Hera syndulla with ghost and luke skywalker

By florismulock, in X-Wing Rules Questions

Hi all,

Recently i played a great game with my friend but we had some questions ourselves: as you all know if you have phantom and ghost equipt and the phantom is docked then your allowed to shoot twice (after the combat phase, for turret). now what if the turret misses and you have luke skywalker. the card dictates: After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You may change 1 eye result to a hit result. You cannot perform another attack this round.

can we use this card after the second attack with the turret does not hit? the card says nothing about this, if i read the card i would say yes! it says nothing about primary or secondary.

2:

an enemy ship from range 3 is shooting at me: can he use its normal full fire power and i get a defence dice more? or does he has 1 fewer dice?

3:

firing with the special force tie and the special ops upgrade. the card does not say with many dice you can fire with the auxiliary fire arc (or is this just 1 dice)

4: is a ship allowed to fire at more ships?

5 if you fire with a torpedo or missile are you allowed to shoot your lasers after? seems to me that it isn't but thats just speculation

6 if you fire with your primary weapon are you allowed to shoot with your cannon (without phanton and ghost)

thanks a lot guys! sorry for the many questions, we only played 4 games but we like it a lot.

1) The Title Card on the Phantom Attack Shuttle (which enables your end of turn turret shot) states : "If it performs this attack, it cannot attack again this round." This negates the ability to use Luke Skywalker or Gunner to perform a followup attack after a miss. The term "Cannot" in X-Wing always wins when there is a card conflict. So, short answer is No, you may not use Luke Skywalker for either a followup Primary or Secondary attack.

2) Attacker rolls the number of red attack dice specified on their card. The defender rolls one additional green die for being at range three. The only exception to this is if the attacker is The Inquisitor in a Prototype TIE which always treats his attack as being range 1.

3) Its a Primary Weapon attack from the Auxiliary arc. 2 Red Dice at ranges 2 & 3, 3 Red Dice at range 1.

4) Yes. In question 1 your Ghost could fire at target A in the normal attack phase, miss and then Luke Skywalker attack at Target B. Or in question 3 you TIE S/F can make a 2(3) Die forward attack at target A, and then a 2(3) die attack out the rear at target B. Numbers in () are for Range 1 extra die added.

5) "No".... Unless.... You *miss* with your missile/torpedo/cannon, and then use Luke Skywalker or Gunner to followup with a Primary laser weapon attack.

6) That's a straight up nope. Exceptions to this would be a BTL titled Y-Wing or a /D titled TIE Defender. Special cards enabling those fighters to perform both attacks. Even then the /D forces the cannon to fire first.

Edited by morganlock

Thanks a lot

One more question about kyle katern for the b-wing

After you remove a stress token from your ship, you may assign a focus token to your ship. it does not say it counts for an action!

When is this happening. Is this happening after a movement of 1 ship? (in the action phase) . If so that means that i can remove the stress token, get a focus token and get to choose target lock aswell.

p.s. i like 3cpo for b wing aswell

Thanks a lot

One more question about kyle katern for the b-wing

After you remove a stress token from your ship, you may assign a focus token to your ship. it does not say it counts for an action!

When is this happening. Is this happening after a movement of 1 ship? (in the action phase) . If so that means that i can remove the stress token, get a focus token and get to choose target lock aswell.

p.s. i like 3cpo for b wing aswell

Yes, the focus token from Kyle crew is just assigned, without taking an action, so: you don't have to be unstressed, it doesn't stop you from taking a Focus action in the round, and you can't trigger Push the Limit off it.

As for when it happens: in the most common case, where you're removing the stress as part of executing a green maneuver, it happens during "Execute Maneuver", specifically right after "Check Pilot Stress". In that case, assuming you only had the one stress token to start, you would then be unstressed going into "Perform Action", so you would be able to Target Lock (...or Focus, or Barrel Roll, or activate an Action header upgrade or damage card).

Edited by digitalbusker

Thanks a lot

One more question about kyle katern for the b-wing

After you remove a stress token from your ship, you may assign a focus token to your ship. it does not say it counts for an action!

When is this happening. Is this happening after a movement of 1 ship? (in the action phase) . If so that means that i can remove the stress token, get a focus token and get to choose target lock aswell.

p.s. i like 3cpo for b wing aswell

The short answer is yes, you can Target Lock after Kyle Katarn triggers.

Kyle Katarn crew is not an action, and it triggers when you remove a stress token for any reason, not just after Green moves. Since you mentioned the B-wing, I'll use Keyan Farlander as an example. His pilot ability allows you to remove a stress token and change focus results to hits. You can do this, even if you do not roll an eyeball. If Kyle Katarn is equipped, then Keyan Farlander receives a focus token every time he uses his pulot ability.

can 3cpo used in this way:

i say no evades will i role, i role one evade. so i get an evade anyway because i rolled one. i found this strange explanation on a other website and i am not sure this is allowed.

Yes.

C3PO ADDS an evade if you guess right, he doesn't change anything about the result you rolled.

With one die, guessing 0, you could:

Roll 0 evade results by rolling a blank. Add 1 from 3PO, add 1 from an Evade token, for 2 evades.

Roll 0 evade results by rolling an eyeball. Add 1 from 3PO, add 1 from an Evade token, spend a focus token, for 3 evades.

Roll 1 evade result by rolling it. Add none from 3PO, add 1 from an Evade token, for 2 evades.

He makes a single die a LOT more reliable.

wow so that is possible! man that makes my b wing strong! together with sensor jammer!