Imperial Black Ops, is it too good?

By Eyfrosyne, in Imperial Assault Campaign

After some months of playing, what do you think about this Imperial Class? (out of Bepin mini campaign)

Hidden condition seems very strong on the open space of Hoth. Melee heroes have many problem against hidden figure (with the good combination of RB too), and ranged heroes have problems since for 2/3 of the campaign RB is the standard attack dice (so about 4-5 standard accuracy). IP can easily attack and take hidden figure at a range that require 5-6 accuracy. if not more. Yes, and heroes can move, but so he wastes an action, or strain, just to be on a good range.

What kind of experience have you had?

It seems stronger than other Classes.

Edited by Eyfrosyne

Why do Melee heroes have a problem with hidden ?

It's hard to see white uniform dudes in blizzard conditions.

Edited by Rikalonius

Only when combined with Stealth, which is an attachment. Hidden does nothing against melee attacks otherwise. Strategic Redeployment is much better and more fun than Stealth, and I've found good use for Versatility changing hidden to focused.

I don't think Imperial Black Ops is too good, it's around the average, still below Military Might.

Only when combined with Stealth, which is an attachment. Hidden does nothing against melee attacks otherwise. Strategic Redeployment is much better and more fun than Stealth, and I've found good use for Versatility changing hidden to focused.

I don't think Imperial Black Ops is too good, it's around the average, still below Military Might.

Strategic Redeployment seems pretty amazing. It's like a souped-up "No Disintegrations" that you can use every round!

Focused and Hidden Probe Droids roll a lot of surges at their best. The downside is that you can only reinforce of deploy single figures with Strategic Redeployment, and single-figure groups are at their best only when you can deploy them late in the round or somewhere the rebels cannot immediately defeat them. I now need to consider taking one higher-cost single-figure deployment card into open groups in case I roll something like 5 surges (the best I have rolled this far, with hidden but without focused).

It's weaker than most. It has too many cards that are exhaust that will benefit you only once per round. The extra surges aren't going to amount to the extra damage other classes generate. The star is Strategic Redeployment since it puts things on the board which are both more damage and will be costing the Rebels actions to deal with.

Whoever can somehow strategically redeploy a Rancor first wins Imperial Assault.

Hmmm... wouldn't even be that hard with "A Dark Power" from the Lord Vader's Command agenda deck...

not a big fan of 'stealth', I've heard that it can break the game for melee characters (stealth+hidden+shadow armor=need 5 acc on a melee = impossible)

True shadow is a lot of fun and is pretty brutal on Rebels. Perma-hidden snowie means can always focus+weaken/pierce 2 when they shoot

True shadow+Versatility+Vader = perma-focused Vader, the most powerful unit I've discovered

Why do Melee heroes have a problem with hidden ?

My fault.

Combined with Stealth.

It is an interesting deck. I am only half way through my campaign but nothing strikes me as too overpowered. Hidden is wierd because it is sometime amazing and sometimes useless. Stealth is good depending on the melee count but can be played around.

There are some powerful combos to be had with the bonus surge from hide, such as Wampas but I would still place this on the standard tier with most other class decks.

Edited by Deadwolf

Why do Melee heroes have a problem with hidden ?

My fault.

Combined with Stealth.

Now it makes sense.

not a big fan of 'stealth', I've heard that it can break the game for melee characters (stealth+hidden+shadow armor=need 5 acc on a melee = impossible)

I have heard the complaint, but I needed to try myself to see what the fuss is about.

Stealth is an attachment, which limits it to one group at a time and Shadow Armor is once per round.

In my campaign Loku and Fenn ignore Stealth, Loku's Clear-Minded compensates for Hidden. Davith has Vibrosword so he doesn't really care about Stealth either. Diala can focus herself before attacking if she absolutely needs to attack a figure with Stealth. And only one of the heroes is generally needed to take out a group with Stealth.

True Shadow is also an attachment, and putting it on Vader would be a waste of it and waste of massive threat. Vader can attack twice if lucky, compared to three trooper groups attacking 6 times. Waiting at least 3 rounds to be able to deploy Vader already limits the use you can get from True Shadow. And you would've needed to either win Vader or get As You Wish to boot. Sure, it would be 'an achievement unlocked', but there are much more effective combos in the campaign (like elite Trandoshans or elite Stormtroopers or elite Royal Guards).

Edited by a1bert

Stealth is an attachment, which limits it to one group at a time and Shadow Armor is once per round.

Yes but still, making an already hidden unit (pretty much) immune to damage from melee attacks once per round is pretty significant

True Shadow is also an attachment, and putting it on Vader would be a waste of it and waste of massive threat. Vader can attack twice if lucky, compared to three trooper groups attacking 6 times. Waiting at least 3 rounds to be able to deploy Vader already limits the use you can get from True Shadow. And you would've needed to either win Vader or get As You Wish to boot. Sure, it would be 'an achievement unlocked', but there are much more effective combos in the campaign (like elite Trandoshans or elite Stormtroopers or elite Royal Guards).

Agreed, perma-focused eStorm or eSnow is extremely deadly in all missions, but hey it was the finale so who cares :D

also we play w/ houseruled unit costs (full lists of changes here) so during one of our missions I was able to drop him for 8 threats after winning his side mission + A Dark Power

It is an interesting deck. I am only half way through my campaign but nothing strikes me as too overpowered. Hidden is wierd because it is sometime amazing and sometimes useless. Stealth is good depending on the melee count but can be played around.

There are some powerful combos to be had with the bonus surge from hide, such as Wampas but I would still place this on the standard tier with most other class decks.

In 2 and half campaigns with it, I've yet to see the -2 accuracy on hide do anything for ranged attacks. Movement speed is so high and the missions require hurtling yourself at the enemy anyway it's never mattered. For Rebels lots of (ranged weapon) mods have +accuracy so it's really never an issue. I think in one game I had Loku with a minimum range of 8 or 9. It's only really screwed over melee (and done that VERY HARD) when combined with Stealth. Otherwise it's really just a bad focus and shouldn't really have been made.

So, I haven't played with the class deck, but it seems that people are kind of complaining that the deck does something?

It's like complaining that Subversive Tactics pumps out strain, or Military Might does stupid amounts of damage. That's kind of the point. Class decks have specific strengths and weaknesses. If (for example) melee characters are having trouble with Stealth, have you tried to adjust your gameplan? Or are you just playing against the deck the same way you play against every other deck? Do you take different abilities, or buy different equipment to compensate?

Again, I haven't played with or against it, so maybe it is amazingly busted. But it seems like the kind of thing you could mitigate to a large degree by making different choices.

Not just complaining.

Maybe we can talk about how to counter to this Imperial Class, and who is priority target and who is not.

it would be constructive and useful for all.

Edited by Eyfrosyne

Can multiple units discard hidden to become focused in the same round using Versatility?

Yes. Each imperial figure (i.e. all figures controlled by the imperial player) can use the top ability of Versatility once during their activation.