Warden of Healing is broken?

By Emilius, in The Lord of the Rings: The Card Game

You could also make just the readying part be once per phase/round. But I agree with the others that say that Gloin is the heart of the issue with the combo, not the Warden. How many times have you really abused the Warden's readying in other contexts? Even with Steward on a Lore hero, it's tough to overly take advantage of.

How do you make exactly the part with readying once per round?

"The Warden of Healing may only be readied once per round by this effect." It's a bit clunky but it'd do the job.

"Then, if this is the first time you've used this ability this round, you may pay 2 Lore resources to ready..." This same wording is in other cards such as http://hallofbeorn.com/Cards/Search?Query=first%20time

Also - I think you could just remove his ability to ready all together, and only let him do the healing once. If you consider it, even with the lore resources cost this makes him VERY effective compared to other cards, so why does he even have the ability?

As for Gloin - I've used his ability to take a hit early and get some early resources, but late game if you've got +6-10 hp on him plus the healing cards you've invested enough that I don't see a problem with this combo. It is risky to let Gloin take damage recklessly before he's set up, and by the time he is set up it's just redundant as those same cards could have instilled other immeasurable defenses. You can remove Warden AND Gloin even from the equation you can still create some ridiculous tanking with 2 citadel plates, 3 Self Preservation with just Steward and a Song of Battle to set up with.

The Love of Tales was a bad combo and needed a nerf because it includes such easy set up, but that is because most of the cards are free / cheap so the rest of the deck is draw, and the combo applied to all 3 primary stats. This combo is expensive to set up, and all it does is let you absorb damage, it doesn't quest, it doesn't kill, and it doesn't cancel shadow effects. Speaking of shadow effects, you're also risking taking some much more severe effects by taking everything undefended.

I think this combo is a bit overblown in strength. I think it could spoil a multiplayer game, but not as bad as ranged / sentinel / blood / fire / steward Boromir can.

He definitely doesn't need errata. Don't forget that after he was printed, they escalated direct damage with archery - druadan forest, anyone?

Cooperative games don't need aggressive errata like a competitive one does. If you don't like it, don't play it - don't try and ruin the card pool for everyone else.

He really doesn't need errata. There is tons of setup in this combo and it is something you need to pay lots of resources and cards to set up and even then it isn't foolproof. Also like shosuko said all this combo does is absorb damage, it doesn't do anything but that. So many people lately have been suggesting that cards need eratta just because they are part of powerful combos. Errata is for cards that genuinely break the game, allow infinite cycles, allow you to play your entire deck in one go etc. If we received errata for every card that is part of a powerful combo we would be receiving errata for half the cards in the game!

In my opinion, he doesn't need an errata yet...

As NathanH said, everything that generate something from other thing without any limit could potentially lead one day to a loop.

Warden of Healing as the same problem and seems the stronger card now, but don't forget we got Dunedain Remedy (and I'm also considering Vigilant Guard).. we're quite close to a missing card that could broke everything. (Rest in peace, Blue Mountain Trader, it could have been you...)

You can remove Warden AND Gloin even from the equation you can still create some ridiculous tanking with 2 citadel plates, 3 Self Preservation with just Steward and a Song of Battle to set up with.

This is true. I've done it with Gimli. The issue though is that if you remove Gloin from the equation it becomes a LOT more difficult to afford all those things. OK, my build with Gimli didn't use Steward, maybe that'd make a difference, but in general I found I couldn't afford the cards and had to rely on Well-Equipped and Vilya to get them into play. And that's with Gimli, so I was still getting some benefit out of all that damage. Any other hero and all you're getting is tanking, and you become super-dependent on other players to actually do things. With Gimli the damage gives you the attack to kill your enemies which makes it feasible, but with Gloin the damage gives you the resources to play your tanking, and everything else.

You say by the time it's set up you've invested enough that it's acceptable, but the thing is, basically all the resources you invested in it you got from Gloin in the first place. He has funded his tankiness by his own ability, putting you a hefty chunk of resources ahead of any other setup trying to do this, not to mention you probably did it faster, and then the rest is profits. Also you can engage every enemy in the game and not care about their attacks. It's ludicrous. I'm not saying errata needs to happen, because what's mostly broken is the combo rather than a specific component, but the combo is absolutely broken. If anyone disagrees with that, I can only assume that they've never actually seen it used.

You say by the time it's set up you've invested enough that it's acceptable, but the thing is, basically all the resources you invested in it you got from Gloin in the first place. He has funded his tankiness by his own ability, putting you a hefty chunk of resources ahead of any other setup trying to do this, not to mention you probably did it faster, and then the rest is profits. Also you can engage every enemy in the game and not care about their attacks. It's ludicrous. I'm not saying errata needs to happen, because what's mostly broken is the combo rather than a specific component, but the combo is absolutely broken. If anyone disagrees with that, I can only assume that they've never actually seen it used.

How would seeing it used alter a personal definition of what constitutes "broken"? I'm reluctant to label any combination "broken" when used in solo play. It hurts no one, and is self-limiting by virtue of being boring. I've already conceded that this combination could be annoying in multiplayer in conjunction with song of mocking, but even there it requires cooperation for self-repairing Gloin to take undefended attacks for other players, since the controlling player for Song of Mocking is the player defending, not Gloin's player.

Gloin's a bit unique in that he can (shadows permitting) take an infinite number of attacks. However, it's not unusual at all to construct a super-defender hero who can in practice defend against "every enemy in the game" and not even care about shadows. From a certain point of view, watching a souped-up Bilbo in Lonely Mountain completely nerf Smaug with a Staff of Lebethron and an ample supply of defensive attachments and/or Dori's help may be "ludicrous", but broken it is not.

What I'm most curious about the self-healing Gloin is what proportion of quests he can actually take all attacks undefended. Stacking shadows can get to insane attack values, and a number of shadow cards are worse when taken undefended. Taking undefended also reduces a fair number of my favorite cards for cancelling or avoiding shadows. (To be fair, it also nerfs the shadows that give a choice between a bad effect and taking undefended.) Setting up Gloin like this wouldn't have very much value in Journey to Rhosgobel, for example.

What I'm most curious about the self-healing Gloin is what proportion of quests he can actually take all attacks undefended. Stacking shadows can get to insane attack values, and a number of shadow cards are worse when taken undefended. Taking undefended also reduces a fair number of my favorite cards for cancelling or avoiding shadows. (To be fair, it also nerfs the shadows that give a choice between a bad effect and taking undefended.) Setting up Gloin like this wouldn't have very much value in Journey to Rhosgobel, for example.

This combo can trivialize the majority of quests in solo or multiplayer to the point where the other players don't have to do anything but quest. There are certainly quests where shadows can severely punish you for taking attacks undefended, but that's easily solved a couple different ways (Balin, Silver Lamp).

Assuming your group can make it to turn 2 or 3 without losing heroes, the Gloin deck should be fully online. People talk about this being a difficult combo to set up but it's really not. It's basically just two cards (Song of Wisdom or Narvi's Belt, and Warden of Healing). This has become easy to pull together with Master of the Forge and Heed the Dream. As for the HP bonuses, just throw in Boots from Erebor and Ent Draught and Gloin can be at 7 HP for cheap, which is enough to take an unlimited number of strength 6 attacks and a single strength 7 attack (by defending). The citadel plates can wait until later when the boss comes out.

A few months ago I put together a deck specifically to get this combo running quickly. It becomes functional by turn 2 almost every time: http://ringsdb.com/decklist/view/1671/turn-2-glin-machine-1.0

I'm not going to comment on what, if anything, needs errata. I just want people to know what the combo is, what it can do, and how easy it is to set up. Some people seemed skeptical of its power.

Edited by Seastan

It's probably Heed The Dream that is the problem, and will probably be true for many silly decks. Not that it matters, since it's relatively easy for players to police decks like this if they don't like them.

In my opinion Warden is not broken. The combo Gloin+Elrond+Warden+Narvi's belt / Song of Wisdom. Plus in multiplayer you need another card, Song of Mocking, and more copies of it the more players there are.

For me it is a very specific combination which does not justify to give an errata to Warden.

In my opinion Warden is not broken. The combo Gloin+Elrond+Warden+Narvi's belt / Song of Wisdom. Plus in multiplayer you need another card, Song of Mocking, and more copies of it the more players there are.

For me it is a very specific combination which does not justify to give an errata to Warden.

I actually found that Song of Mocking wasn't an essential piece of the combo, at least not early in the game. You just ensure that your Gloin deck has high threat (easy with Gloin/Elrond/Treebeard), then you optionally engage the lowest threat enemy each turn. The higher threat enemies then come to you, allowing you to take at least 2 enemies each round, which a lot of the time is all you need. It does fail sometimes if you get multiple low threat enemies turning up, but if one of those sneaks through the cracks the other decks can normally take care of themselves.

Edited by Seastan