I got my ARC a few weeks ago, and I'm itching to try it out. I know that the Braylen Stramm, Tactician R3-A2 combo has been on people's minds for awhile - has anyone put it on the table yet? How does it compare to the classic hog?
Just to be clear, by the way, here are the two builds I'm thinking of, the classic 26 point Gold Squadron Stresshog, and what I think will become the standard 29 point control ARC.
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
vs.
Braylen Stramm (25)
Tactician (2)
R3-A2 (2)
Alliance Overhaul (0)
As a rebel player who prefers control to regen, I always liked the stresshog, but I feel like Braylen might just replace it in my lists in future. For me, the big issues with the stresshog have been the same since day 1:
- It almost always gets only one pass, after which it might as well be out of the game
- If anyone gets behind it, there's nothing you can do about it, that hog is going down. This is particularly bad if you and your opponent both only have one ship on the board.
I have tried to mitigate these weaknesses in the past by putting bomb loadout, Seismic charge and Extra Munitions on my hog, but that very quickly makes it pretty pricey - 30 points minimum, 32 if you want to outbid scouts. It's a good ship, but it's also a huge chunk of your list, and the fundamental problems don't go away.
Enter Braylen. With R3-A2 and tactician, he's a stress control piece that can still double stress in lots of circumstances (Range 2 from two arcs isn't too shabby), but who doesn't become useless once he's overshot the battlefield, or die immediately once someone gets behind him. Better yet, with his ability, K turning and actions are going to happen vastly more often than with the hog, and given the much better dial on the ARC, the ridiculous pile of stress definitely won't be a thing for Braylen to worry about. Plus, as a little bonus, his natural PS of 3 means that he'll get to shoot back at Contracted Scouts even if he does take a pile of torps to the face.
I recognize that there are still some serious advantages to the hog. Braylen's three dice primary and 2 dice rear guns are fine, but the TLT, even unmodified, gave the hog decent chances of sneaking damage through here and there, or at the very least stripping tokens for other PS2s to exploit. I worry that Braylen's shots are going to be pretty easy to dodge unless you get him into range 1, which is anti synergistic with Tactician. Plus, losing that huge range three zone where you could guarantee two stress with the Hog is a massive deal.
Those points aside, I'm still really looking forward to trying out Braylen. My current plan is to pair him with Biggs and a stripped down Kanan (FCS, AB Turret and a Rec Spec crew). Flown in tight formation, I'm hoping I'll force aces into tough choices around where they want to position, and keep Biggs alive an annoyingly long time, long enough at least to give Braylen a chance to shine. But I'm really keen to hear from anyone who's actually put him on the board, especially Stresshog players who've made the transition, about how best to fly him and what flies well alongside him.






