Who to run with Gunner Braylen and Biggs?

By Lysus, in X-Wing Squad Lists

This is the core of the list I want to bring to my next tournament.
Braylen Stramm (25)
Gunner (5)
R3-A2 (2)
Alliance Overhaul (0)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Total: 58
The question I run into here is which regen ship I want to bring with the remaining 42 points. There's several good options.

Norra Wexley (29)
Push the Limit (3)
Tail Gunner (2)
R2-D2 (4)
Vectored Thrusters (2)
Alliance Overhaul (0)

Total: 40
Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)

Total: 42
Poe Dameron (PS9) (33)
Stay On Target (2)
R5-P9 (3)
Pattern Analyzer (2)
Autothrusters (2)

Total: 42

Corran Horn (35)
Veteran Instincts (1)
Fire-Control System (2)
R2-D2 (4)
Total: 42
Miranda's got the best alpha strike, Norra is probably the tankiest option in the late game, Poe should be able to chase just about anyone down at PS9, and Corran shoots twice.
I figure keeping the ships in formation isn't a major priority once Biggs dies, which is usually on the first pass, but that is something to keep in mind when considering Poe and Corran since they're tougher to keep with the group while still attacking the enemy.
Edited by Lysus

norra or miranda for maximum wingspan

if norra, vt on braylen

**** is clutch in the early game, and you never know when his ability kicks in to give you a game winning barrel-roll block/arc set-up

About the version of Poe you posted: Stay on Target doesn't make a whole lot of sense. With that setup, you're not likely to do any action with Poe except Focus. In that case I think two points would be better spent on Snap Shot or Swarm Tactics and avoid stressing Poe.

About the version of Poe you posted: Stay on Target doesn't make a whole lot of sense. With that setup, you're not likely to do any action with Poe except Focus. In that case I think two points would be better spent on Snap Shot or Swarm Tactics and avoid stressing Poe.

Yeah I agree, SoT isn't the best choice of EPT. Lone Wolf is probably a better choice for the late game, as between Biggs and the stress-arc you can be pretty sure that Poe is low down in target priority. Snap shot, VI, Crack Shot, and even DtF are also good choices for Poe's EPT slot in this list.

Edited by CRCL

You guys are probably right that Lone Wolf is the better choice on Poe.

wait, what to do with rebels with only 42 points left? This actually comes up often. there is super dash at 58 and predator chewie at 58. Both of them like the chopper with FCS, AB and Hera Crew at 42 points so you might want to consider that as well.

You guys are probably right that Lone Wolf is the better choice on Poe.

With Pattern Analyser to give him focus even in a Talon Roll and a PS to outdo the Inquisitor and Colonel Vessery he's one hell of a late-game pilot, and with Lone Wolf your opponent absolutely cannot let him live to the end-game.....which, given that that means ignoring one of the nastiest support ships in the game and chewing through biggs first, will be hard.

You do absolutely need to make sure your ships make their mark before Biggs goes down. Knock something out to make sure Poe can make it through to the end game.

wait, what to do with rebels with only 42 points left? This actually comes up often. there is super dash at 58 and predator chewie at 58. Both of them like the chopper with FCS, AB and Hera Crew at 42 points so you might w9ant to consider that as well.

I think you're really looking at different considerations when you're running with Biggs and Braylen versus the large turret ships. It's worth thinking about though.

wait, what to do with rebels with only 42 points left? This actually comes up often. there is super dash at 58 and predator chewie at 58. Both of them like the chopper with FCS, AB and Hera Crew at 42 points so you might w9ant to consider that as well.

I think you're really looking at different considerations when you're running with Biggs and Braylen versus the large turret ships. It's worth thinking about though.

The question is whether you think Braelen and the Ghost can mop up on their own once Biggs goes down. Ghost-Dash works because the Ghost is a brick you throw at the enemy to keep their attention and pound their ships. Once it goes down, Dash has what it takes to mop up (hopefully).

sorry, still quite new to this game, but what would be your specific recommendations for the 42 points? Thanks :) Going to try out this build soon...

Edited by The22ndBattalion

If I had to pick one exactly as it is listed at the top of the thread, I would pick Miranda.

apart from SoT Poe, those are all the most efficient loadouts for those ships at that price range

yay thanks:) Was wondering.. In my three ship build, was wondering if should go for tactician on Miranda or Autothrusters on Jake... Btw I'm playing with my friends and none of us have non-primary firing arcsXD. Alternatively, was thinking of this instead:

Keyan Farlander:

Stay on Target(2)

Collision Detector(0)

HLC(7)

Flechette Torps(2)

Munitions Failsafe(1)

or

Miranda Doni:

TLT(6)

Tactician(2) or Autothrusters on Jake

Flechette Torps(2)

Munitions Failsafe(1)

The simplest way to get bang for buck from Keyan Farlander is Opportunist. Add Fire Control System if you can afford a couple more points. He dies fast enough from sustained attacks that HLC isn't really worth the investment.

Ahh ok, should I go for Autothrusters on Jake or Tactician on Miranda tho?

Picture 12 zones around a ship based on range and direction. 4 range 1 zones (front, left right and back.) Same thing for ranges two and three. Against ships with a primary arc and 360 degree attack capability, Autothrusters will trigger in 10 of the 12 zones. Against ships with auxiliary arcs and the ability to shoot 360, Autothrusters will trigger in 8 of 12 zones. Now picture the same zones around Miranda. She can attack targets in all 12 zones, but Tactician only triggers in 1 zone out of 12 when equipped to a ship with just 1 firing arc. Add the fact that Autothrusters can trigger during multiple attacks against Jake in a single round. Tactician on Miranda will only trigger once per round, assuming she has a target in Tactician's zone of effect.

Tactician on K-wings used to be cool when you could double-stress in one turn. Now, it´s just too situational for a single stress. Very unfortunate since stress K-wings were fun.

When Heroes of the resistance comes out, I expect this will be the new Miranda build to slot in for 42pts:

42 Miranda w/ TLT, Rey, PlasmaT, EM, Chips.

You get two 5-dice plasma torps with focus and chips to modify. Rey is also great for focus efficiency in the late game.

not really

homing missile re-rolls (not to mention evade token ignoring v x7s and aces) are invaluable on five dice and rey focus doesn't give you a whole lot of defensive utility on 1-agi, so it's not as valuable as it initially appears

Edited by ficklegreendice

By the way, is R5-P9 or R2-D2 more effective on Poe? Thanks!!!

By the way, is R5-P9 or R2-D2 more effective on Poe? Thanks!!!

R5-P9 works well with Poe's pilot ability, both depend on a focus token. R2-D2 is not token dependent, but it makes your maneuvers more predictable. Most people save a point and go for the synergy with R5-P9.

yay ok thanks

not really

homing missile re-rolls (not to mention evade token ignoring v x7s and aces) are invaluable on five dice and rey focus doesn't give you a whole lot of defensive utility on 1-agi, so it's not as valuable as it initially appears

Oh you could totally just take a Homing Missile instead of the Plasma + EM. You'd probably want to trade chips for LRS then so you can get the TL on any high PS aces and threaten them. Whilst not as good against aces as the Homing missile, plasmas are still pretty good against Defenders. The Focus + Chips is almost as good as a Focus + TL, and the +1 damage to shields frequently negates the evade token, at least in my experience. Also you get an extra shot compared to the Homing missile (though you could just ditch Rey for EM).

The great benefit of Plasma torpedoes comes when you face one of the many big ships flooding the meta. Brobots, Dengaroo, palp-shuttles, Manaroo, Asajj, and Double VCXs, are all common in our area. That +1 shield damage really helps burn them down quickly.

Also Rey crew gives you a couple of nice advantages that pair well with Miranda:

-You have the TL + Rey-focus for the alpha-strike.

-After the alpha-strike you can have a modifier for both of Miranda's TLT shots.

-You can have a TL + Focus for when you're rolling 4-dice at R1.

-Rey makes your focus tokens more efficient. You can keep them if you roll no eyeballs.

-During the approach, you either get to build up a heap of Focus tokens Moldy Crow style, or you force your opponent to engage quickly, risking a misplay into Braylen's arc.

-I've found later in the game people like to disengage to stop Miranda from regen-ing and then regroup to come at her with multiple ships. If your opponent uses this trick you get to build up more focus for later use.

-Finally, extra focus for defence is always useful, especially if you're circling at R3 and just TLTing stuff.

As always though, play what you like.

Edited by CRCL

From my experience Miranda is, hands down, the best wingman for Biggs and Braylen. Homing Missiles gives her power of Corran and Wes in one attack ( lot of dice and negating of token use). Give her Extra Munitions and she will have two insanely strong attacks - also in meta with Defenders turrets are really good.