The Bee Clan - Skillful Critics

By Samurai Fox, in Legend of the Five Rings: The Card Game

First mentioned in the Imperial Archives PDF, the Bee was one of the sample minor clans that could be inserted into your setting as either an established minor clan or as one that has since fallen. Originally, there were no mechanics to go with the clans, though later someone made a school for each clan, as seen in the following PDF (credit to the creators of the PDF and those that created the schools in it): https://dl.dropboxusercontent.com/u/84212329/Court%20of%20the%20Minor%20Clans.pdf

Anyway, I myself wanted to create my own version of the minor clans from Imperial Archives myself, complete with the history each will have in my game's setting. And so, here's my take on the Bee Clan. I might add some more on Customs and Lands later, though they likely are the same as in Imperial Archives, unless stated otherwise.

The Bee Clan

Founded by Hachi Yuuki (born Doji Yuuki), beloved neice of Doji Barahime, the Empire's most acclaimed critic of art, the Bee Clan were created by the Emperor both to immortalize Barahime's legacy and to protect it. Doji Yuuki, being the niece of the Empire's foremost art critic, was expected to preside over an art competition at her first Imperial Winter Court as an adult (a honor her famed aunt had helped secure for her). The Crane Champion at the time ordered her to rule in favor of the Crane, but instead Yuuki gave an impassioned speech on the nature of beauty, duty, and honor before announcing the Scorpion competitor the winner. The Emperor was so moved by her devotion to art that he named her Champion of her own minor clan on the spot. At her aunt's suggestion, Yuuki chose the Bee as her clan's symbol; they cultivate the beauty of flowers by spreading pollen from one to the next, but they also sting with impunity should they be angered, just as any true critic should.

The Hachi Family: +1 Awareness
The Hachi are a small family of art enthusiasts with sharp wits and sharper tongues. Unlike most minor clans, they are at home in the high courts of Rokugan. In fact, the Hachi would be the first to admit their family has no purpose outside of courtly life; lacking bushi or shugenja traditions, they are entirely depended on their duty as art critics in court to survive. Their leadership is matriarchal, but not to degree of the Utaku or Moshi families; Hachi men are afforded the same education as women, and can assume posts of authority.

The Hachi Critic (Courtier)
The Bee are truly passionate about the arts. The Hachi see the ability to create deeper meaning out of mundane means as the greatest skill of mankind, akin to magic and a gift from the Fortunes. But this also means they hate to see mediocrity, considering it an offense to the Kami and the Empire. The Bee have fully embraced their roles as courtly critics. They may not be afforded the same glamour and respect as many Great Clan courtier traditions, but none question the Bee's authority when it comes to critiquing art.
Benefit: +1 Perception
Skills: Calligraphy, Courtier (Manipulation), Etiquette (Conversation), Games: Sadane, Lore: Art, Sincerity, any one High Skill
Honor: 5.5
Outfit: Three sets of Extravagant Clothing, Wakizashi, Calligraphy Set, Traveling Pack, 10 koku

Techniques
Rank 1: Sting of the Bee
First and Foremost, the Hachi are critics of art; sometimes caustic, other times constructive, but always demanding. You gain a Free Raise on all Games: Sadane rolls, and to any roll made to appraise, identify, or critique art. When giving a favorable review of something or publicly praising someone's artistic taste (or the like), the target gains additional Glory equal to your School Rank. Or, when giving an unfavorable review, any Glory Loss the target suffers as a result is increased by your School Rank.

Rank 2: Dancing Amongst Flowers

The Bee Clan's reputation as scathing critics is not always accurate, but still well deserved, and many artists would prefer not to put their reputations in the Hachi's hands; as such, the Hachi know many ways to make refusing an offer of artistic appraisal into a social insult. When conversing with either an artist or the owner of art, you can spend a Void Point to offer your services as an art/social critic (and securing an invite to the court where the art is displayed, in some cases). Make a Courtier (Manipulation)/Awareness roll opposed by the target's Etiquette (Courtesy)/Willpower; with success, if the target refuses your offer, they make a social faux pas against you, committing a Minor Breach of Etiquette and embarrassing themselves, or a Moderate Breach, if you successfully call 2 Raises. The GM may award Free Raises to the target's roll, or even immunity, if your request is inconvenient, petty, or irresponsible for the target. No matter how famed you are, it is unlikely for the Crab Champion see a reason to invite you to Winter Court at Shiro Hida during a Shadowlands uprising so you can insult his taste in rock gardens. Targets that have 3 or more Status higher than your Glory are likewise immune to this.

Rank 3: Sweetness of Honey
If you give a favorable review to an artist, you can attempt to become their patron. You spend a Void Point and make a Courtier (Manipulation)/Awareness against their Etiquette (Courtesy)/Willpower. With success, you gain the target as an Ally with 1 Rank of Devotion, or 2 Ranks of Devotion if their Glory or Status (whichever is lower) is 2 or more Ranks lower than your Glory or Status (whichever is higher).
Rank 4: Sting of the Queen
A Hachi masters not only the art of criticism, but also getting away with it...to a point. Anytime you deliver an art critique, even if it is insulting, you may roll a Courtier (Manipulation)/Awareness roll against the target's Etiquette (Courtesy)/Awareness; with success, you remove the target's social right to be angered by your critique. Your words still sting, but you've successfully skirted social boundaries and propriety. The target of your critique has no right to sue for a duel or any other form of retribution. Should you have been formally requested to give your opinion, you gain +2k2 to this roll. Note, however, that this Technique does not protect you from the consequences of Breaching Etiquette. Should your words go too far, becoming blatant slanderous statements or insults to someone's honor, you cannot use this Technique to avoid the consequences.
Rank 5: Queen of the Flowers
A true Hachi knows that the her artistic critiques ultimately give her powerful leverage in courts where that sort of thing is appreciated. If you are in a courtly setting where at least 3 artists or displays of art have received favorable or constructive criticism from you, you can attempt to improve your standing amongst the court by spending a week conversing with various movers and shakers. At the end of which, you make a Courtier (Manipulation)/Awareness against a TN of 40, gaining +2k0 if the host of the court is highly favorable toward your critiques. With success, you gain the Darling of the Court advantage for the setting; this advantage lasts only for the season, and you can only benefit from this Technique for one court at a time. If the court already has a Darling, the GM may instead opt for you make an opposed roll against them; failing it results in you gaining them as a Sworn Enemy for the season (success does not take away their status as Darling, but makes them share it with you).

Edited by Samurai Fox

I like your interpretation. I feel like it gives nice options, but it is my understanding that getting Free Raises is something this edition strove to get away from.

I like your interpretation. I feel like it gives nice options, but it is my understanding that getting Free Raises is something this edition strove to get away from.

Fourth Edition moved away from giving too many bonuses. Third Edition was infamous for giving out bonuses like candy on Halloween; just about every rank in every school would give both a technique and a bonus of some sort. A free raise, here, add a trait to this roll, add so many unkept dice here, and so on. It got confusing and hard to keep up with fast. With 4th, bonus are given, but they are much simpler and orderly. You'll notice, for example, that the Doji Courtier gives a Free Raise on all Courtier, Sincerity, and Etiquette rolls (if your honor is 6 or more), and a nice little ability. After that, they only get a bonus to rolls at Rank 5, and only if the target of their technique is their Ally (a nice +5k0 to the roll). A few other schools give more or less bonuses, but it is always orderly and neat.

I find making Courtier schools fun; I feel like they should give you options; for the most part, I think the court books do a good job, but some of the courtier schools feel rushed or like they were made to fill a 'slot' for one of the social skill. I can't help but notice most players I've had find courtiers boring, so I try to have the school focus on making their jobs more exciting. I'm thinking of partly reworking the Ikoma Bard and a complete re-do of the Mantis.