Jumpmaster broke this game.

By PinkTaco, in X-Wing

You can thank soontir fell and his evading 4 dice easily for the power creep. Not because the scum finally got a filler ship,

This. I know it's probably just my subjective impression (power creep might have very well started earlier), but for me, the moment I felt the game has really changed was the moment I first time saw an interceptor shrug off 3 hits with a defense roll of 3 blanks.

You should have seen what it was like when a freighter could shrug off 3 hits with a roll of 1 blank!

You can thank soontir fell and his evading 4 dice easily for the power creep. Not because the scum finally got a filler ship,

This. I know it's probably just my subjective impression (power creep might have very well started earlier), but for me, the moment I felt the game has really changed was the moment I first time saw an interceptor shrug off 3 hits with a defense roll of 3 blanks.

You should have seen what it was like when a freighter could shrug off 3 hits with a roll of 1 blank!

Exactly this.

Ignoring the Falcon pre MoV-nerf and hating on the thrusters, stealth, Palp combo is just silly.

You can thank soontir fell and his evading 4 dice easily for the power creep. Not because the scum finally got a filler ship,

This. I know it's probably just my subjective impression (power creep might have very well started earlier), but for me, the moment I felt the game has really changed was the moment I first time saw an interceptor shrug off 3 hits with a defense roll of 3 blanks.

You should have seen what it was like when a freighter could shrug off 3 hits with a roll of 1 blank!

Exactly this.

Ignoring the Falcon pre MoV-nerf and hating on the thrusters, stealth, Palp combo is just silly.

Or maybe some of us have not played this game since the Core set ? Personally I'm ignoring the Falcon because I joined the game a fiar bit after wave 6, and was till learning the ropes when wave 7 and the TLT chased the Falcon off? It never bothered me because I was not playing when Falcons were an issue.

This. I know it's probably just my subjective impression (power creep might have very well started earlier), but for me, the moment I felt the game has really changed was the moment I first time saw an interceptor shrug off 3 hits with a defense roll of 3 blanks.

Question: How?

I'm not sure what upgrades can cause this. Sorry. I rarely play Imps and I'm not on these forums nearly enough to know this kind of thing.

This. I know it's probably just my subjective impression (power creep might have very well started earlier), but for me, the moment I felt the game has really changed was the moment I first time saw an interceptor shrug off 3 hits with a defense roll of 3 blanks.

Question: How?

I'm not sure what upgrades can cause this. Sorry. I rarely play Imps and I'm not on these forums nearly enough to know this kind of thing.

Evade token + Palpatine + Autothrusters gives 3

None of which are exclusive to Soontir Fel. Even the combination of all three isn't exclusive to Fel, and one of them is conditional on the range of the attack. I really don't know why the poor chap receives so much hate.

Ban Jumpmasters.

Limit Palpatine to Epic.

Ban Biggs.

...

Profit

None of which are exclusive to Soontir Fel. Even the combination of all three isn't exclusive to Fel, and one of them is conditional on the range of the attack. I really don't know why the poor chap receives so much hate.

It's combination of the token stacking abillity and his innate pilot skill 9. No other interceptor picks up focus focus evade when they really need defensive mods. I still don't view old fel as broken, get past the agillity 4 (till first hit, stealth device) and token stack + palp by firing at him with 2 ships and suddenly he is near a non-issue. 3 hull goes poof exceedingly quickly, unlike large base ships at their height. Also as soon as you put a second stress on fel he is done more or less. Also as soon as he first uses push the limit he is locked to doing 2 speed maneuvers, even with boost and barrel roll there are only so many locations he can end up. Really just treat him like any other arc dodger and try to catch him with the center of your arc rather than the edge. Not that any of that is particularly easy to do, but some practice makes it better. Same can be said for the u-boat match-up, except that non-arcdodgers get really screwed hard in that equation in process making the meta much more skewed toward the number one arc dodger fel. As stress control/punishment makes its way back into the meta Fel-like arc dodgers will go away again. High damage alpha strikes will keep the numbers of stress control lower too however and the meta will be a balance of alpha strike > control > arc dodgers > alpha strike, and all will be in balance. At least that's the hope.

Fen Rau can get 4 evade dice, Focus, Focus, Focus + Evade Results from his title against multiple attacks. With PS9 and without the need to stress himself and behind 1 HP more.

What Fen Rau does not get is Palpatine, but at the same time can Manaroo help him with target lock on top of her focus token, which makes him hit way harder than Soontir.

Old Teroch can have focus, focus + Evade Results + the ability to remove Fels token stack completely and that is at PS9, personally I think the old Clone is better off at PS 7 with Mindlink or even Fearless.

And Guri … well Guri can be a case of flying directly into a swarm and getting Focus, Focus, Focus, Focus, Focus and weather a complete firestorm nearly unharmed. Having 4/1 HP helps here a lot too.

Ban Jumpmasters.

Limit Palpatine to Epic.

Ban Biggs.

...

Profit

we seriously implying Biggs is anywhere near the same league as the above two?

we seriously implying Biggs is anywhere near the same league as the above two?

Nope. He's just a boring crutch. Game would be better without him, and I fly him.

None of which are exclusive to Soontir Fel. Even the combination of all three isn't exclusive to Fel, and one of them is conditional on the range of the attack. I really don't know why the poor chap receives so much hate.

It's combination of the token stacking abillity and his innate pilot skill 9. No other interceptor picks up focus focus evade when they really need defensive mods. I still don't view old fel as broken, get past the agillity 4 (till first hit, stealth device) and token stack + palp by firing at him with 2 ships and suddenly he is near a non-issue. 3 hull goes poof exceedingly quickly, unlike large base ships at their height. Also as soon as you put a second stress on fel he is done more or less. Also as soon as he first uses push the limit he is locked to doing 2 speed maneuvers, even with boost and barrel roll there are only so many locations he can end up. Really just treat him like any other arc dodger and try to catch him with the center of your arc rather than the edge. Not that any of that is particularly easy to do, but some practice makes it better. Same can be said for the u-boat match-up, except that non-arcdodgers get really screwed hard in that equation in process making the meta much more skewed toward the number one arc dodger fel. As stress control/punishment makes its way back into the meta Fel-like arc dodgers will go away again. High damage alpha strikes will keep the numbers of stress control lower too however and the meta will be a balance of alpha strike > control > arc dodgers > alpha strike, and all will be in balance. At least that's the hope.

Fel is not locked in to a 2 maneuver when he uses ptl, he can do up to a 3 and 4 straight as well. Yet while you may try to block his 2 maneuvers. A good fel player will usually opt for the 3-4 straight and boost/barrel roll as needed. He may not be shooting, but neither are you. Plus if you did try to go for the block and failed, this could very well be leaving you open for his buddies, which in most cases bad for you and still good for him

Edited by Krynn007

we seriously implying Biggs is anywhere near the same league as the above two?

Nope. He's just a boring crutch. Game would be better without him, and I fly him.

he's a boring crutch because jumpmasters, mainly

otherwise you'd just get pretty much any rebel ship melted

he's a boring crutch because jumpmasters, mainly

otherwise you'd just get pretty much any rebel ship melted

And once the jumpmasters, and Biggs, are gone, we can start seeing some interesting lists again.

Otherwise right now its (something cool) + Biggs, with a round or two to kill Biggs before the game gets going proper.

Edited by kris40k

he's a boring crutch because jumpmasters, mainly

otherwise you'd just get pretty much any rebel ship melted

And once the jumpmasters, and Biggs, are gone, we can start seeing some interesting lists again.

Otherwise right now its (something cool) + Biggs, with a round or two to kill Biggs before the game gets going proper.

once jumpmasters are gone, you won't need Biggs

see last Worlds

None of which are exclusive to Soontir Fel. Even the combination of all three isn't exclusive to Fel, and one of them is conditional on the range of the attack. I really don't know why the poor chap receives so much hate.

It's combination of the token stacking abillity and his innate pilot skill 9. No other interceptor picks up focus focus evade when they really need defensive mods. I still don't view old fel as broken, get past the agillity 4 (till first hit, stealth device) and token stack + palp by firing at him with 2 ships and suddenly he is near a non-issue. 3 hull goes poof exceedingly quickly, unlike large base ships at their height. Also as soon as you put a second stress on fel he is done more or less. Also as soon as he first uses push the limit he is locked to doing 2 speed maneuvers, even with boost and barrel roll there are only so many locations he can end up. Really just treat him like any other arc dodger and try to catch him with the center of your arc rather than the edge. Not that any of that is particularly easy to do, but some practice makes it better. Same can be said for the u-boat match-up, except that non-arcdodgers get really screwed hard in that equation in process making the meta much more skewed toward the number one arc dodger fel. As stress control/punishment makes its way back into the meta Fel-like arc dodgers will go away again. High damage alpha strikes will keep the numbers of stress control lower too however and the meta will be a balance of alpha strike > control > arc dodgers > alpha strike, and all will be in balance. At least that's the hope.
Fel is not locked in to a 2 maneuver when he uses ptl, he can do up to a 3 and 4 straight as well. Yet while you may try to block his 2 maneuvers. A good fel player will usually opt for the 3-4 straight and boost/barrel roll as needed. He may not be shooting, but neither are you. Plus if you did try to go for the block and failed, this could very well be leaving you open for his buddies, which in most cases bad for you and still good for him

Fel isn't that hard to get in arc to shoot at but one ship firing at him will almost never kill Fel. Getting the 2nd/3rd shot it harder and it's the 2nd and 3rd guy that will damage him, but that's just from my experience.

once jumpmasters are gone, you won't need Biggs

see last Worlds

So he won't be missed ;)

once jumpmasters are gone, you won't need Biggs

see last Worlds

So he won't be missed ;)

so why bother getting rid of him?

it's a pointless gesture and just screws with people who enjoy formation flying with him

None of which are exclusive to Soontir Fel. Even the combination of all three isn't exclusive to Fel, and one of them is conditional on the range of the attack. I really don't know why the poor chap receives so much hate.

It's combination of the token stacking abillity and his innate pilot skill 9. No other interceptor picks up focus focus evade when they really need defensive mods. I still don't view old fel as broken, get past the agillity 4 (till first hit, stealth device) and token stack + palp by firing at him with 2 ships and suddenly he is near a non-issue. 3 hull goes poof exceedingly quickly, unlike large base ships at their height. Also as soon as you put a second stress on fel he is done more or less. Also as soon as he first uses push the limit he is locked to doing 2 speed maneuvers, even with boost and barrel roll there are only so many locations he can end up. Really just treat him like any other arc dodger and try to catch him with the center of your arc rather than the edge. Not that any of that is particularly easy to do, but some practice makes it better. Same can be said for the u-boat match-up, except that non-arcdodgers get really screwed hard in that equation in process making the meta much more skewed toward the number one arc dodger fel. As stress control/punishment makes its way back into the meta Fel-like arc dodgers will go away again. High damage alpha strikes will keep the numbers of stress control lower too however and the meta will be a balance of alpha strike > control > arc dodgers > alpha strike, and all will be in balance. At least that's the hope.
Fel is not locked in to a 2 maneuver when he uses ptl, he can do up to a 3 and 4 straight as well. Yet while you may try to block his 2 maneuvers. A good fel player will usually opt for the 3-4 straight and boost/barrel roll as needed. He may not be shooting, but neither are you. Plus if you did try to go for the block and failed, this could very well be leaving you open for his buddies, which in most cases bad for you and still good for him

Fel's friends amount to usually 1 tokened up 3 die attack and an unmodified lambda shot (on a good day). Even if you miss the block that's a single member of your squad out of position. The typical squads seen now vary between 2 large bases (very bad to miss a block, unless you still have an autoblaster turret shot, or a full mod outrider shot), 3 large basses (not a huge deal to miss the block, as you have a turret or 180 arc (scum)), 2 small and a large (mirror match bad to miss the block, unless that was just the lambda), 3 small bases (defenders won't be out of position long), or a mass of 6+ small bases (one tie fighter is out of position? Oh well). I can understand how bad it is if you're trying to block with the likes of corran horn however, as that's the majority of your squads fire power typically. However I can understand frustration at "Fel-like" ships. Definitely a hard curve dependant not only on personal skill, but also the opponents skill and wether or not you have the tools to deal with them.

so why bother getting rid of him?

it's a pointless gesture and just screws with people who enjoy formation flying with him

Because he's an eye-rolling NPE when he is flown. He is a crutch, and the game would be better (more fun) without him.

so why bother getting rid of him?

it's a pointless gesture and just screws with people who enjoy formation flying with him

Because he's an eye-rolling NPE when he is flown. He is a crutch, and the game would be better (more fun) without him.

sounds less like he's an NPE and more like people need to L2P :P

Because Wolfpack lists are winning all the tournaments... Been awhile since I have seen UUU winning a tourney.

Fen Rau can get 4 evade dice, Focus, Focus, Focus + Evade Results from his title against multiple attacks. With PS9 and without the need to stress himself and behind 1 HP more.What Fen Rau does not get is Palpatine, but at the same time can Manaroo help him with target lock on top of her focus token, which makes him hit way harder than Soontir.Old Teroch can have focus, focus + Evade Results + the ability to remove Fels token stack completely and that is at PS9, personally I think the old Clone is better off at PS 7 with Mindlink or even Fearless.And Guri … well Guri can be a case of flying directly into a swarm and getting Focus, Focus, Focus, Focus, Focus and weather a complete firestorm nearly unharmed. Having 4/1 HP helps here a lot too.

Dice can fail and that used to be a core mechanic. Any of the above can just blank out once and go pop. Soontir, with AT, Palp and his Token stack will negate a minimum of 3 damage on any possible dice roll. If you only have one attack at a turtled up Soontir there's no point in making it because it's mathematically impossible to hurt him.

Fen Rau can get 4 evade dice, Focus, Focus, Focus + Evade Results from his title against multiple attacks. With PS9 and without the need to stress himself and behind 1 HP more.What Fen Rau does not get is Palpatine, but at the same time can Manaroo help him with target lock on top of her focus token, which makes him hit way harder than Soontir.Old Teroch can have focus, focus + Evade Results + the ability to remove Fels token stack completely and that is at PS9, personally I think the old Clone is better off at PS 7 with Mindlink or even Fearless.And Guri … well Guri can be a case of flying directly into a swarm and getting Focus, Focus, Focus, Focus, Focus and weather a complete firestorm nearly unharmed. Having 4/1 HP helps here a lot too.

Dice can fail and that used to be a core mechanic. Any of the above can just blank out once and go pop. Soontir, with AT, Palp and his Token stack will negate a minimum of 3 damage on any possible dice roll. If you only have one attack at a turtled up Soontir there's no point in making it because it's mathematically impossible to hurt him.

All of those can blank out against 4 hits and keep half their HP, so they are no gonna pop either. Stars Vipers are 5 hp ships, fangs have still 4 hp. Their only defensive disadvantage is Palpatine, while they other advantages over Fel with AC, SD and Palp in defense and offense.

Edited by SEApocalypse

Fen Rau can get 4 evade dice, Focus, Focus, Focus + Evade Results from his title against multiple attacks. With PS9 and without the need to stress himself and behind 1 HP more.What Fen Rau does not get is Palpatine, but at the same time can Manaroo help him with target lock on top of her focus token, which makes him hit way harder than Soontir.Old Teroch can have focus, focus + Evade Results + the ability to remove Fels token stack completely and that is at PS9, personally I think the old Clone is better off at PS 7 with Mindlink or even Fearless.And Guri … well Guri can be a case of flying directly into a swarm and getting Focus, Focus, Focus, Focus, Focus and weather a complete firestorm nearly unharmed. Having 4/1 HP helps here a lot too.

Dice can fail and that used to be a core mechanic. Any of the above can just blank out once and go pop. Soontir, with AT, Palp and his Token stack will negate a minimum of 3 damage on any possible dice roll. If you only have one attack at a turtled up Soontir there's no point in making it because it's mathematically impossible to hurt him.

eh

see, that seems to be the reality of everything I come up against, even the lowly tie fighter

thankfully, upgrades exist that just allow you to ignore green dice (and they're lovely lovely things)