Move vs. Enhance

By K4R2, in Star Wars: Force and Destiny RPG

So, if I were to use the Move force power, could I move myself? Use it to float/fly around?

Yes but very slowly and would require a lot of concentration if you would want to go far. If you want to fly, you wold also have to sustain it over several rounds stop doing that and gravity comes into effect. Enhance with the leap ability will get you places much faster, unless you are planning on a sheer vertical climb Enhance is generally better for moving yourself.

If I bought two range upgrades, I could move something (myself) up to long range - is that not strictly better than Enhance which is limited to medium range? And with the third upgrade, Move could go to extreme range. It is certainly more of an investment, but... it seems better to me.

So Move, with at least one Strength upgrade (I am probably silhouette 1), and two Range upgrades, costs a total of 30XP. I couldn't use move to attack, unless I spend further XP; but I *could* use it to move other stuff around. Plus myself, of course. Per the sidebar, there is no duration; so as long as it is reasonable to maintain, up to a few minutes per the sidebar, I wouldn't need to make a second check. It does require an action, though which is a drawback.

On the other hand, Enhance, with a 50XP investment, is a maneuver. To keep it more equal, we could drop it to 30XP and be limited to short range (instead of medium) and require an action. But if we do go the full 50XP, it is medium range (still less than move) but only a maneuver to do.

It seems to me that in most ways, move would be superior.

Not really though, yes you could potentially move farther but you need more force points for this than just two and if you are in a situation which requires you not to take strain or risk incapacitation, or the party has no more destiny points enhance will definitely get you farther more reliably.

That makes sense. Enhance would definitely be more reliable. I was just wondering if Move even could work that way.

Question asked by Awayputurwpn:
Is the Move power designed to allow the Force user (the one using the power) to fly? Barring that, can a Force user levitate something that he is standing on, and in *that* manner fly around? My take is that it allows the Force user to affect anything outside himself, but not his own body or things that he is standing on. That's what we went with, but I would appreciate any insight into the intent of the power's design!

Answered by Sam Stewart:
Move was actually left a little intentionally vague on that regard, because we wanted people to have the chance to come up with their own creative uses when necessary. So, to answer your question; yes, it’s not unreasonable that you could use Move to fly.

However, as with anything, there are some caveats and risks involved. First, you’ll be using pretty much all your concentration to keep yourself aloft, and moving very slowly. (In game terms, you’re spending at least an action every turn to activate the Move power, and move somewhere). In addition, once you’re aloft, failing that Force power check is going to have some very unpleasant consequences!

You could turn to the “Moving and Duration” sidebar on page 299 for some ideas on how to commit a die to stay hovering, rather than making a check every turn. However, if I was the GM I would be well within my rights to say that while you could “hover” in place by committing a die, if you wanted to actually move somewhere else, you’d need to make another check. In addition, if you keep trying to keep yourself aloft, you’re going to tire yourself out quickly, and start suffering strain (also covered in that sidebar).

In short, it is possible to Move yourself with Move. However, it’s difficult, slow, and potentially dangerous, which is why most Jedi use Enhance to get around, or just purchase an airspeeder!

If I bought two range upgrades, I could move something (myself) up to long range - is that not strictly better than Enhance which is limited to medium range? And with the third upgrade, Move could go to extreme range. It is certainly more of an investment, but... it seems better to me.

Yes, Move can be superior to Enhance in terms of sheer speed.

However, I could see all sorts of things going horribly wrong, flinging yourself across a few hundred meters like a human rubber band. The acceleration/deceleration alone could be enough to end your fun, real quick. To quote great sage Douglas Adams, 'It's not the fall that kills you; it's the sudden stop at the end.'

I put that in British-style quotes, so as to indicate that it should be read with a British accent.

But even if you move slowly and deliberately, rather than in a high-speed manner, you're now getting shot at while unable to take cover. And that Reflect talent is looking less and less appealing with all that strain you have to suffer just to stay aloft. Not to mention you're using up your action by activating Move, and you need at least 3 Force Points to pull this off—1 for the basic power, 1 for your Strength, and 1 for Range. That's a minimum Force Rating of 2 to pull this off.

Meanwhile, the Enhance-powered individual is running circles around you by using maneuvers and/or actions, and only requiring 2 Force Points a pop, to accurately bound from point to point. And he can also attack in the same turn, if need be. And this is all with just 50 XP invested in the Enhance power tree—a starting character can pull this off with a bit of luck. When he gets his second Force Die, he can do it reliably.

Bottom line: you wanna fly, get a jetpack :) Or have lots of Force Dice; a nice, big Strain Threshold (or strain-recovery talents); and a way to mitigate the damage when it comes your way, as you're faffing about, hovering over the battlefield...

If I bought two range upgrades, I could move something (myself) up to long range - is that not strictly better than Enhance which is limited to medium range? And with the third upgrade, Move could go to extreme range. It is certainly more of an investment, but... it seems better to me.

Yes, Move can be superior to Enhance in terms of sheer speed.

However, I could see all sorts of things going horribly wrong, flinging yourself across a few hundred meters like a human rubber band. The acceleration/deceleration alone could be enough to end your fun, real quick. To quote great sage Douglas Adams, 'It's not the fall that kills you; it's the sudden stop at the end.'

I put that in British-style quotes, so as to indicate that it should be read with a British accent.

But even if you move slowly and deliberately, rather than in a high-speed manner, you're now getting shot at while unable to take cover. And that Reflect talent is looking less and less appealing with all that strain you have to suffer just to stay aloft. Not to mention you're using up your action by activating Move, and you need at least 3 Force Points to pull this off—1 for the basic power, 1 for your Strength, and 1 for Range. That's a minimum Force Rating of 2 to pull this off.

Meanwhile, the Enhance-powered individual is running circles around you by using maneuvers and/or actions, and only requiring 2 Force Points a pop, to accurately bound from point to point. And he can also attack in the same turn, if need be. And this is all with just 50 XP invested in the Enhance power tree—a starting character can pull this off with a bit of luck. When he gets his second Force Die, he can do it reliably.

Bottom line: you wanna fly, get a jetpack :) Or have lots of Force Dice; a nice, big Strain Threshold (or strain-recovery talents); and a way to mitigate the damage when it comes your way, as you're faffing about, hovering over the battlefield...

The concept was initially for a Hutt Jedi I was considering, for a one-shot game (I made another post requesting general build advice for such a character, since I don't think the Hutt will work out so well in general). He was starting with 250XP in addition to his base XP (enhanced Knight Level play, essentially) - so I could get FR 3 and the Move or Enhance power bought up fairly well to start. And with Move, I gained other options beyond the thought of a ginormous flying slug. Enhance was more limited.