Your Corellian Conflict Plans?

By Mikael Hasselstein, in Star Wars: Armada

Hey all,

For me, the news about the Corellian Conflict coming out has been the highlight of the year so far. I'm really eager to learn more of that game's mechanics (for the purposes of adaptation, among other reasons). If they're going to put out an article for Armada this month, that's the topic I hope they'll cover.

But, without knowing any more than what we presently know, what are your plans with Corellian Conflict? Do you plan to organize something in your club, or at your store, possibly bolstered by a tournament kit? That's certainly my plan, but I'm concerned about community logistics.

Anyway, I'm curious as to what all your ideas are, so that I can possibly steal those ideas.

Definetely playing it. Just a question if my regular group will be playing it as a team event or we will do individual one v one campaigns.

My plans are to wipe Demolisher from the galaxy!

For me, I think it will be more 1 vs 1 than anything else.

The problem with that is habitually the schedule for each member of your campaing. 1 against 1 is easy to settle. 2 against 2, that can quickly come to a puzzle (job, wife, child, friends, familly). And I think to conclude the campaign, it's at least 12 confrontations (games). That a lot of time to allow.

Maybe there will be some campaign's rules that will help for those who want to play in tournament.

Community Logistics is why I have two on Pre-order.

Essentally, we already have the framework for a Once-Every-Two-Weeks league, that the Conflict will slot right into... But its going to matter on Player numbers, and wether Number of "Weeks" are determined by that.

Playing Fortnightly, if a full 6 Players means 8 "Weeks" worth of Events, that's 16 Weeks, or a good 4 Months Play, for us...

So I might have to run it as 2x4 Player events, with a cap on that, to keep it as a respectable 12 Weeks (6 gaming Days)...

All before I even look at keeping one untouched for myself...

Eventually, I hope to have the Capital to On-Sell a Complete Corellian Conflict box with Hand-Painted Individual Squadrons for every disc in the Box.... And recoup my losses that way.

I'm going to but mostly for the new Fighters and objectives. Best case, after me and some friends run the aturi cluster missions for X-Wing maybe I'll convince them to try Armada.

I'm planning on buying one for myself and pitching in to get a second for a group campaign here. Community logistics wil depend on the mechanics of the campaign themselves, information that has been sparse and inferred at best. Depending how the system works, I'm suspecting a drop-in drop out team game with players signing up for slots on the Imperial or Rebel side. We'll have to see about the rest (I'm gonna be suggesting that we can get a number of these campaigns going at different stores then potentially line the results up.).

As for mine, I'm directly taking the Corellian campaign and transposing its mechanics and territories on to Ceknell so that will become my own Corellian Conflict Campaign Package. Because as neat as Corellia is, I don't have much of an attachment to it like I do Ceknell. So, heres hoping that works and I can slot in the commanders for my already existing group commanders/ships, squadrons, aces, etc. I'm more interested and excited about the potential of objectives and frameworks than the actual material involved.

I don't think I'll buy more than one. For campaign purposes, I'm probably going to create a digital version of the map, which I'll toss online - hopefully with a mobile-friendly version.

I'm planning on buying one for myself and pitching in to get a second for a group campaign here. Community logistics wil depend on the mechanics of the campaign themselves, information that has been sparse and inferred at best. Depending how the system works, I'm suspecting a drop-in drop out team game with players signing up for slots on the Imperial or Rebel side. We'll have to see about the rest (I'm gonna be suggesting that we can get a number of these campaigns going at different stores then potentially line the results up.).

I'm also really curious about the mechanics. I wonder how they're going to 'balance the balance', so to speak. How much will the operational level (the campaign) impact the tactical level (Armada) and vice versa. How much will early wins for one side create a slippery slope?

As for mine, I'm directly taking the Corellian campaign and transposing its mechanics and territories on to Ceknell so that will become my own Corellian Conflict Campaign Package. Because as neat as Corellia is, I don't have much of an attachment to it like I do Ceknell. So, heres hoping that works and I can slot in the commanders for my already existing group commanders/ships, squadrons, aces, etc. I'm more interested and excited about the potential of objectives and frameworks than the actual material involved.

That's my aim as well, though I'll use a different region of the SW galaxy (group of sectors). I also have a big desire to create an integrated campaign, that uses concepts from Rebellion, and allows for battles from Armada, X-Wing, and Imperial Assault to impact the campaign.

But, that's a big far-off dream, still.

I don't know what all the components will be, but isn't laminating a possibility to keeping things reusable? Just a thought...

Paper Map + Stickers

So, probably.

But for me, its still 2 to run simultaneously that I'm concerned with :D

I wonder how they're going to 'balance the balance', so to speak. How much will the operational level (the campaign) impact the tactical level (Armada) and vice versa. How much will early wins for one side create a slippery slope?

That's really one of my primary questions too. i've been a part of a lot of map campaigns, so the early-advantage phase can make things tremendously lop sided when it begins to snowball from all those accumulated perks. That's why I typically like sticking with a tree-style narrative campaign, but so far I've been a big fan of what FFG's done with a lot of their mechanics. So, I'm pretty eager to see how this all functions. All in all, I do think this is the most exciting news of the year.

An integrated campaign does sound absolutely awesome, love to see how you go about getting that set up and scaled, if you do manage it, mate :) I know something like that would encourage me to really take the plunge into IA (lets face it, I'll end up with a platoon or two of Rebel and Imperial soldiers rather than the little fire teams, if this all works. I've got more than a squadron of Imperial fighters for the Aturi Cluster stuff and I don't generally play X-wing.).

I'm a sucker for a good campaign.

In some campaigns the "slippery slope" issue is handled by there being territory to claim before any actual battles are fought, allowing players to set defenses and plan avenues of escape so that early losses allow for recovery. Also when supply chains need to be upkept, a player can take early losses, then go after supply lines or counter attack from another angle. When territorial gains need to be supported by infrastructure in order to be solidified, it helps keep the defender in the game and forces someone who may be good at the table top game to slow down and focus on resource management.

My plans are to wipe Demolisher from the galaxy!

I've called shotgun on Demo! And nobody kills my Demo :P

I'm happy to give up Avenger and any claim to an ISD so long as i get the Interdictor!

Edited by Trizzo2

I wonder how they're going to 'balance the balance', so to speak. How much will the operational level (the campaign) impact the tactical level (Armada) and vice versa. How much will early wins for one side create a slippery slope?

That's really one of my primary questions too. i've been a part of a lot of map campaigns, so the early-advantage phase can make things tremendously lop sided when it begins to snowball from all those accumulated perks. That's why I typically like sticking with a tree-style narrative campaign, but so far I've been a big fan of what FFG's done with a lot of their mechanics. So, I'm pretty eager to see how this all functions. All in all, I do think this is the most exciting news of the year.

An integrated campaign does sound absolutely awesome, love to see how you go about getting that set up and scaled, if you do manage it, mate :) I know something like that would encourage me to really take the plunge into IA (lets face it, I'll end up with a platoon or two of Rebel and Imperial soldiers rather than the little fire teams, if this all works. I've got more than a squadron of Imperial fighters for the Aturi Cluster stuff and I don't generally play X-wing.).

I'm a sucker for a good campaign.

An idea I've been playing with is the notion that a 'fog of war', such as that employed by Rebellion could help keep the game exciting, even if the odds start to get lopsided. The players might not know how lopsided things have become, and the player with the upper hand could also diminish that upper hand by making a strategic mistake out of ignorance or playing too conservatively.

Also, an integrated element could also have wins at the X-Wing and Imperial Assault level counter defeats at the Armada level (and such-like).

A month (or so) ago, I was working on ideas, and then they announced the Corellian Campaign. While it doesn't mean that I couldn't keep working on the integrated campaign ideas, I would want to have mechanics that are inspired by those of the Corellian Campaign, so as to give players something familiar and credible.

I'm going to add the objectives and squadrons to my arsenal, and then put the campaign bits back in the box and shelve it, were it will likely gather dust forever.

No one here to play the campaign with, really.

I'm going to add the objectives and squadrons to my arsenal, and then put the campaign bits back in the box and shelve it, were it will likely gather dust forever.

No one here to play the campaign with, really.

That Defeatist attitude is why the Empire loses in the end! :D

I'm going to add the objectives and squadrons to my arsenal, and then put the campaign bits back in the box and shelve it, were it will likely gather dust forever.

No one here to play the campaign with, really.

That Defeatist attitude is why the Empire loses in the end! :D

You Rebel Scum...

It's obvious that he patrols an area that has so much loyalty to Emperor and Empire that no one would dream about nihilism and insurrection against the legitimate order of the galaxy. - unlike your frozen plains, where the AT-ATs shall soon be making landfall and overrunning your position.

There's discussion here that the each of the games would have to involve all of the players (2v2 etc) and the difficulty of getting all those players together. I'd assumed that the players would be split into two teams and that any of the rebels could play a game against any of the imperials. That seems the most logical to me, that each of the players' forces could strike against the other players, accruing benefits for themselves and their team.

If the last game really is a 2000 point game then I expect that will be all v all but not for the regular campaign games.

Almost certainly just going to be playing it casually with a friend at home. I can set up to get a game in about once every other week which suits us both, so I'm thinking that'll be the way to go. Vague, possible, outside chance that I'll get another to run with another buddy of mine who would interested in playing the campaign, but not actually getting deep into Armada as a competitive/semi-competitive game. Seems like it suits that mentality.

I'm going to add the objectives and squadrons to my arsenal, and then put the campaign bits back in the box and shelve it, were it will likely gather dust forever.

No one here to play the campaign with, really.

That Defeatist attitude is why the Empire loses in the end! :D

You Rebel Scum...

It's obvious that he patrols an area that has so much loyalty to Emperor and Empire that no one would dream about nihilism and insurrection against the legitimate order of the galaxy. - unlike your frozen plains, where the AT-ATs shall soon be making landfall and overrunning your position.

Indeed, the Hirschau sector has been quiet of late, thanks to the efforts of Blood Squadron. Perhaps too quiet......

At this point, perhaps you need to switch away from the doctrines of Governor Tarkin, and perhaps embrace a little Admiral Tolwyn?

The Price of Freedom is Eternal Vigilance, and sometimes, you need to set a few fires to practice how to put them out... :D

Just before they put out The Corellian Conflict Campaign, I was about to look something with Star Wars Rebellion.

Using the map and the vessel's to represent fleet. The problem was to make the system work for the fleet point (to keep balance).

I'm really impatient to know how it will work.

FFG release something soon please, we need more informations ;)

Edited by DOMSWAT911

My plans?...

To wait, and make full use of my rather extensive vocabulary of profanity, each time I hit refresh.

Then, when it finally gets here, I'm running a campaign, with my two teenage sons, and a few friends.

My plan is to read the rules as soon as they are released and determine the best way to preserve the map for multiple plays. Right now the plan is to use magnets for the stickers to be placed on the map, and for the map I plan on either mounting the original board onto sheet metal to make it magnetically receptive or print a new map and adhere it to something magnetically receptive (FlexSteel, metal, whatever). Or, I may just write an app to maintain a campaign, but that's a lot more work than physical alterations and I prefer disconnecting from digital stuffs when I play boardgames.

I'll probably have 2 campaigns going at once? One with our local crew, and hopefully the system account for players not being able to show up every week. I'll probably also play it 1v1 with a local bud.

I'm hoping I can get a Vassal version started or preferably join someone else's effort who is more organized that I. Don't really have a local Armada scene.