Major Rhymer + Snap shot + Tactician + Vader

By IG88E, in X-Wing

Jist to clarify:

So with Major Rhymer + Snap shot + Tactician + Vader I can shoot with 2 (unmodified) dice on e.g. Soontir without tokens on range 2, then stress him with tactician denying him further actions, give him a crit with Vader.

In the combat phase I can then shoot him with modified dice on a tokenless ship, stress him again, and when neccessary crit him again with Vader. Right? :)

So evil...

Good luck getting Soontir in your arc though, especially with a bomber

on a tokenless ship, stress him again,

He wouldn't be tokenless. You stress him, he gets a free focus.

Wouldn't a Gamma Squadron Vet be better? Much cheaper.

It won't be, snap shot will only be range 1 and won't work with tactician then

Edited by Jugger0

Wouldn't a Gamma Squadron Vet be better? Much cheaper.

No, only Rhymer can do this. Snap Shot is normally Range 1, but his ability lets him push it out to Range 2. Tactician requires Range 2 in order to work.

Personally, I don't think Vader is a good choice on Snappy Rhymer. You end up killing off your own bomber in three shots. I would either run it with an empty seat, Intel Agent, or Rebel Captive. The Support Officer and Fleet Officer I feel will just cause Rhymer to draw more agro from your opponent.

Yes right, Vader is not neccessary when you can shoot on a tokenless ship.

So evil...

Good luck getting Soontir in your arc though, especially with a bomber

;)

At least you force the opponent to change his plan and fly differently.

Edited by IG88E

I wondered about this myself.

I reckon either tactician or vader are nice, but probably not both. If you want a SnapVader, I'd suggest a hull upgrade for that extra hit.

I suspect the Tactican is probably more use.

With the introduction of BMST, I don't really expect to see much of Soontir for a while. It's a cool combo, but I'm not sure it will be necessary to bring hard counters to Fel, or other PTL aces until the newness of BMST wears off and/or the meta adapts to it. IMO you'd be better off just bringing something to counter defenders, which Vader doesn't really do effectively. Maybe try Isard for durability or Mara Jade for even more stress?

You would want vader on a ship with 10 or more hitpoints. 6 Just doesn't cut it. Too bad the Punisher can't take the TIE Shuttle title. :P

You would want vader on a ship with 10 or more hitpoints. 6 Just doesn't cut it. Too bad the Punisher can't take the TIE Shuttle title. :P

It also can't take Snapshot :D

So evil...

Good luck getting Soontir in your arc though, especially with a bomber

Edited by knavelead

I like it. Rhymer is tired of sitting on the side so Vader co-pilots and they live life on the edge. Tactician is there because someone needs to fear for their life.

While it be in a tournament? No but it does give a use to the most overcosted TIE Bomber and could be good fun.

Too bad Greedo is not available, he would be a safer option ;)

It's evil alright though as others have said Soontir will still have his focus token and punching through 4 green dice backed by a focus token and probably Palp isn't likely with 2 unmodified red dice. It's still great because it restricts his maneuvers, denies him mobility and Vader can still crit him. That said the idea isn't terribly practical. You're investing 31 points in a ship that will work great against one specific ace, be somewhat decent against other similar aces (Vader not so hot vs ships with shields though) and will be terrible against everything else.

So Rhymer can use snap shot in range 1-2?

Finally Rhymer is good for something!

He is still too expensive. But this sounds like fun.

But why should Rhymers ability work on a EPT upgrade card?

Edited by TheRealStarkiller

It might work. Your opponent knows what cards you have on the bomber. Soontir stays away. His defender friends come in and kill the bomber. It might work.

Edited by Fuzzywookie

He is still too expensive. But this sounds like fun.

But why should Rhymers ability work on a EPT upgrade card?

For the same reason it works on everything else it works on: it's a secondary weapon attack, and Rhymer's ability works on secondary weapon attacks. The slot it's in has no relevance whatsoever.

He is still too expensive. But this sounds like fun.

But why should Rhymers ability work on a EPT upgrade card?

It's a Secondary Weapon in an odd upgrade slot the same as Hot Shot Blaster so while it's not a normal secondary weapon Rhymer can increase the range of the EPT to two.

We will never be able to save him due to his overpriced pilot ability but if there is something we can make silly nonsense with it might as well.

Eh, we probably won't see him with Vader, but I wouldn't be surprised if we see him often enough with tactician. The ability to auto-stress before actions against anything in the range two band is kind of insane.

Rhymer with PTL and APT is crazy fun to fly. Just saying. The OP's version might be fun as well, but I certainly would not take it to a tournament.

I'm thinking Snapshot on something with Accuracy Corrector.

The SF TIEs get a lot of mileage out of Accuracy Corrector already.

Any of the elite Advanced pilots can pair it with Accuracy corrector or ATC.

You would need some serious Target Lock synergy to get that free Crit result added to the attacks.

I'm thinking 6 TIEs would do some serious damage to enemies. You get one TIE to block, and the other 5 in formation will probably have a shot.

Other than that, having Tractor Beams, or some of the scum crew that mess with Defender's dice is a nasty way to push damage through.

Edited by Vulf