Using the Nebulon-B as a fast attack and maneuver ship
This was my version. Engine techs on flanking gunships to get max benefit from madine navs. Flight coord teams to push escorts to block squads from ship flanks,
Not given it a shot yet.
Madines Nebs
Author: Ginkapo
Faction: Rebel Alliance
Points: 400/400
Commander: General Madine
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Spinal Armament ( 9 points)
= 67 total ship cost
Nebulon-B Support Refit (51 points)
- Engine Techs ( 8 points)
- Slaved Turrets ( 6 points)
= 65 total ship cost
[ flagship ] Nebulon-B Support Refit (51 points)
- General Madine ( 30 points)
- Engine Techs ( 8 points)
- Slaved Turrets ( 6 points)
= 95 total ship cost
Nebulon-B Escort Frigate (57 points)
- Fighter Coordination Team ( 3 points)
= 60 total ship cost
Nebulon-B Escort Frigate (57 points)
- Fighter Coordination Team ( 3 points)
= 60 total ship cost
3 YT-1300s ( 39 points)
1 Rogue Squadron ( 14 points)
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Fleet created with Armada Warlords
Take off the Nav Teams before a rules lawyer sees you.
While Madine can get you that extra yaw, you have to really be careful about exposing your flanks. I'm not sure he is the best fit for this fleet because I don't know when you would want to go speed 3 with a Neb. And you have to rely on 4 red dice to deal your damage, which isn't very good damage per roll. Plus no dice fixing will make it even harder to deal out damage.
The squads and flotillas work well.
I think Madine is fantastic fit for the Neb. The Nebs are already pretty bendy, granted... but they really need to keep their orientation under tight control to keep those side arcs protected. Madine can give them that.
And yes, take those Nav Teams off, they do nothing for you. ![]()
Nav teams work very well with Madine until FAQ'd otherwise :-)
I might find room for Engine Techs though, just to avoid having to continually explain why Nav Teams work with Madine :-)
Edited by EnglishpeteUse those extra Nav team points for a Yavaaris and bomber wing upgrade/a wings or Jan. Comms net on the bright hope, and take EHB off both flotillas. Boosted comms on the BCC. That's what id do anyways.
Superior positions is pretty good with Nebs and your fighter/bombers.
I love Advanced gunnery with Salvation. You can really put the hurt on an opponent willing to take a gamble with this objective (serious trade up potential)
Slight edits, wider turns, more speed...
Faction: Rebel Alliance
Points: 391/400
Commander: General Madine
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
= 82 total ship cost
GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Comms Net ( 2 points)
= 21 total ship cost
Nebulon-B Support Refit (51 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
= 75 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Expanded Hangar Bay ( 5 points)
= 32 total ship cost
[ flagship ] Nebulon-B Support Refit (51 points)
- General Madine ( 30 points)
- Intel Officer ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
= 105 total ship cost
4 A-Wing Squadrons ( 44 points)
2 YT-2400s ( 32 points)
I did play a five activation neb list, the issue was playing against a fast mobile list with Gladys/demo or mc30s, they will flank you and chew you up.
What you need is a couple of flankers, CR90bs are cheap and work, or an mc30 if your going top end...
Funnily enough I played a couple of engine tech'd Madine Nebs with a Liberty on Wednesday - was a great list to play but I'm not sure they have enough bang to be fast attack ships, compared to MC30s double arcing with Madine.
I did find it helped their survivability though. By the time they look like they're in trouble they can be whizzing off at speed 3+1.