade with these new command cards. There's another one that I think comes with the alliance rangers that acts like Element of Suprise for Hunters.

I like the behind the curtain look at design. I still would have preferred Weequay to be Hunter-Trooper or Trooper-Smuggler as then they would have played nicely with the wing guard

I think perhaps unintentionally, they just made Jabba a must-take in a competitive Merc list as with all thes cool new command cards, you're going to want a reliable way to draw cards quickly. Jabba is a cross between R2-3PO-Leia and all-around toolkit.

I'd like to see what the most ridiculous set of attack you could theoretically piece together with these new cards

I'm thinking a focused HK with Tools for the Job, Assassinate, Wild Attack, with Tough Luck and Element of Suprise and Celebration on a unique character

That's BBYGRR and you cancel 2 dice ( 1 natural and 1 from Wild Attqck) a minimum of 9damage I think?

SWEET CHRISTMAS.

I must build my deck just to do this combo lol. HKs and Boba are really the only options for this aren't they. Scum doesn't have any other 3 die attack units yet do they?

- expanding the number of Item cards for a fair distribution

- setting limits on Agenda cards so the Imperial player doesn’t save all of his Agenda cards until the finale

- rewarding players who got close but didn’t quite accomplish their mission goal

- incorporating more opportunities for thematic and narrative choices outside of gameplay that impact the campaign, both in mission selection and sometimes even within a mission itself

Man, campaign lover’s dream article right here. Hopefully the first two items expand to other camapign’s as well.

Seriously, I was excited before, now I’m frothing at the mouth!

I'm really looking forward to this one:

"- incorporating more opportunities for thematic and narrative choices outside of gameplay that impact the campaign, both in mission selection and sometimes even within a mission itself"

Right now the only choices are how you complete the mission goals. What if you had a choice of mission goals to complete? Get the credits and get out, or rig the place to explode? Assassinate the enemy leader, or capture and interrogate him? Each choice could have consequences for the campaign path and posibly even character progression! Seems like a lot of fun :D

OOO I really like the two new command cards they spoiled.

swi32_card_tools-for-the-job.png swi36_card_assassinate.png

I feel like the whole Merc faction is getting an upgrade with these new command cards. There's another one that I think comes with the alliance rangers that acts like Element of Suprise for Hunters.

I like the behind the curtain look at design. I still would have preferred Weequay to be Hunter-Trooper or Trooper-Smuggler as then they would have played nicely with the wing guard

I think perhaps unintentionally, they just made Jabba a must-take in a competitive Merc list as with all thes cool new command cards, you're going to want a reliable way to draw cards quickly. Jabba is a cross between R2-3PO-Leia and all-around toolkit.

I'd like to see what the most ridiculous set of attack you could theoretically piece together with these new cards

I'm thinking a focused HK with Tools for the Job, Assassinate, Wild Attack, with Tough Luck and Element of Suprise and Celebration on a unique character

That's BBYGRR and you cancel 2 dice ( 1 natural and 1 from Wild Attqck) a minimum of 9damage I think?

SWEET CHRISTMAS.

I must build my deck just to do this combo lol. HKs and Boba are really the only options for this aren't they. Scum doesn't have any other 3 die attack units yet do they?

Not yet...

swi32_rancor_skirmish.png

Stompburger

Posted Today, 03:15 PM

RogueLieutenant, on 07 Oct 2016 - 3:11 PM, said: snapback.png

buckero0, on 07 Oct 2016 - 2:01 PM, said: snapback.png

RogueLieutenant, on 07 Oct 2016 - 1:32 PM, said: snapback.png

OOO I really like the two new command cards they spoiled.

swi32_card_tools-for-the-job.png swi36_card_assassinate.png

I feel like the whole Merc faction is getting an upgrade with these new command cards. There's another one that I think comes with the alliance rangers that acts like Element of Suprise for Hunters.

I like the behind the curtain look at design. I still would have preferred Weequay to be Hunter-Trooper or Trooper-Smuggler as then they would have played nicely with the wing guard

I think perhaps unintentionally, they just made Jabba a must-take in a competitive Merc list as with all thes cool new command cards, you're going to want a reliable way to draw cards quickly. Jabba is a cross between R2-3PO-Leia and all-around toolkit.

I'd like to see what the most ridiculous set of attack you could theoretically piece together with these new cards

I'm thinking a focused HK with Tools for the Job, Assassinate, Wild Attack, with Tough Luck and Element of Suprise and Celebration on a unique character

That's BBYGRR and you cancel 2 dice ( 1 natural and 1 from Wild Attqck) a minimum of 9damage I think?

SWEET CHRISTMAS.

I must build my deck just to do this combo lol. HKs and Boba are really the only options for this aren't they. Scum doesn't have any other 3 die attack units yet do they?

Not yet...

swi32_rancor_skirmish.png

Shyla and Onar are three dice attackers too.

And they are hunters.

And sadly the rancor isn't a hunter or a smuggler, understandable though ;) so we can't use these command cards on the rancor.

Edited by Masterchiefspiff

The limit on agenda cards has been a house rule of mine for a while now as the Imperial player, I generally don't keep more than 2 hidden cards at a time and I never play more than 1 in a mission.

I think perhaps unintentionally, they just made Jabba a must-take in a competitive Merc list as with all thes cool new command cards, you're going to want a reliable way to draw cards quickly. Jabba is a cross between R2-3PO-Leia and all-around toolkit.

Probably not unintentionally, because Jabba would be a much better must-take than Gideon/C3P0 (based on the recent Skirmish article for Mercs) - more thematic.

That's BBYGRR and you cancel 2 dice ( 1 natural and 1 from Wild Attack) a minimum of 9damage I think?

May be more than that, maximum caps out at 16 damage against a single die defense and getting two surges on yellow, straight damage everything else. So you could kill new Luke in one shot if you surge for pierce 1 as well. Crazy damage

I think perhaps unintentionally, they just made Jabba a must-take in a competitive Merc list as with all thes cool new command cards, you're going to want a reliable way to draw cards quickly. Jabba is a cross between R2-3PO-Leia and all-around toolkit.

Probably not unintentionally, because Jabba would be a much better must-take than Gideon/C3P0 (based on the recent Skirmish article for Mercs) - more thematic.

Positioning Advantage (brawler or guardian) add a damage

Parry (anybody) add a block

Heightened Reflexes (Hunter) remove a defense die

****** Swipes (creature) add a red die

Assassinate (Hunter) add 3damage

Tools for the Job (Hunter or Smuggler) add n attack die of your choice

There's going to be too many awesome combos and command cards to fit in a list. Makes me jealous for Balance of the Force

Edited by buckero0

The only thing I dont like though is that these cards just make Bossk and HKs more powerful. Sure the Mercs need some help, but not a lot. And its Boba that needs help and again it isnt that hes a bad card, hes just an over costed card.

Why FFG cant come out and acknowledge us on this does get annoying to the to the pt I just give up trying to put Fett in a competitive deck.

~D

But we're getting Boba's kid sister!

Tough Luck to remove a die for sure only works with a forced defence die reroll (e.g. HKs and Weequays).

I don't think, that Assassinate will see much play in my lists. Other three points cards do so much more (e.g. Son of Skywalker / Grenadier).

With the amount of straight up +dice +damage +defense -dice -defense Command Cards coming lately I'm starting to wonder if the design team is running out of ideas for Command Cards...

It's not like these cards aren't good. But they're not exactly the most interesting and creative.

Edited by Don_Silvarro

I don't think, that Assassinate will see much play in my lists. Other three points cards do so much more (e.g. Son of Skywalker / Grenadier).

Son of Skywalker is a hard comparison to make because it is so incredibly strong compared to any '3' point card. An extra activation at the right time is absolutely devastating. Even an extra activation at the wrong time with 5 movement and a 3 dice attack can still hurt an opponent quite a bit. Grenadier is also an extremely strong '3' point card, but it is also situational. You need to be able to move your trooper into position and then roll a die(luck) to be able to hit a figure or multiple figures for significant damage. If you are playing against a trooper list don't you spread out so they don't have the opportunity to hurt you as much?

I don't actually understand why Assassinate wouldn't be considered for every multiple Hunter deployment card list that you have. There are many games where I want to take a shot at a strong or central unit of my opponent, and plus 3 damage on that shot could be absolutely game changing. Assassinate doesn't have the out of activation attack, but hard to position of Take it Down, or the double action of Heavy Firepower; instead it falls almost perfectly in the middle of those two '3' point cards. Both of those cards are more than viable for competitive play in my opinion.

Edit:

That came off harsher than I intended, I just don't understand why it wouldn't make it into your lists.

Edited by HeliosLancer

I'm always short on points when making my command deck. If I take a 3 Points Card, it has to be a potential game breaker like Grenadier. I've seen 24 damage dealt by one grenade.

+ 3 Damage is not a game winner.