= Master of The Fleet = Battle Report Ep.3| INTERDICTING DEMOLISHER vs CRACKBAR

By Irokenics, in Star Wars: Armada

We filmed a special battle report over the weekend, we demo'ed and ran a Learn to Play section for Armada at the Sydney FFG Nationals! Armada wasn't a featured event so we thought we'd ask the organisers if we could step up and run it for the other players who might be interested to at least see what Armada is all about.

Also another special mention, we have the host of the PAWCast Trizzo as one of the players in this batrep! (http://pawarmada.podbean.com/)








Edited by Irokenics

Really good to rewatch your own game!

Good to see how theory is easy without the pressure of the game :P I noticed twice misusing Targeting Scramblers.

First instance in the game where I'm hit for 6 (no acc) am i only choose to reroll the Blue (for fear of doubles/single black). If the Blue got an acc the brace would have been the same, 6 braced is 3, 5 braced is 3.

Second time was TRC90 vs Interdictor. I made you roll two red on 3 dice 3 damage roll but forgot about the acc. If I had a Brace at 3 or 4 damage the Brace result is the same (2 damage). I just completely forgot it was locked down. So when you rolled a double and a hit it made it 4! Should have just done the double.

Other things including failing to fly the Goz quicker (first game with Aresko), failing to Speed up VSD to escape, maybe a Squad command for the Ties (but there were not many good chances to do so)

Then there was the issue of the final move :P My thinking there was I will gain 3 points if we trade Floatillas but I didnt count the Vet Captain because it was face down..doh. My thinking for ramming is that if the Interdictor failed to kill Bright Hope (needing 2 dmg+1acc) then it would escape and his CR90 could kill my Floatilla. However only the ram would definately kill it. I hindsight taking the chance would have been better because in the worst case scenario (Bright Hope lives, Goz dies) it would not have pushed him into another bracket, just a higher MoV (I think). We also didn't count points won/lost at any point before the end so that might have helped the decision.

Good game sir. Was really fun to do this. And big shout out to Ken for filming and editing this very involved, but entertaining, style.

Edited by Trizzo2

Like how they use Rebellion tokens for admirals.

Edited by Marinealver

best BR available on youtube BY FAR

Great job: clear ,detailed , not boring at all!

Very nicely done... out of curiosity, how much time does shooting the video add to playing the game??

Like how they use Rebellion tokens for admirals.

best BR available on youtube BY FAR

Great job: clear ,detailed , not boring at all!

Very nicely done... out of curiosity, how much time does shooting the video add to playing the game??

Our first one took 6 hours!

Edited by Irokenics

Sick game my friend!

It's alright I think we both had a few misplays that we can rue and learn from. Weirdly, I think one of mine was killing the VSD by TRCing the second shot. I think I actually would have been better off leaving it on 1 health and ramming it to death, thereby using it as a makeshift speed bump. Would have kept me out of medium of the interdictor I suspect and therefore probably kept the Corvette alive.

Couple of other play errors here or there but not bad!

Thanks as always to the legendary Irokenics for his support work.

Really liked the video guys, both in terms of the extras you did for audience and the way it was edited. Hopefully you have more?

Another phenomenal batrep guys. I'm always so stoked when I see a new one of these posted.

Very well played game, am definetely going to point my group towards this as a great game to take some lessons from regarding Interdictor positioning and overloading an MC80 arc, as well as the value of montferrat on a demo.

I thought it was a great include to go behind the scenes when the support officer was used to explain the thinking behind the move. Exemplar of what a great job you guys do of keeping the audience in the loop.

Can't wait for the next one.

Really liked the video guys, both in terms of the extras you did for audience and the way it was edited. Hopefully you have more?

They have some earlier ones in the batrep forum. If you haven't checked them out yet you should, as they are all excellent watches.

Another phenomenal batrep guys. I'm always so stoked when I see a new one of these posted.

Very well played game, am definetely going to point my group towards this as a great game to take some lessons from regarding Interdictor positioning and overloading an MC80 arc, as well as the value of montferrat on a demo.

I thought it was a great include to go behind the scenes when the support officer was used to explain the thinking behind the move. Exemplar of what a great job you guys do of keeping the audience in the loop.

Can't wait for the next one.

Yeah one of the main things I felt in retrospect was the turn where Demo first jumped in I should have looked and realised

I couldn't get out of the VSDs arc and that as a result I should have just copped the damage

sweet and picked my target in return. The MC80 shooting three different ships across three

different rounds was no bueno.

Another phenomenal batrep guys. I'm always so stoked when I see a new one of these posted.

Very well played game, am definetely going to point my group towards this as a great game to take some lessons from regarding Interdictor positioning and overloading an MC80 arc, as well as the value of montferrat on a demo.

I thought it was a great include to go behind the scenes when the support officer was used to explain the thinking behind the move. Exemplar of what a great job you guys do of keeping the audience in the loop.

Can't wait for the next one.

Thanks Madz! Always appreciate your feedback.

The support officer move was something unscripted and worked out for us as Luke had actually wondered off to watch AGOT so he didn't get to see what the rest of the cmd stack was just like a real game!

Really enjoyed it guys, thanks. Fantastic effort promoting the game.