luke and ghost with phantom,

By florismulock, in X-Wing Rules Questions

Hi all,

Recently i played a great game with my friend but we had some questions ourselves: as you all know if you have phantom and ghost equipt and the phantom is docked then your allowed to shoot twice (after the combat phase, for turret). now what if the turret misses and you have luke skywalker. the card dictates: After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You may change 1 eye result to a hit result. You cannot perform another attack this round.

Can we use this card after the second attack with the turret does not hit? The card says nothing about this, if i read the card i would say yes! it says nothing about primary or secondary.

2:

an enemy ship from range 3 is shooting at me: can he use its normal full fire power and i get a defence dice more? or does he has 1 fewer dice?

3:

firing with the special force tie and the special ops upgrade. the card does not say with many dice you can fire at the auxiliary fire arc (or is this just 1 dice)

4: is a ship allowed to fire at more ships?

5 if you fire with a torpedo or missile are you allowed to shoot your lasers after? seems to me that it isn't but thats just speculation

6 if you fire with your primary weapon are you allowed to shoot with your cannon (without phanton and ghost)

thanks a lot guys! sorry for the many questions, we only played 4 games but we like it a lot.

Hi all,

Recently i played a great game with my friend but we had some questions ourselves: as you all know if you have phantom and ghost equipt and the phantom is docked then your allowed to shoot twice (after the combat phase, for turret). now what if the turret misses and you have luke skywalker. the card dictates: After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You may change 1 eye result to a hit result. You cannot perform another attack this round.

Can we use this card after the second attack with the turret does not hit? The card says nothing about this, if i read the card i would say yes! it says nothing about primary or secondary.

The Phantom title says if you perform the extra turret attack, you cannot attack again this round. Cards that say "Cannot" always win against cards that say "Can" (Rules Reference p2 "Golden Rules"), so in this case Luke's extra attack can't happen.

Note that also means that if you miss with your regular attack and trigger Luke, you can't do the end of phase turret attack either, because Luke also says you can't attack again this round.

2:

an enemy ship from range 3 is shooting at me: can he use its normal full fire power and i get a defence dice more? or does he has 1 fewer dice?

Assuming the ship is firing its primary weapon*, yes that's +1 green dice for the defender and -0 red dice for the attacker. Rules Reference p16: "Range Combat Bonus".

*: (Secondary weapons--upgrade cards with an "Attack:" header--ignore the Range Combat Bonus.)

3:

firing with the special force tie and the special ops upgrade. the card does not say with many dice you can fire at the auxiliary fire arc (or is this just 1 dice)

The auxiliary firing arc inherently allows you to make primary weapon attacks (Rules Reference p5 "Auxiliary Firing Arc"), which would use the ship's printed Firepower stat, just like primary weapon attacks through the primary firing arc. So with a TIE/SF with the title, you have the following options:

* Attack one target in your primary arc with 3 dice. (Uses the title)

* Attack one target in your primary arc with 2 dice, and then attack one target in your auxiliary arc with 2 dice. (Uses the title)

* Attack one target in your auxiliary arc with 2 dice. (Does not use the title)

* Attack one target in your primary arc with 2 dice. (Does not use the title--probably never going to do this, but you can)

And since whichever arc you're using, this is still a primary weapon attack, Range Combat Bonus applies, so if those targets are at Range 1 you'll still get that bonus red die.

4: is a ship allowed to fire at more ships?

5 if you fire with a torpedo or missile are you allowed to shoot your lasers after? seems to me that it isn't but thats just speculation

6 if you fire with your primary weapon are you allowed to shoot with your cannon (without phanton and ghost)

Attack:

thanks a lot guys! sorry for the many questions, we only played 4 games but we like it a lot.

You're welcome. I'm glad you're enjoying the game!

If you haven't already, you should definitely download the most current FAQ from the X-Wing Product Page (at the bottom of the page, under "Support"). You can get the current Rules Reference and Learn to Play guides from there as well, if you don't already have a copy of those from a blue Core Set.

Edited by digitalbusker

4: is a ship allowed to fire at more ships?

The TIE SF with title can attack 2 targets per combat phase, 1 out of the front arc with 2 dice (3 at range 1) followed by 1 out of the rear arc with 2 dice (3 at range 1)

Ghost/Phantom titles, while docked, allow the Ghost to attack multiple targets per round during the appropriate phases.

Y-Wing title allows a Y-Wing to target and attack multiple ships during combat, provided it has an equipped turret.

Corran Horn may target and attack 2 ships per turn provided it is during the appropriate phases.

I'm sure there are other scenarios. These were just off the top of my head.

I hope this helps.

1. Luke (and Gunner) trigger after a missed attack allowing you to make a primary weapon attack. They will work off of any attack HOWEVER once used the ship will not be able to make any further attacks even if they could have been able to. With the Ghost/Phantom if you use Luke after the combat round attack you wouldn't get that end of round attack from a turret; if you attack with the turret at the end of round and miss then Luke DOES trigger but the attack must be made with your primary weapon. HOWEVER, note that the Phantom Title ALSO shuts down any additional attacks besides the one it allows so while Luke could trigger on that second attack the Phantom title prevents that attack just like using Luke with the primary attack would prevent the attack using the Phantom Title.

2. R3 attacks with full dice but defender gets to roll one additional defense die. This die is addition to agility dice.

3. Card doesn't say? Then use the primary attack figure. TIE/sf with title could attack 3/- or 2/2 with range modifiers as normal.

4. The question is unclear. If a ship can make multiple attacks it can normally pick a new, legal target for the second attack unless something specifies otherwise. Not that several things make what I'll call salvo attacks which are multiple attacks against a single target as part of one attack (Cluster Missile, TTL).

5/6. Generally NO. I can't think of anything that would allow firing ordnance and primaries the same turn. The Y-Wing title would allow the use of Primary attack and turret attack during the same attack step. One of the Defender titles allows a defender to fire some cannons and then use its primary weapon attack.

5/6. Generally NO. I can't think of anything that would allow firing ordnance and primaries the same turn. The Y-Wing title would allow the use of Primary attack and turret attack during the same attack step. One of the Defender titles allows a defender to fire some cannons and then use its primary weapon attack.

Dengar can attack with Ordinance and Primary in the same turn. Also, any ship running Seismic Torpedoes could at the expense of their action.

5/6. Generally NO. I can't think of anything that would allow firing ordnance and primaries the same turn. The Y-Wing title would allow the use of Primary attack and turret attack during the same attack step. One of the Defender titles allows a defender to fire some cannons and then use its primary weapon attack.

Dengar can attack with Ordinance and Primary in the same turn. Also, any ship running Seismic Torpedoes could at the expense of their action.

Seismic Torpedoes isn't attacking with ordnance at all...

Not technically. Though it is ordinance that can do damage, there is no 'Attack' performed. Touche

5/6. Generally NO. I can't think of anything that would allow firing ordnance and primaries the same turn. The Y-Wing title would allow the use of Primary attack and turret attack during the same attack step. One of the Defender titles allows a defender to fire some cannons and then use its primary weapon attack.

Dengar can attack with Ordinance and Primary in the same turn. Also, any ship running Seismic Torpedoes could at the expense of their action.

I can't think of a lot of situations where Dengar is going to be making an attack using ordnance and primary in the same turn. For that to happen the ship he fires the ordnance at is going to have to counter-attack somehow to trigger Dengar's ability which would then allow him to attack again in that turn. I guess it could happen but it's certainly going to be less that .1% of all attacks made.

Or perhaps we're just using different definitions of turns. I'm considering the turn to be the time where one ship is acting between activations of other ships or to put it another way the PS 6 acting between the PS 5 and PS 7. Maybe you're considering the turn to actually be the entire round which runs from planning phase to the next planning phase.

As mentioned, Seismic Torpedoes are NOT attacks. I believe most people will consider "firing ordnance" to be synonymous with "attacking with ordnance" but if you want to throw in spending an action as counting as "firing" then I guess that is true although you still wouldn't be making two attacks.

I flew Dengar and Tel in a tournament pre Deadeye and R4 Agromech nerf. It was very common for his PS 9 attack to be with Plasma Torpedoes and his follow up counter attack to be with primary as both of his Focus Tokens (Recon Spec) were usually spent on the first attack. This can still be effective with Overclocked R4 and K4 Security Droid. Attacking with Primary and Munitions in the same turn happened at least once per game, if not twice.

This is using the term 'Turn' to mean 'Round'

Technically a 'Turn' is a movement that changes a ships facing by 90 ° so please excuse my confusion.

Per your definition, an attack would have to interrupt Dengar's 'turn' for him to attack with primary and munitions. In this case, you are correct and this would not happen often.