Possible Thrawn rules I would like to see:
(please come up with other suggestions I can add to this list)
1) When a friendly ship activates it may take a command token from an enemy ship at distance 3.
2) When a Command token is used together with a matching Command dial, the Command token has the same effect as the Command dial.
3) In the beginning of the first round and fifth round you may add an additional command dial, set to a command of your choosing, on any or all enemy ships command dial stacks.
4) If Thrawn is the second player he may discard one of his three objectives before the 1st player chooses. If Thrawn is the first player he may force his opponent to add a 4th objective to choose from
5) After deployment you may choose one of the above rules you wish to use for the duration of the game.
Edited by Kiwi Rat