I haven't played in quite some time (wave 1) as he group in my area kinda fizzled out but I recently moved to atlanta and there seems to be a good community of players here so I thought I'd jump back in and pick up where I left off. I've picked up most of the ships. All im missing are the interdictor and the gazantis but The idea of maximizing on broadsides in naval combat was too good to pass up so I thought I'd give Ackbar a try. This fleet is pretty straight forward. Its designed to maximize on ackbars ability while the A wings are there to tie up incoming bombers I'm not sure how good it is since i haven't played in quite some time and the objectives were pretty much just a guess but it at least looks fun to try out on Thursday at the next armada night. C&C appreciated and welcome. Thanks!
Broadsides400
Faction: Rebel Alliance
Points: 399/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory
[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
- Heavy Turbolaser Turrets ( 6 points)
= 172 total ship cost
MC30c Scout Frigate (69 points)
- Gunnery Team ( 7 points)
- Enhanced Armament ( 10 points)
= 86 total ship cost
MC30c Scout Frigate (69 points)
- Gunnery Team ( 7 points)
- Enhanced Armament ( 10 points)
= 86 total ship cost
5 A-Wing Squadrons ( 55 points)