Lure of the Lost

By patrious, in Star Wars: Force and Destiny RPG

Hey Everyone,

Just starting Lure of the Lost (continuation of the F&D beginner game).

I was wondering if anyone had any tips or tricks, improvements, or stories they would like to share?

The story right now seems a little rail-roady to me and I myself as a GM have a hard time "shaking things up". I would love to hear what you have to say and see if I can inject it into my story telling.

Thanks in advance,

I ran it pretty much as written, the only serious thing i added was that when the PCs met the

rebels in the city

, those guys hold them until the mentor intervened because the mentor has ties with the

rebel alliance

and then they agreed to help break into the museum.

I did that for enabling future plots.

A tip, I guess; Keep track of special characters, you might be able to get some more use out of them.

That dark side user that was drawn to the planet in the beginner adventure:

On his corpse they found the flight plan for a ship. I allowed my characters to find his space ship at the spaceport. After some clever interactions, they were able to convince the port authority that they were there to retrieve it after paying off the over-due docking fees. Lambda Shuttle, they had it for a while, lost it recently, and got a replacement YT-2400

That smuggler they meet:

Heavy Gan stuck around as a contact and was responsible for giving them a job/art heist (a custom adventure I ran) that led to them finding the Holocron for the Chronicles of the Gatekeeper campaign.

My players never interacted with any members of the

Rebel Alliance

so when I wanted to introduce that element into my later campaigns:

Turns out Heavy Gan was also doing side jobs for the Rebels frequently, that Art/Heist was meant to deprive funds from an arms dealer that was doing business with the Empire on behalf of the Hut Cartels. And when Spintir came under hard lockdown, Gan helped Hathen Rand escape the planet, they then met up to join the Rebel Fleet to help more directly. Later Gan helped rescue the players from an Inquisitor that captured and tortured them.

Chronicles of the Gatekeeper spoilers:

Instead of fighting Crime Lord Onrein Hassar and her beefed up Cortosis armored quintet of improved Magnaguards that I had designed specifically to be able to kill the whole party, they stayed civil with her, struck a deal, and were even able to hop a ride on her CR90 Corvette when the Empire attacked Cato Nemoidia in force. They manned the guns and fought off 3 waves of TIE Fighters and the Bounty Hunter's Firespray-31 while fleeing the planet. Those ships and that encounter were not in the book.

She has become an unlikely ally to the Rebels.

Long story short, my players never got in a fight with the super assassin Jedi-killing droids I designed, talked their way out of it.
Then one of my players lost an arm to a vibro-knife wielding minion. Rolled a freaking 103 on the crit table.

This game is great.

Edited by Vulf