Cross-Game Tournament. How would you do it?

By Rogue Dakotan, in X-Wing Off-Topic

I've been toying with the idea of running some kind of "tournament" that incorporated multiple games: X-Wing, Imperial Assault, and Armada specifically.

It would be low stakes (probably just for a cheesy trophy) and just for fun.

There are obviously a lot of problems with this:

  • Not everyone owns all of the games.
  • It would take a lot of time.
  • The games use different scoring systems so pairings would be hard.

How would you get around these problems?

Is this just impossible?

I've been toying with the idea of running some kind of "tournament" that incorporated multiple games: X-Wing, Imperial Assault, and Armada specifically.

It would be low stakes (probably just for a cheesy trophy) and just for fun.

There are obviously a lot of problems with this:

  • Not everyone owns all of the games.
  • It would take a lot of time.
  • The games use different scoring systems so pairings would be hard.

How would you get around these problems?

Is this just impossible?

have it be a faction war. 6 or 12 players split between the games. rebels vs imperials. epic for Xwing. faction with the most wins splits a prize. 6 player game, 1 person per faction per game. points are calculated on wins vs loses.

That's not a bad idea. It's a bit of a shame that Scum would be left out.

Though maybe not including Dengaroo in the tournament wouldn't be such a bad thing.

Could even toss in Rebellion if it's just empire vs rebellion as well.

Could be a team event. Three players per team, each team has a player for X-wing, Armada, and IA. Pair within the individual games; score purely based on win/loss.

Or, require each player to pay all three, have three rounds, and randomly pick the game each round. "Star Wars All-Stars."

I like it!

The way I would do it is to have Star Wars: Rebellion be the tactical map. If a fleet attacks a system with another fleet, jump to Armada. If squadrons become engaged, do rounds of X-Wing on top of that. If Corvettes, Raiders, Gonzantis, or Rebel Transports are within range to attack, they can join in on the X-Wing game as well. Larger ships that are in range can use their anti-fighter batteries to strike at individual fighter targets every round. Any hits must be evaded by the targeted fighter.

If multiple squadrons become entangled after initial combat starts, add players for each squadron or another squadron's worth of points if there aren't enough players. They can enter the X-Wing game by being placed on the edge of the table that would correspond with the direction they moved from. If they were activated with a squadron action, they can attack on the turn they arrive. If moved during the squadron phase, they must wait until next turn. Perhaps make a 'turn' of X-Wing 2-3 actual turns in order to keep the other factors of the match moving (Armada only players shouldn't have to wait for entire games to end just to take their next turn).

To spice things up a bit, you can put limitations on squadron makeup based on the type of squadron on the Armada playing field. If they're TIE Fighters/X-Wings, any setups are allowed. TIE Bombers/Y-Wings x% of squadron points must be spent on munitions upgrades. TIE Interceptor/A-Wings limit upgrades to certain types to encourage more arc-dodging and maneuvering. TIE Advanced/B-Wings Must spend certain percentage on both upgrades and munitions. Large ships are not allowed unless that particular ship enters the fray in Armada. If a squadron or ship is a named one, that character must be present in the X-Wing fight if possible.

For the part of Armada, perhaps have the matches correspond with the type of space combat occurring in Rebellion. This could be either a point scale, ship size scale, or both. For example, each fighter could have a 100 point value, corvette types could have 200, and capital ships 400. Or fighters could limit a player to frigates and fighters only, corvettes allow medium ships, and capitals allow large. I'd go the point route myself as most players probably don't have massive numbers of corvette ships to play a corvette only game. It would also keep things a bit fairer as a single X-Wing shouldn't be able to take out a Star Destroyer and 2 TIE Fighters, and keep the game moving by not having every match be a 400:400 slogfest. Finally, a retreat option should be put into the game since it is a major part of Rebellion. If a player calls a retreat, his ships immediately must head for the nearest edge of the board. The retreating player is not allowed to attack. If the player successfully retreats point totals are compared and the retreating side loses/downgrades ships based on the number of points lost. This also occurs for the victor.

Finally, Imperial Assault would decide ground combat. Not sure how that would work as I've never played.

To keep things moving along and to ensure enough ships to play the game, I'd recommend putting each 2-3 players on each Rebel or Imperial team. That way if there's multiple system activations, you can have multiple team members fighting it out instead of playing multiple games back to back each turn. A point cap would also likely be necessary to keep the games from being too drawn out. I'm not sure how you could put the Ion Cannon and Shield Generator into the game, perhaps the Ion Cannon could disable an Imperial ship for the first turn not allowing it to move or take actions?

Edit: Given the number of games played, this would likely be a weekend-long event if not multiple weekend. You'd probably want to run it in a bracket format in order to judge winners. The top 2 teams would fight for 1st and 2nd place prizes while the players who lost to them would play a match for 3rd and 4th. This system would only work if you had multiple copies or Rebellion and enough players to fulfill the X-Wing, Armada, and Imperial Assault aspects of the game. If participation is limited, then making equal teams for one round would be a lot easier to put together.

Edited by flyboymb

Been brainstorming with my local group.

so far this is how we have it laid out:

Teams of 3.

Each player is responsible for a different game: X-Wing, Armada, and Imperial Assault.

Each round consists of Two teams facing off. So each round is one x-wing match, one IA match, and one Armada match.

The question now is how to determin who won the match, and how to score them etc.

So far my best idea is either Count wins as 5 points, and losses as 0, whoever has more points wins. Points will be used for future pairings.

OR

After all three games are done, add this up: (X-Wing Points Destroyed) + (Imperial Assault Points x 2) + (Armada Score รท 2). Whichever team has the higher total wins the round. Scores will also be used for future pairing if necessary.

Ok another update.

Each round, one teams' players face of against those of another team. One match from each game.

Best out of three wins the round. So if your team won X-Wing and Armada but lost IA, you still get a win for the round.

You get one tournament point for each game win you get. So in the above example, you'd get 2 tournament points and your opponent would get 1. These are used for pairings and tie breaking etc.