Does this list have a chance vs Imperial Turtles?

By chriscook, in Star Wars: Armada

Not sure if I have enough screen vs 10 or more hairy Rymerballz

Commander: General Dodonna

Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory

MC80 Battle Cruiser (103 points)
- Mon Karren ( 8 points)
- Lando Calrissian ( 4 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 143 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
= 76 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points)
- Comms Net ( 2 points)
= 40 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

4 A-Wing Squadrons ( 44 points)
2 YT-2400s ( 32 points)
1 X-Wing Squadron ( 13 points)

Not sure but kind of proves why rhymer should of been only a boost to close range and not medium

Not sure but kind of proves why rhymer should of been only a boost to close range and not medium

Rhymer envy.

Not sure but kind of proves why rhymer should of been only a boost to close range and not medium

Rhymer envy.

If im running imps i always have rhymer

Not sure but kind of proves why rhymer should of been only a boost to close range and not medium

Rhymer envy.

If im running imps i always have rhymer

That sounds really exciting!

Have you considered the fleet forum.

this is a post more for the fleet forum, but if your having trouble in your local meta with imperial turtle fleets just don't play there game don't fly right into them don't joust that's what they want you to do. I like this list flank your imperal turrtles, then use the YT-2400 to knock out there fighters, stay at long or medium range and mon mothma will negate the bomber dice of rhymer and his goons.

Faction: Rebel Alliance
Points: 390/400

Commander: Mon Mothma

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] CR90 Corvette A (44 points)
- Mon Mothma ( 30 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 83 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Slicer Tools ( 7 points)
= 26 total ship cost

8 YT-2400s ( 128 points)

I'm an Imperial player and I never use rhymer, mostly because I don't like the rhymer ball play style.

The skyshuffler special

Edit: Except he ised Cracken

Edited by Madaghmire

I think you do. I think the most important aspect is adding 1 extra Floatilla. This will give you a leg up in activations over 3 ship ISD bomber as well as 5 Goz Bomber (as second player)

I left over 9 points. You can do a lot with this.

  • Bid
  • Flight Commander/Expanded Hanger for Bright Hope. This way you can put out flak and command your Awings
  • Raymus (which removes the need for Comms Net as the Liberty is the only thing that benifts from the token) or Engine Techs MC80
  • H9 on Admo for Floatilla/VSD/Glad/Indic (ie: non ecm ships)
  • I know a couple of people in our play group use Lando on MC80, i like it but it might not be best for a Rhymer Ball matchup because it doesnt help against paper cuts
  • The issue with second player for you is there will always pick Dangerous Territory if you run it. I would play Intel Sweep to give them 3 bad choices. Most Wanted is always bad (very good with your Floatilla), Hyperspace can drop Admo and Intel Sweep will force them out of the corner. You can deploy them in a line on your side of the board and let BH or the CR90 collect them ASAP.

turtles 2
Author: Trizzo134

Faction: Rebel Alliance
Points: 391/400

Commander: General Dodonna

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep


MC80 Battle Cruiser (103 points)
- Mon Karren ( 8 points)
- Lando Calrissian ( 4 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 135 total ship cost


GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
= 20 total ship cost


[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points)
= 38 total ship cost


CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost


MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 81 total ship cost

6 A-Wing Squadrons ( 66 points)

Not sure but kind of proves why rhymer should of been only a boost to close range and not medium

So you aren't sure something can beat something but this proves that Rhymer should be nerfed? I see.

Edited by Trizzo2

Does it have to be a Rebel list? :huh: