I got a chance to try out a fleet I've been kicking about for a while this week.
It uses all the big rebel ships I've got, Garm and Defense Liaisons.
I usually play with a lot of squadrons and small fast ships, so this was a change and proved to be good fun to play. Using Garm's tokens and the Liaisons turned command 3 ships into (effectively) command 1 ships.
The flexibility worked quite well with one standout moment as I was able to get Defiance out of range of Demolisher by changing my order to Nav and triggering engine Techs.
Rebels Fleet (399 of 400 pts)
Commander: Garm Bel Iblis (25 pts)
Flagship: (134 pts)
- MC80 Command Cruiser(106 pts)
- Defiance (5 pts)
- Defense Liaison (3 pts)
- Engine Techs (8 pts)
- Quad Laser Turrets (5 pts)
- Electronic Counter Measures (7 pts)
- MS-1 Ion Cannons (2 pts
Fleet Ship 1: (135 pts)
- MC80 Battle Cruiser(103 pts)
- Mon Karren (8 pts)
- Defense Liaison (3 pts)
- Sensor Team (5 pts)
- Engine Techs (8 pts)
- XI7 Turbolasers (6 pts)
Fleet Ship 2: (105 pts)
- Assault Frigate Mark II A(81 pts)
- Defense Liaison (3 pts)
- Quad Laser Turrets (5 pts)
- Electronic Counter Measures (7 pts)
- Spinal Armament (9 pts
Objectives: Opening Salvo , Contested Outpost , Minefields