hey guys,
so m9-g8 represents some incredibly interesting game design, a far cry removed from the absolute restrictive garbage of r3 astro, but its actual impact in-game may leave a bit to be desired. After all, how much impact can a single die re-roll actually have?
well, the answer varies, but it is at least hilarious fun on our old friend, Tarn Mison. the dream with Mison is to TL a higher PS friendly at the beginning of the game and allow them to benefit from pseudo-predator before the enemy attacks, hopefully targeting Tarn and allowing his ability to use m9-g8 defensively before using the TL (which isn't spent) offensively.
most importantly, though, it gives Tarn something to do while the enemy is busy doing their utmost not to shoot him (supporting the squad) without unduly affecting his cost or his ability to be a scrappy little fighter
I proxied him with what I thought was a silly little build
Biggs (r4-6, integrated)
Tarn (m9-g8, integrated)
Miranda (TLT, homing, extras, thermals, 3po, LRS) [48!!!]
only two games in, but the little guy seems to have legs (figuratively, ofc) as his support allowed for a lost count of hits prevented and hits added to attacks. One especially important case came in the game versus 3 x7 defenders
now, people might say that TLTs already counter defenders...but they're only half right
bare minimum modifiers on your TLT doesn't do diddly to the defensive defender unless you're wildly lucky or have 8 rolls concentrating fire on one poor bugger
throw in m9-g8, though, and you have yourself a party! As Tarn was utterly ignored for the entirety of the game, the m9-g8 re-rolls were instrumental in securing hits through double modifiers (often moreso than Tarn's actual shots, which proved to be overall pretty piddly
)
ignoring him also allowed Tarn to take thermals for the team!
so yeah,
m9-g8: good on TLTs; good on Tarn
some cautious initial optimism for what I've otherwise found to be a generally underwhelming expansion