Just finished watching Canadian Nationals

By chriscook, in Star Wars: Armada

I do think player 1 should have kept his squads back a little more or at least got off an alpha on the group of ties that had mauler in it but that is easier said than done. With Demo if you can't get an accuracy or guarantee you will get rid of the scatter it's best to just run around the gazonti and go after the Vic's.

His squads where sitting on the station with vector. I would have been attacking obstructed into those squads. I don't think I could have gotten close enough to them with out them getting the jump(vector speed bump). I planned to attack hits bombers to draw them out but forgot the distance they could fly.

Gotcha and that makes sense. It was tough to pick out what was on the station and what wasn't from the angle and I watched it 2 days ago :).

I really don't get the sour grapes. If it's rock-paper-scissors and you decide to take away the rock, how does that make the game better?

Rock-paper-scissors is a bad model for a wargame.

I do think player 1 should have kept his squads back a little more or at least got off an alpha on the group of ties that had mauler in it but that is easier said than done. With Demo if you can't get an accuracy or guarantee you will get rid of the scatter it's best to just run around the gazonti and go after the Vic's.

His squads where sitting on the station with vector. I would have been attacking obstructed into those squads. I don't think I could have gotten close enough to them with out them getting the jump(vector speed bump). I planned to attack hits bombers to draw them out but forgot the distance they could fly.

This is one of the reasons I've been building demo a little strange lately. I use a Glad II with agent Kallus. Crazy, I know, but if you shove that thing at squads you do roll a lot of dice and you can ET to potentially artificially 2-arc squads.

Not crazy at all. I have been crushed by that demo version.

I really don't get the sour grapes. If it's rock-paper-scissors and you decide to take away the rock, how does that make the game better?

Rock-paper-scissors is a bad model for a wargame.

Agreed.

But Armada hardly gives us only three distinct choices, now, does it?

I really don't get the sour grapes. If it's rock-paper-scissors and you decide to take away the rock, how does that make the game better?

Rock-paper-scissors is a bad model for a wargame.

Agreed.

But Armada hardly gives us only three distinct choices, now, does it?

Many more! It's one of the things I like about it.

I don't think Armada is rock-paper-scissors. There's at least lizard and Spock thrown in the mix!

Rock-paper-scisors is deterministic, in that one of them will always beat another.

An important quality in a game for me is that when two people bring their lists to the table - it isn't already a forgone conclusion who will win.

Edited by Democratus