Which bomb to use in the current meta?

By IG88E, in X-Wing

I am thinking of using "Deathfire" along with some imp aces and looking for the right "action-header"-bomb for the current meta. Struggling between proximity mine, cluster mine and conner nets.

Options:

Cluster mines: Good theoretical damage output against large ships, reliable placement

Proximity mine: Good theoretical damage output against large and small ships, reliable placement, 1 point cheaper

Conner Nets: Low damage output, but most reliable. Big token, possibility to focus fire next round

well its about the points you have to spend but Conner Net is the most effective when used right

Prox mines are OK if you're packing Sabine to bump up their damage and make them more reliable, and you can't afford the 1pt to get a conner net. Cluster mines are a bit of a joke. The few times I've used them they've been massively disappointing.

Conner net is easily the best action bomb, even without Sabine crew to bump up the damage. It's damage is way more reliable than the prox mine. Occasionally you'll roll a bunch of hits and crits with the prox, and be loving life, but just as often you'll get the 3 blanks and be cursing the fact it's not a conner. Also unlike prox mines, Palp can't reduce the damage from a conner net. You also have the massive bonus of denying your opponents actions, which can be just as devastating as actual damage. Finally you have the ion tokens, which can really mess with your opponent's manoeuvres even if you don't drop a net on them. Nobody wants to dial in a manoeuvre towards the board edge when the might get hit with a net that turn, especially big ships.

Well in the current meta, non really. In 100 point standard every point counts and unless you can guarantee it damaging (like with sabine) it really isn't worth the points. As for Sabine that jsut sinks more points into something that may do damage when compared to something like crack shot which will likely do damage for a small point investment.

I think bombs might have a place in the meta. I´m mostly thinking about Seismics or Thermals in connection with Sabine though. Pushing two guaranteed damage through on Defenders or other Aces with lots of defensive tokens can be devestating. I guess Conners do the same thing and more, but I tend to like the non-action bombs more.

Conner Net

You always take Conner Net

cluster mines "good theoretical damage" is...2

on average

IF you hit with every template

and IF your dice don't **** on you

which they will

so...conners

always

Cluster Mines have a nice use with Sabine in that they're less damaging. You can run over one on purpose, take your meager damage, and then Sabine a damage on an enemy ace Range 1 away. You can do this for all of the 3 mines.

Cluster Mines have a nice use with Sabine in that they're less damaging. You can run over one on purpose, take your meager damage, and then Sabine a damage on an enemy ace Range 1 away. You can do this for all of the 3 mines.

Whilst cool, running over your own bomb to deal damage with sabine to another target is a very niche use. Using Sabine multiple times from the same bomb is nice, though you can't do it on the same turn. At best you can probably proc Sabine twice off of a cluster mine; one on the initial drop with another the next round when they fly through the other token(s). That's a very hard situation to engineer though. I've been using bombs a lot lately, and whenever I drop an action bomb that's not a conner net, I always wish I'd just used a conner (1 exception being the triple crit prox I dropped on dengar once :)).

Though it doesn't really help answer the OPs question, I found the combination of Conner, Sabine and an activation bomb to be the most devastating way to use bombs. If I positioned my K-wings correctly I could SLAM in and Conner net a target, then next turn I'd drop an activation bomb and slow-roll 1-forward so the ionised ship would bump and be caught R1 of the bomb. That's 4 unavoidable damage if you can pull it off, and you still have the option of slow-rolling the next turn and hitting them with another conner (though most targets are dead by that stage).

Edited by CRCL

Conner Net is by far the best. Yeah, it's just one damage, but thanks to the control effects, that'll explode into a lot more damage. More importantly, no one's rolling dice, as with Clusters and Prox Mines -- which means no Palp. Against aces, a Prox Mine is far too likely to do nothing at all. One hit on three dice isn't too unlikely, and Palp can just blank-ify that.

I have used Conner net a good few times and it always causes the opposition trouble.

Conner net pretty much every time if you can afford it out of the action bombs.

on high ps bombers (ps8-10) proton bombs.

Seismic and ion bombs can do some work as a drop and hope bomb on lower ps bombers because they are so cheap, to create an area of denial but are better at higher ps

Edit to actually say what I meant

Edited by Aresxero

I know I am in the minority, but I LOVE proximity mines. The addition of the crit that ypu do not get with Clusters seems to make a difference when I am playing them.

Other way round

Conners on low ps so you can drop and overlap before they activate

And so the whole"skip action step" is relevant

Then drop on reveal on higher ps so opponent can't dodge them

Other way round

Conners on low ps so you can drop and overlap before they activate

And so the whole"skip action step" is relevant

Then drop on reveal on higher ps so opponent can't dodge them

Might have to edit my post then as that's what I meant to say

I'm rocking a PS10 Decimator these days, and I'm loving both Seismic Bomb and Ion Bomb. Trying to decide which to keep. Both are insane good for their 2 points, but against different match-ups.

Decisions are hard.

Ran a 2 K-wing list last friday.

Warden loaded with conners, Miranda with Seismic charges and sabine along with biggs vs Palp aces (Fel and inquisitor).

On turn 3, Warden Advance SLAMmed up the table and dropped a conner right in front of Soontir. 2 health gone. Biggs was in the perfect position to bock Fel on his move. This was followed up with Miranda dropping a Seismic charge and barely catching him in the blast radius to finish him off.

Fel, taken off the board in a single turn with no shots fired.

In conclusion, always connors for an action bomb.

Edited by kayarn

Nice!

Ran a 2 K-wing list last friday.

Warden loaded with conners, Miranda with Seismic charges and sabine along with biggs vs Palp aces (Fel and inquisitor).

On turn 3, Warden Advance SLAMmed up the table and dropped a conner right in front of Soontir. 2 health gone. Biggs was in the perfect position to bock Fel on his move. This was followed up with Miranda dropping a Seismic charge and barely catching him in the blast radius to finish him off.

Fel, taken off the board in a single turn with no shots fired.

In conclusion, always connors for an action bomb.

You don't even need Biggs. I've been running 2 heavily kitted out K-wings for a couple months now, and that list is legit good. It's scary for both players (flying this list is terrifyingly fun).

all and any ....... bombs are great