Something I've noticed about rebels is that they have huge abundance of ships with the good ol' torpedo slot. Sadly, they have a hard time being used on anything other than the K-Wing, or with that one dude who love Nera Dantels. Wouldn't it be cool if we had some cheap alternatives, and unique ways to use munitions tokens?
I have some ideas, I'd rather the people who know better than I do to give their opinions. So here's a few things I've cooked up.
Burnout Boost (Original right?)
Limited
Discard this card to perform a free boost action.
Torpedo, 1 point
I thought it would be nice on X's, B's, and Y's. It's useful for the occasional times in a match where you are just a little out position. Tell me what restrictions would work best from a balance perspective, like what ships it would work with as a unique upgrade.
Astromech Reloader
Once per round, at the beginning of the combat phase, you may receive 1 stress token to place 1 munitions token on this card or remove 1 munitions token from this card and place it on an equipped [Torpedo] upgrade.
You cannot use this ability if you have 1 or more stress tokens or if your equipped [Torpedo] upgrade costs 4 points or higher.
Astromech, 2 points
I know what you're gonna say, its wordy. It might need to be more restricted in terms of torpedo's it can equip, because regenerating Plasma's every other round is strong. Hey, at least no one would be regenerating APTs! Thoughts on this baby?
Intercept Shot
When defending against an enemy in Range 1-2, you may discard this card to cancel one enemy [Hit] result.
During the deployment phase, place 1 munitions token on this card.
You may not equip this card if your agility is 2 or higher.
Torpedo, 3 points
This one is tricky to price, so math fellas, I want to hear from ya. Is it too overpowered for its price? It would be nice for some of the squishier Arcs and B's to stick around longer.
Janky Armaments
After executing a maneuver, you may discard an equipped [Torpedo] or [Missile] card to rotate your ship 180 degrees.
Modification, 1 points.
Not as interesting as the others, but its something, almost purposely unnapealing. 1 point because of the other associated costs, but it should be worse than Lightning Reflexes. What do you think this does for bombers or TAPs?
Deflector Pulse
Limited
When you reveal your maneuver dial, you may discard this to drop 1 deflector token. Friendly ships within range 1 may roll 1 additional agility die, if their agility is 3 or lower.
The deflector token is removed during the End Phase.
Bomb, 4 points
Fickle? No Soontirs or Whispers allowed. Probably has an an obscure application, but it actually kind of works with Sabine if that tickles your fancy. Maybe make it Punisher only? Bomber only? K-Wing only?
Tell me your thoughts