What is your ship? And what is your ability?

By 4fox100, in X-Wing

HWK (scum)

Treat your primary weapon as a turret. When attacking, you may strike the target ship with the attack dice. As long as the targeted ship is not knocked over, it must continue play from its new position and facing. If the targeted ship is knocked over, return it to it's original position and heading.

Now we're taking this thread seriously! Bravo!

Rebel: PS 8

X-Wing

After performing an attack that hits, the hit ship may not perform attacks against you during this phase.

Rebel: T-70 X-Wing, PS 8, EPT

Ability: After attacking a ship inside your firing arc, if your attack hit, that ship can not attack you this combat phase.

I only fly rebel so it would be difficult for me to pick a ship/ability for either of the other factions.

VCX-100

PS 6

After forces are deployed, attach the "Tunnel Vision" condition to an enemy ship. When ships without the "Tunnel Vision" condition are attacking you, they roll one additional attack die. While the ship with "Tunnel Vision" remains in play you do not activate as normal.

"Tunnel Vision"

During the activation phase, the ship that attached this condition activates immediately after you. That ship does not set a dial while you are in play and may instead choose any maneuver on its maneuver dial (subject to all other restrictions such as stress) and then completes its activation as normal. When defending against the ship that attached this condition, roll one less defense die.

Protectorate Starfighter

PS 7

When attacking, you are always considered to be in the defender's firing arc. When defending, the attacker is always considered to be in your firing arc.

Hmmmm.... this is tricky. Whenver i come up with a unique pilot ability, FFG seems to come up with the same thing a month later.

BB8's abilty, Chewie's new ability, I came up with practically the same abilites, so I need to do something new.

Tie Interceptor

Everytime you are attacked, assign an evade token.

When you shoot me, you make me stronger! but as an endgame ace, im just an interceptor bascially. works nicely against Dengar though.

Edited by Sir Orrin

TIE defender: when you reveal a straight manoeuvre, you may perform a free barrel roll action using the 1- or 2-straight templates.

(Move sideways, then down)

Syck: Ps 7, ept. If you would discard a secondary weapon card, don't.

Lambda: Ps 3, no ept. If both your crew slots are full increase your agility value by 1

Yt-2400: ps 5, ept. At the start of combat you must perform a barrel roll action if possible.

Aggressor -

Do a barrel roll!

Absolutely broken.

IG-88 *insert letter here*

Once per round, when defending or attacking, you may acquire any focus or evade token that your opponent spends.

Well, we had a contest for this and this is my favorite:

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14517507_1177654245624531_87833693903334

+Lone Wolf

+Heavy Laser Cannons
+Leebo

+Smuggling Compartments

+Experimental Interface

+Black Market Slicer Tool

+Outrider

Edited by Jadotch

You know, seeing other people do a crew card has inspired me.

When defending, if you are dealt a face up damage card, roll one attack dye. If you roll a Hit or CRIT, discard one face up damage card.

I'm an M.E. major so it fits.

A-Wing

PS 6 - "Once per round, if you execute a 3, 4 or 5 speed maneuver, and your maneuver template touches an enemy ship, you may perform an attack on them. Treat the range of that attack as Range 1. You may not attack again during this phase."

TIE Bomber - PS 9 - "Hawkeye"

When attacking at Range 3 with a secondary weapon, the defender cannot cancel [kaboom] results

Protectorate - PS 6

If you are in the firing arc of an opponent, you may treat the Range of that attack or defense as Range 1

You know, seeing other people do a crew card has inspired me.

When defending, if you are dealt a face up damage card, roll one attack dye. If you roll a Hit or CRIT, discard one face up damage card.

I'm an M.E. major so it fits.

Joseph Scurlont

When attacking you may change 2 of your blank results to focus results.

3 points maybe?

This ability came from my role in many two player games (especially Battlefront). I end up as a gunner and tend to be very accurate.

Can i swap the bomb slots for an EPT on my Punisher?

Can i swap the bomb slots for an EPT on my Punisher?

Can i swap the bomb slots for an EPT on my Punisher?

I'd say that would work excellently as a Title. Very much like the TIE Shuttle title.

It's based off the Shadow Squadron TIE, which was a TIE Heavy bomber with the bomb chute removed. Figured four ordnance pods can mount enough direct fire warheads.

Hmm...

Gearlok - TIE Defender - PS1

When you reveal a 3-Turn, you may instead treat that maneuver as a Talon Roll.

When you reveal a 3-Bank, you may instead treat that maneuver as a Seignor's Loop.

Okay, maybe both is a bit greedy, but my Defender needs more ways to turn around. :D

Cununculus - PS 4

Ability: When performing a focus action gain two focus tokens, then asign yourself one stress token

(built in Rage)

Work => Empire => TIE Bomber. Currently feel rather expendable...

Consider defecting, but then I would probably fly a Rebel HWK-290 without turret, so stick to the job.

Outside work I happily make my own world and fly a Scum G-1A Mist Hunter

Rebel -
YT-1300, VP8 (ept)
"Once per round, instead of performing an action, you may choose an other friendly ship at range 1-2. if you do, that ship performs 1 free action from 1 of your equipped Upgrade card with the "Action:" header."

Scum-
Starviper, VP6 (ept)
"When you reveal a bank manoeuvre (<leftbank> or <rightbank>), you may assign 1 evade token to your ship."

Empire -
TIE Punisher, VP3 (no ept)
"During the Activation phase, treat your pilot skill as "12"."

Edited by CaptainBrochette

Scyk Interceptor, PS9

At the end of each round, you may choose one discarded upgrade card you have equipped and roll one attack dice. On a hit or a crit, flip that card face up.

Would come with a modification called Snuggling Compartments, that reads the same as Smuggling Compartments, except for Scyks.

XG-1 Assault Gunboat

Wolfbane PS 7

3, 2, 4, 3

"When performing a secondary weapon attack that misses, do not disguard weapon card (if required) and immediately perform a primary weapon attack"

.....a guy can dream, right??

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ALL HAIL THE GLOW CLOUD... er... GUNBOAT!

Some day... some day... where are FFG's offices again... if we get placards, and leaflets.

Rebels: T-70 X-Wing

PS:6

When you reroll dice, change one result to HIT instead.

Empire: Firespray-31

PS:4

When defending, you can spend Focus Token to add one Evade result

Scum: HWK-290

PS:4

When firing primary weapon, change one result to HIT

For rebels I would fly an A-Wing (best wing), for Imperials I would fly and Interceptor, and for Scum I would fly a HWK. All would be pilot skill 5, and all of them would have the ability, "After executing a maneuver, if you do not overlap another ship or obstacle, redo that maneuver, because what you just did was a fluke since you normally run into everything".