Change of scenery

By felismachina, in Star Wars: Edge of the Empire RPG

After few days of hard thinking i thought i seek advice here.

Me and my players decided that we need to change scenery. Most of the previous campaign has taken place in Hutt space and sectors near hutt space or on Nar Shadda.

Now we want to explore something different so my question is. What is good place for campaign? I was thinking about correlian sector since i own suns of fortune. But i don't think core worlds are good for bunch of outlaws. I also have strongholds of resistance but right now no ideas how to introduce players to rebellion. Another idea was to place party on Wheel space station or something similar.

I would like to GM campaing in one interesting sector instead of jumping all over galaxy ever session. Any good ideas? I would appreciate any suggestion.

If you get Nexus of power there is a planet, Weik I think, that is a medieval world at the edge of the star wars galaxy. They have knights with "laser swords" and iron fortresses and everything but most tech is low and they have few/no outsiders. Dump your players there for a while and go Medieval on them :D

The Corellian Sector is Core, but it can be a lot of fun for PC troublemakers. Granted, it does ask for a lighter touch than some parts of the Outer Rim, but what good is a change of scenery if nothing else changes with it?

After few days of hard thinking i thought i seek advice here.

Me and my players decided that we need to change scenery. Most of the previous campaign has taken place in Hutt space and sectors near hutt space or on Nar Shadda.

Now we want to explore something different so my question is. What is good place for campaign? I was thinking about correlian sector since i own suns of fortune. But i don't think core worlds are good for bunch of outlaws. I also have strongholds of resistance but right now no ideas how to introduce players to rebellion. Another idea was to place party on Wheel space station or something similar.

I would like to GM campaing in one interesting sector instead of jumping all over galaxy ever session. Any good ideas? I would appreciate any suggestion.

Just a few thoughs. You can use Strongholds of resistance and it's locations even when PCs are not rebellion. And if you want to get PC closer to rebellion, then have rebellion offer them a deal. It's just like any organization which uses contractors to fill its needs. PCs don't even need to know their employer is rebellion, it may even be better to reveal it slowly. Then what could PCs do for rebellion? Work as pilot or as any other normal hired hand. Smuggle something to or away. Steal something. While contractors are doing these more mundane and lower priority (menial?) tasks, rebel operatives can concentrate on what's really important. Or PCs accidentally stumple to rebel base while trekking on jungle. Will they talk their way out or will they fight their way out or will they join?

What kind of themes you want the campaign to have? Use the theme to guide your choice of place. Are there any other specifications you want in? E.g. if you want underwater, them Mon Cala is good. If underwater adventures combined with political intrigue, then maybe Naboo. Survival horror? Any remote base for example.

Are you playing with old or new characters? If new, then there is no reason to shy away from Core worlds. Take e.g. Coruscant, there are over trillion inhabitats there, and significant part will be part of scum and villanry theme. Watch Ahsoka arch in Clone Wars especially season 5 episode 19 "To Catch a Jedi" for inspiration. If you are playing with old characters then only problem is to get past security checks planet you choose (hint: smuggling). Or if you want Coruscant away from Coruscant, take Hosnian Prime (it's also a huge city which covers whole planet). Or Taris (half city, half swamp).

So, finally. I was left with a feeling you'd want to use Corellian sector but have some doubts. I say, take Corellian sector. Let PC's outlaw reputation only be problem if they don't stay under radar on purpose. Or if story needs it. If character's go to e.g. Coruscant, and Coruscant underworld, they have very small change to end up at situation where they get caught by police. Asaji Ventress was hiding at underworld, level 1312, when she was in Coruscant.

I have very mixed expectations from players. One player who is playing explorer want to, well explore things :D Some uncharted planets etc. Another player prefer more urban style play. With criminal underworld, corporations and shady deals. And last player would like more galactic civil war oriented adventures. I know i cannot give them everything but at least i want to try to throw them when i can explore all those themes.

I was thinking about corelian sector since planets like Selonia give me options for some underwater jobs. There is Corelia and coronet which is big metropolis (at least that's the feeling i got after reading suns of fortune). I have my doubts mostly becasue i don't see much exploration and rebels vs empire theme in corellian sector. Also they are wanted by empire so core worlds are not so good idea.

As for strongholds of resistance i really like Tierfon outpost but at the moment have totally no idea how that place could work in my campaign.

Btw. All my players have characters from previous campaign. All humans. Smuggler, explorer and mechanic.

If you come from Hutt space and want something different, have a look at a world with no intergalactic criminal underworld connections, because it has either escaped the Hutt's notice so far or that has really active law enforcement.

The characters will still be the same. Maybe they will bring crime to a pristine community - or they get hired because somebody else threatens this zero-crime utopia and the PCs are the only ones familiar with methods how to deal with this incursion. Think Galaxy Quest.

All of the above are great suggestions. I would encourage you to think smaller. Pick a small sector of space and do some work detailing out the sandbox a bit. Start with the Pcs' patron - what is his or her sphere of influence? What race (make sure it's a non-Hutt). Next, what is the Imperial presence here? Outline the plantery leadership - the Moff, the planetary governors. Now you can start to see potential points of conflict for the two parties. Next, I would start outlining the planets in the system. Need a urban environment for the face character? Great. Need a place with Sith ruins for the explorer character? Sure!

There are a number of books mentioned above that outline chunks of space to set a new campaign. A few others I'd recommend from the d6 Holocron - Tramp Freighters (an EotE game in the Minos Cluster that gets wrapped up in the rebellion), Operation Elwood (a rebel cell operation in the Elrood sector), and probably the best fit, Twin Stars of Kira (smuggler campaign in the Kira system).

Hopefully you find something that fits your fancy.

I have very mixed expectations from players. One player who is playing explorer want to, well explore things :D Some uncharted planets etc. Another player prefer more urban style play. With criminal underworld, corporations and shady deals. And last player would like more galactic civil war oriented adventures. I know i cannot give them everything but at least i want to try to throw them when i can explore all those themes.

It'd involve writing your own I guess, but somehow this just said to me rebel base and illegal mining operation (which don't know about each other yet) on an uncharted world with some old ruins of a previous civilisation.

I started to read Tramp Freighters and Twin Stars of Kira. It looks quite interesting. Now i cannot decide even more :P

Anyway i think i throw them into Corellian sector for a while so they have to deal with need of a weapon permit, imperial laws, corsec and start to solve problems without rifles then i probably use minos cluster. Thanks for replies. If anyone else have some more suggestion feel free to post them :)

I have very mixed expectations from players. One player who is playing explorer want to, well explore things :D Some uncharted planets etc. Another player prefer more urban style play. With criminal underworld, corporations and shady deals. And last player would like more galactic civil war oriented adventures. I know i cannot give them everything but at least i want to try to throw them when i can explore all those themes.

Just throwing out ideas again. (On following text swap roles as I misinterpreted them.) I'd sent them to Coruscant underworld. Explorer can explore the unhabited and abandoned areas, your smuggler can take advantage of criminal underworld with its contact possibilities, and you mechanic is hiding below the feets of the empire. What's better place to conduct flash attacks against empire? Practically explorer must find new backup hideouts and smuggler must make better underworld connections for them to be able to continue their rebel activity at the heart of the empire.

I was thinking about corelian sector since planets like Selonia give me options for some underwater jobs. There is Corelia and coronet which is big metropolis (at least that's the feeling i got after reading suns of fortune). I have my doubts mostly becasue i don't see much exploration and rebels vs empire theme in corellian sector. Also they are wanted by empire so core worlds are not so good idea.

Remember, you don't have to lock it down to one planet. Also, there are many kinds of rebel activity. Not all needs to be direct combat. Acquire safehouse, work as bodyguards, negotiate person X to give us information Y, negotiate with senator Z about support for rebel allience, etc.

I kind of disagree about core worlds being bad idea if one is wanted. It is, if you as GM want it to be, but it should NOT restrict you. After all, large cities have more (both absolutely and relatively) wanted criminals in them then small rural communities have wanted criminals in them, because mass gives anonymity, and anonymity gives protection from being wanted.

As for strongholds of resistance i really like Tierfon outpost but at the moment have totally no idea how that place could work in my campaign.

Btw. All my players have characters from previous campaign. All humans. Smuggler, explorer and mechanic.

Offer PCs a deal to smuggle something to Tierfon outpost (medicine? food? weapons?). When they arrive base is under attack by imperial troops, and rebels try to hire PCs to help them.

Tell us a bit more about your campaign, maybe we can them give more educated ideas.

Exploration doesn't have to be limited to lost jungle worlds beyond the fringe of civilization. Urban exploration and survival is very much a viable concept in an RPG. There are also planets in the Corellian Sector that are either lightly populated or un-populated, including Talus and Tralus in the Corellian system.

Space is really big, even in the Core, and not every world in the Core is an ecumonopolis.

About my campaign. Player characters were mercenaries for one of Nar Shadda crime lords. They did odd jobs for him. A heist here, break in there and so on. After a while they lost their ship and took a loan from another crime boss. At first they thought it was great idea cause he only wanted a few favors. After a while it became clear that this deal was bad for them when he asked them to kill the guy they were working for.

So long story short they didn't kill their boss instead they tried to kill guy they owed a favor. It went good and bad. They destroyed two criminal operations but their nemesis survived. They had to flee Hutt space.

Also one of the PC, the smuggler have strong ties to the empire. His brother was ISB agent, mother is admiral and father one of generals. Sister now joined the rebellion. He tried to be neutral most of the time but now wants to side with rebellion. He is also force sensitive. Mechanic is on the run from bounty hunters and just want to clear her name. Explorer is searching for "Wellspring of Life" which he thinks grants immortality (which is kinda true).

I want to stay away from typical urban exploration and galactic underwolrd for now since we already had a lot of it. Like i said before each player wants something else.That's why i wanted a place which makes sense to have a rebellion conflict with empire, have enough unxplored planets and some sort of galactic underworld. Right now minos cluster looks fine but i still think about it.

I stumbled upon this https://solayexpress.obsidianportal.com/wikis/campaign-worlds today. Maybe some of you know some other obsidian campaign sites when some detailed other sectors of galaxy? Or any other sites? I still can't decide where put my players. For now they smuggle in Corellia but they want to get back into outer rim soon

Hmm... have you tried making it up as you go along? If your players don't have access to a fully fleshed-out sector, they will ask you things like "where do we go when we want to purchase a better sensor array?". Also, it makes things much more explorery if the Unknown is, well, unknown.

Howzabout an underwater adventure on Mon Calamari or Naboo?

Or perhaps a competitive safari that brings the group in contact with Trandoshan and Rodian poachers?

If you have time, check out Episodes 100 and 101 of Tales From the Hydian Way podcast.

In this podcast, they flesh out a brand new sector with lots of interesting hooks and NPCs.

Your group does get sent to the Corellian sector by their patron. Their task is to get the lay of the land, as it were, and potentially make inroads for various underhanded dealings. The job could be legit, or their patron has decided that the group has outlived its usefulness, and in the core worlds, its only a matter of time before the Empire finds them and comes down hard on the group. Of course, their patron will disavow all knowledge of their activities, should the Empire come knocking on his door.
Along the way, the group will make contact with the Rebellion, and between the Rebellion, their patron, and the Empire, things just never go smooth.

Hmm... have you tried making it up as you go along? If your players don't have access to a fully fleshed-out sector, they will ask you things like "where do we go when we want to purchase a better sensor array?". Also, it makes things much more explorery if the Unknown is, well, unknown.

I am a bit of nerd when it comes to maps. I want to have political relationship between planets, what they inport/export and how they work. That way i have less plotholes or planets that don't make any sense. So I prefer to have fleshed-out sector in advance. I make up my own worlds as a go and have few prepared for my campaign but i like to put them in some specific place. For me best would be an official sector with few canon/legends planets on the edge of galaxy. Right now i was thinking about minos cluster, dominus sector (both have lots of info in weg books or obsidian portal), Kallea Sector or somewhere near Formos. Still looking for options where there are enough info to start but not so fully fleshed-out so i can still have some space to create my own things

I stumbled upon this https://solayexpress.obsidianportal.com/wikis/campaign-worlds today. Maybe some of you know some other obsidian campaign sites when some detailed other sectors of galaxy? Or any other sites?

Someone got pretty detailed with a by an official content untouched sector in this RPG.net thread: https://forum.rpg.net/showthread.php?756018-Star-Wars-Sandbox-The-Kreetan-Narrows

Thank you for the link :)

I am a bit of nerd when it comes to maps. I want to have political relationship between planets, what they inport/export and how they work.

You might want to check out this thread on trade economics, and this thread on planet details.