Epic Meta? ![]()
Well when talking about problems with the meta in Epic it mainly is there is not enough competitive data to establish a meta. But if I was to look at certain components I would say it is the impact of Huge ships on said meta. Having huge ships don't really make that much of a difference where you would want to Take TIE Bombers or fill up single missile/torpedo slots on ships like X-wings and TIE Advances.
Come to think of it the only meta differences Epic has from standard really is the Arc dodging Aces as those die hard defenses start to fail with more ships around. The Huge ships tend to act more like area denial with a big DO NOT MOVE HERE space right in front of it but other than that they really don't do much.
That's sort of the thing with difference in model types on table top games. X-wing is so simple because there really is only 1 model type, starfighter. Sure there are large based ships but that still acts more like a small ship. Much like large base WH40k model fro ma small base WH40K model. In standard there are no vehicles like models in standard X-wing which has its own separate movement and damage set. However Armada has different model types with squadrons which act more like auxiliary/support models to the larger ships. However FFG has the problem in balancing the two where the meta often falls in only one of two categories.
- Maximize Squadron points (i.e. Rhymer Ball)
- No Squadrons at all (i.e. First Armada US Nationals champion)
As for me I think Epic should fall in where you want to spend all your epic points but right now you can spend 0 epic points and still be rather competitive. But back to the T-65 in Epic X-wing it has no new problems with EPic that id doesn't have in standard, and that is in turn based games jack_of_all_trade units are terrible. They are good in RTS games like the Star Craft Marine or the Brood Wars Hydralisk. But how can you possibly make a real time strategy game on the table top? You got a tactical space marine, it is going to be slaughtered by striking scorpions in close combat or vaporized by a broadside battle suit at range. It doesn't take much thought to put specialized units in situations that they work best in and exploit the weakness of others. Or as an Ork would say Dakka da Choppa and Choppa da Dakka, got something that is not choppy or shooty? Then chop with da choppa and dakka with da dakka.
Edited by Marinealver