Quadjumper

By Epixca, in X-Wing

I am really excited for the Quadjumper, and I wanted to start a discussion about it, see everyone's thoughts. The Quadjumper is a ship with stats 2/2/5/0. Interesting.

http://vignette3.wikia.nocookie.net/xwing-miniatures/images/4/4f/Swx61_layout.png/revision/latest?cb=20160806025723

The main card is Unkar Plutt, who is not the highest PS in the expansion.

http://xwing-miniatures.wikia.com/wiki/Unkar_Plutt

The ship can have Crew/Illicit/Tech/Bomb.

It is exploring the new Condition thing they are adding. This one is "A Debt to Pay." I think it will make it easier to hit them, or have something happen when they get destroyed.

http://xwing-miniatures.wikia.com/wiki/A_Score_To_Settle

We know that they have a Crew for Plutt as well.

http://xwing-miniatures.wikia.com/wiki/Unkar_Plutt_(Crew)

People think this ship will move backwards. What do you think? You can see a card in the back saying Reverse something.

Didn't the one preview say something about it having six speed one maneuvers? That would mean turns, banks, straight, and a K or a sloop? That's interesting.

1 turns, 1 banks, 1 straight, 1 reverse = 6 1speeds.

Remember it has a card for Rev.... and since its technically a tugboat it makes sense that it can back up.

I'd be surprised to see a 1speed 180 flip of any type.

Didn't the one preview say something about it having six speed one maneuvers? That would mean turns, banks, straight, and a K or a sloop? That's interesting.

Don't forget Talon Roll. Imagine this: Green 1-banks, white 1-turns, red 1-talon rolls.

1 turns, 1 banks, 1 straight, 1 reverse = 6 1speeds.

Remember it has a card for Rev.... and since its technically a tugboat it makes sense that it can back up.

I'd be surprised to see a 1speed 180 flip of any type.

I just went back and looked at the Wave X announcement. Fair chance you're right.

at a glance,

1.) closest point of comparison is the Tie Bomber

same exact statline, -1 hull

working back from Plutt (ps 3 and 17 points) the Ps 1 jumper is 15 points (assumed; could be less because plutt's ability is so hilarious)

the Quad jump is OBJECTIVELY inferior in pricing to the bomber

while the bomber itself isn't terribly inefficient as a base statline, looping off an entire hull and PS for a measly 1 point discount is weak. If the assumed base cost of the jumper is correct, this thing is going to heave as a jouster

2.) if it doesn't joust, what will it do?

troll the **** out of people, obviously

just plutt himself gives you enough reason to field the ship without giving a diddly about its dice output (seriously, that ability is the best most hilarious goddamn thing FFG has come out with in a while)

so far, it's a blocker

Barrel-roll? included in cost

Crew? int agent

tech? primed thrusters (roll off of red maneuvers, baby!)

illicit? silcers/feedback/dampeners etc. (you can dampener into a barrel-roll with primed :o !)

20 points of Plutt; infinite points of hilarity

and that's just old stuff, we're not even counting what the stolen Tie and the jumper itself may be bringing

3.) Quad jump promises some sort of tractor-beam array

"Because the quadjumper in The Force Awakens was destroyed while it was landed in the Niima Outpost spaceport, we never got to see this ship in action. Nonetheless, its precise tractor beam array and unique maneuverability make it a versatile favorite among traders and smugglers in the Outer Rim"

- https://www.fantasyflightgames.com/en/news/2016/8/5/ill-show-you-the-dark-side/

it comes with a Quadjumper Only modification/title card (spar...tractor...) that seems to doll out ACTION: t-beam tokens

which is amazing (though bound to come with other conditions given how much dang text is on the card)

Didn't the one preview say something about it having six speed one maneuvers? That would mean turns, banks, straight, and a K or a sloop? That's interesting.

reference cards says it goes backwards

Edited by ficklegreendice

It can only turn around.

Two trolls, two Sloops, a kturn and a reverse.

You have to waddle it around the board.

So hoping it's not just a single backwards move...should be able to do any 1-forward moves in reverse as well - the thing has to be able to twist around like a forklift in a storage yard, after all...and perhaps no more than a single 3-straight to compensate... :mellow:

EDIT: I love the idea of pulling the reverse moves and then barrel-rolling even further back, or boosting with EU and ending up where you started, or close to...or both with PTL! :D

Edited by ianmiddy

i'm guessing 1 straights and banks forward and backwards. That's 6 speed 1 moves.

if it can do more than just a 1rev (i'll be lenient and say 1rev and 1rev with banks) then its other speeds need to be heavily restricted as this thing literally would not need to turn around if it could do say full 1speeds, 2speeds, and a 3fwd AND do them in reverse.

I think it would be funny though to give it full 1speed access, 2fwd/bank, and rev of each move. None of which are red, and no 180 moves, but only the forward moves are green. Practical? probably not but it would be funny as hell to see it in action

I really like getting finally a tugboat. Grear for scenario play.

Wondering how the scavenging mechanic is going to work. Getting upgrades from destroyed ships? Probably too gimmicky, but could be hilarious in certain situations.

Edited by Managarmr

i'm guessing 1 straights and banks forward and backwards. That's 6 speed 1 moves.

It can only do one one straight. It could do a one straight and a one reverse.

I don't think this is a very nimble craft, even though it can Barrel Roll. 1 K-turn seems slightly unlikely. It's just gotta be the 1-Reverse.

My bet is the BoShek crew is gonna do something awesome.

The thought of bumping my own ship so I could boost/barrel roll it out of arc is funny to me.

The thought of bumping my own ship so I could boost/barrel roll it out of arc is funny to me.

The thought of bumping my own ship so I could boost/barrel roll it out of arc is funny to me.

Doesn't work with the phrase of tractor beam tokens. Your opponent moves the ship even though you bumped your own to cause the tractor beam token.

So hoping it's not just a single backwards move...should be able to do any 1-forward moves in reverse as well - the thing has to be able to twist around like a forklift in a storage yard, after all...and perhaps no more than a single 3-straight to compensate... :mellow:

Well fluffwise thats a thing every SW can do by using manuevering thrusters and repulsorlifts ;)

Vectored Thrusters and QJ, REV, BR, REV, BR.... trollyingest blocker ever.

i'm guessing 1 straights and banks forward and backwards. That's 6 speed 1 moves.

This is what I want.

Definitely want this release. I really want a 20 point or less Scum ship that can actually contribute to a squad. One of these with Conner Net has potential.

Regarding "A Debt to Pay," squinting at the card and the condition reference indicates that it lets you change a focus to a crit when attacking the ship with the condition, but will likely also give the ship with the condition a modifier of their own.

The thought of bumping my own ship so I could boost/barrel roll it out of arc is funny to me.

Doesn't work with the phrase of tractor beam tokens. Your opponent moves the ship even though you bumped your own to cause the tractor beam token.

Well no, but up until now we have never had a way to assign a Tractor Beam token to a friendly ship either. If I bump Unkar Plutt into Talonbane Cobra I assign him a TB token and then I boost or barrel roll him.

No comments here, folks :D

Edited by Drasnighta

It can only turn around.

Two trolls, two Sloops, a kturn and a reverse.

You have to waddle it around the board.

I really want you to be right. The idea of a dial that funky- if well done- would do amazing things for the game.

The thought of bumping my own ship so I could boost/barrel roll it out of arc is funny to me.

Doesn't work with the phrase of tractor beam tokens. Your opponent moves the ship even though you bumped your own to cause the tractor beam token.

Well no, but up until now we have never had a way to assign a Tractor Beam token to a friendly ship either. If I bump Unkar Plutt into Talonbane Cobra I assign him a TB token and then I boost or barrel roll him.

The exact wording on the reference card in the FAQ is:

"The first time a small ship receives a tractor beam token each round, the opposing player may choose one of the following effects"
The source of the tractor beam has apparently no bearing on the effect as written. This part is important right now, because otherwise Ketsu could use her ability to tractor beam her allies into place (her ability does not specify an enemy ship).

Didn't the one preview say something about it having six speed one maneuvers? That would mean turns, banks, straight, and a K or a sloop? That's interesting.

Don't forget Talon Roll. Imagine this: Green 1-banks, white 1-turns, red 1-talon rolls.

It has at least 1 Segnor's loop, as the reference card is included.