So to be very clear everything here is a change or house rule for the situation where players will be playing with different people in an bi annual game, which will take place at two local convention. It is meant for balance and for a lot of people to be able to run through adventures with strangers and have compatible characters easily identified by career/spec.
These are the parts I am looking for comments on. If you think you have something to add that would help I would appreciate it.
Standard Character Creation Rules will be followed with the following exceptions
There will be no duty,conflict obligation etc. Instead each player will begin the game with the +10 xp and a total of 5000 credits.
Players will not get a ship, homestead, holocron etc, but may begin play with (1) restricted item of a cost up to 2500 credits.
A Player may have 1 month (8 hours per day) of crafting at character gen.
Books Available
Players may use rules from any of the published books, but where rules conflict the most recently published book or errata prevails.
In order for a player to use a splat book he must bring a copy of the book to the game.
Dice Limits
No character may ever add more then 4 boost dice to a roll nor may they ever benefit from more then 4 defense (all seperate types of defense stack up to the 4 limit).
Purchasing/Selling Items/Crafting
Players must purchase,sell, and craft their own items another party member cannot do this for them. Each adventure will award
an amount of downtime, which can be used to craft or work a trade for additional credits.
Destiny Points
For balance purposes each group will start out with 1 ls and 1 ds point per player.
Factions
Players may begin the game with a low level of affiliation with one of the following groups
1. The Hutt Cartels
2. The Black Sun
3. The Rebel Alliance
4. The Bounty Hunter's Guild
Players may gain reputation with these factions over time through adventuring and each group will provide a broad range of benefits and responsibilities in the adventures.
Advancement
In order to take a second spec you must have made it to the 5th row in at least one column of your current specilization. You may never have more XP in a secondary spec as your primary spec.