Question about MC30s

By TheToad, in Star Wars: Armada

So if you go 1st (preventing the enemy from moving out of arc), and have the target double-arced, and have H9, and roll a hit with other dice - it's guaranteed!

:P

So if you go 1st (preventing the enemy from moving out of arc), and have the target double-arced, and have H9, and roll a hit with other dice - it's guaranteed!

:P

If you play with these ships long enough, it's pretty easy to get double arcs as 2nd player. Just have to a) threaten two ships at once with a double arc, so first player can only move one into safety b) threaten the same ship with overlapping fields of double arc goodness.

So if you go 1st (preventing the enemy from moving out of arc), and have the target double-arced, and have H9, and roll a hit with other dice - it's guaranteed!

:P

After some practice, double arcing with MC30s is relatively easy. H9 was included in the build specifically because ALL THE BLACK DICE! And the black dice average a hit per dice. Which means 4 in the front and 3 in the sides (4 if you want to include that extra blue dice as another hit, but the math isn't perfect there. It's 3.75, which rounds up to 4, etc etc)

And double arc-ing is what turns the MC30s into evil monsters, no matter what crit upgrade you use. Doubling up on crit effects is just horrid with 2 rolls of nearly guaranteed crits, as it eats up 4 total shields or 2 faceup crits from the 2 black ones.

Don't forget about the Acbar mc30 build. Put Enhanced Armament,Sensor Team, and APT on a Torpedo mc30 and let Acbar do the rest! You can put it on the Scout version as well, but the Torpedo version adds dice at every range.

Advanced Projectors are pretty great on 30s

Would be true if XI7 was less prevalent.

Don't forget about the Acbar mc30 build. Put Enhanced Armament,Sensor Team, and APT on a Torpedo mc30 and let Acbar do the rest! You can put it on the Scout version as well, but the Torpedo version adds dice at every range.

Nope, no APT.

No ordnance experts, no APT

Advanced Projectors are pretty great on 30s

Would be true if XI7 was less prevalent.

It still is true. Even if there are ships with XI7s that override Advanced Projectors, they still work amazingly well on fighters, especially Yavaris fighters/Rhymer-Bomber builds, and those are more popular than XI7s nowadays.

For me it's the chance that APT's can hand out a crippling critical with each shot. If it was a face down damage they wouldn't be worth it, but that face up card can be worth more than another couple of points of damage.

Advanced Projectors are pretty great on 30s

Would be true if XI7 was less prevalent.

If I'm remembering correctly, only about 25% of the fleets in the recent Vassal tourney were running XI7s. I specifically checked this since I love Advanced Projectors on my 30s. It wasn't a high enough percentage to deter me from bringing them and I've always felt well served with them.

Don't forget about the Acbar mc30 build. Put Enhanced Armament,Sensor Team, and APT on a Torpedo mc30 and let Acbar do the rest! You can put it on the Scout version as well, but the Torpedo version adds dice at every range.

Nope, no APT.

No ordnance experts, no APT

Are you leaving APT off just for the point savings or because OE is missing due to sensor teams? If you have the extra points to spend, why not add APT?

Advanced Projectors are pretty great on 30s

Would be true if XI7 was less prevalent.

If I'm remembering correctly, only about 25% of the fleets in the recent Vassal tourney were running XI7s. I specifically checked this since I love Advanced Projectors on my 30s. It wasn't a high enough percentage to deter me from bringing them and I've always felt well served with them.

AP is kind of like Rhymer and Demo in a way, just not as pronounced. Every list you make has to account for it in some way or at the very least you have to prepare yourself mentally for that 6 points you spent on AP to be completely neutered.

Don't forget about the Acbar mc30 build. Put Enhanced Armament,Sensor Team, and APT on a Torpedo mc30 and let Acbar do the rest! You can put it on the Scout version as well, but the Torpedo version adds dice at every range.

Nope, no APT.

No ordnance experts, no APT

Are you leaving APT off just for the point savings or because OE is missing due to sensor teams? If you have the extra points to spend, why not add APT?

Better of putting it towards a bid. Chances of APT triggering are too **** low, and with ackbar and sensor teams you are not really aiming for double arc in the same way.

You know I don't find myself agreeing with Ginkapo often but he's dead-on right about this one. Black crit ordnance upgrades without Ordnance Experts are generally a waste of points because they're far less reliable. Spend those points towards something that's more cost-effective.

Don't forget about the Acbar mc30 build. Put Enhanced Armament,Sensor Team, and APT on a Torpedo mc30 and let Acbar do the rest! You can put it on the Scout version as well, but the Torpedo version adds dice at every range.

Nope, no APT.

No ordnance experts, no APT

Are you leaving APT off just for the point savings or because OE is missing due to sensor teams? If you have the extra points to spend, why not add APT?

Better of putting it towards a bid. Chances of APT triggering are too **** low, and with ackbar and sensor teams you are not really aiming for double arc in the same way.

Okay, yeah, I can agree with this. I thought you meant "you shouldn't take OE, and you shouldn't take APT." What you meant was "if you don't take OE, you shouldn't take APT."

Yup, I can absolutely get behind that. Without OE, you're only looking at 58% chance to proc, base, out the side--which sounds pretty decent, until you realize that failing to get that proc can very easily lose you the game. Even with the 82% chance OE gives you, I try pretty **** hard to have both CF and a token available to mitigate those times the dice hose me.

Well I do also say dont take OE on MC30s..... but I dont expect support with that viewpoint.

So if you go 1st (preventing the enemy from moving out of arc),

No-win scenarios (double-arced both before and after they move) are perfectly plausible to set up against all but the nimblest ships. And those, you can build to one-shot. Also, two MC30's with H9s only need one arc each! :)

and have the target double-arced,

If you don't, you're doing it wrong.

and have H9,

See above re: doing it wrong.

and roll a hit with other dice - it's guaranteed!

Ordnance experts, and blacks. If you didn't hit hard, the dice hosed you and there's nothing you can do about that.

:P

Well I do also say dont take OE on MC30s..... but I dont expect support with that viewpoint.

Yeah, I was about to drop knowledge until I realized that wasn't what you were saying... in this particular instance. :)

Advanced Projectors are pretty great on 30s

Would be true if XI7 was less prevalent.

If I'm remembering correctly, only about 25% of the fleets in the recent Vassal tourney were running XI7s. I specifically checked this since I love Advanced Projectors on my 30s. It wasn't a high enough percentage to deter me from bringing them and I've always felt well served with them.

AP is kind of like Rhymer and Demo in a way, just not as pronounced. Every list you make has to account for it in some way or at the very least you have to prepare yourself mentally for that 6 points you spent on AP to be completely neutered.

Yeah it happens every once in a while where they don't do much good. But that's usually against a larger ship that I can out activate and dodge it's best arcs.