Down to Spy and Engineer, who's got bets on what?
My money and hopes are for Engineer, to round out the crafting rules with vehicle crafting. Specialisations I speculate as Shipwright (to go with crafting) a double up from Special mods (droid tech I'd say) and maybe weaponsmith, as the alliance would need to construct and maintain personal and vehicle weapons. Outside chance for pioneer to utilse the fortifications rules from Forged in Battle
Spy I have applied less thought on, and they will probably hold off until after rogue one is released. Maybe spymaster or handler (think Varyss or robert Redford in Spy Game) another spec could be a social spy or diplomatic manipulator.
Edited by Funk Fu master