Stressomatic -or- In distress

By Droidlover, in X-Wing Squad Lists

Ok, looking for input on this.

100pts.

Assaj Ventress 48pts

Push the limit, Tactician, Black Market Slicer Tools, Shadow Caster, Gyroscopic Targeting

4-LOM 36pts

Push the limit, Tactician, Black Market Slicer Tools, Fire control System, Mist Hunter, Tractor Beam

Binayre Pilot 16pts

Black Market Slicer tools, Hull upgrade

Obviously it's built around dealing out stress and using actions to turn that stress into damage. I haven't flown it yet. But I can't wait to see if it holds up or folds up.

Looking for critiques on the build and the name. Let her rip...

Looks fun. I might try it.

Ok, looking for input on this.

100pts.

Assaj Ventress 48pts

Push the limit, Tactician, Black Market Slicer Tools, Shadow Caster, Gyroscopic Targeting

4-LOM 36pts

Push the limit, Tactician, Black Market Slicer Tools, Fire control System, Mist Hunter, Tractor Beam

Binayre Pilot 16pts

Black Market Slicer tools, Hull upgrade

Obviously it's built around dealing out stress and using actions to turn that stress into damage. I haven't flown it yet. But I can't wait to see if it holds up or folds up.

Looking for critiques on the build and the name. Let her rip...

Read my topic titled "scum Stress"

Read my topic titled "scum Stress"

I read that after I posted this. I believe this build is better at dealing stress and has more opportunities to take advantage of that stress.

I flew it today except I put A torp on the z with chips. It was Against Dash and Nera Arc-170

It did what it was supposed to. Ultimately I lost because it's so hard to pin down Dash. I killed Nera pretty fast and she had like 5-6 stress on her when she died. Dash was down to two hull and three shields. Against another list I think I could have won.

I flew it today except I put A torp on the z with chips. It was Against Dash and Nera Arc-170

It did what it was supposed to. Ultimately I lost because it's so hard to pin down Dash. I killed Nera pretty fast and she had like 5-6 stress on her when she died. Dash was down to two hull and three shields. Against another list I think I could have won.

And this is one of many reasons why Engine is so important on Ventress. Dash cannot escape her so easily (not to mention, she gains the power to block, or at least threaten it).

Edited by blade_mercurial

Dash with Kannon is hard to block anyways you look at it.

My main problem today was I played the Z wrong. I got him killed turn 3. Trying to block Dash. He got shot by both ships.

Other then against Dash I have never missed EU on her. I have been playing her since day one. Getting three actions with her is really good. You can also use the free mobile arc move as a fake out. Which has worked from time to time.

Ok, looking for input on this.

100pts.

Assaj Ventress 48pts

Push the limit, Tactician, Black Market Slicer Tools, Shadow Caster, Gyroscopic Targeting

4-LOM 36pts

Push the limit, Tactician, Black Market Slicer Tools, Fire control System, Mist Hunter, Tractor Beam

Binayre Pilot 16pts

Black Market Slicer tools, Hull upgrade

Obviously it's built around dealing out stress and using actions to turn that stress into damage. I haven't flown it yet. But I can't wait to see if it holds up or folds up.

Looking for critiques on the build and the name. Let her rip...

I played against this build in a tournament recently, funny enough i was playing the exact same ships with different pilots and even though I got stressed alot I still managed to beat the list, it just didn't do enough damage,

How does it not do damage? You shoot with Ventress tractor beam them. Now 4-Lom is hitting even harder. Along with the Z potentially doing more damage. Then next turn possible doing another damage or two during action phase with BMST's.

Dash with Kannon is hard to block anyways you look at it.

My main problem today was I played the Z wrong. I got him killed turn 3. Trying to block Dash. He got shot by both ships.

Other then against Dash I have never missed EU on her. I have been playing her since day one. Getting three actions with her is really good. You can also use the free mobile arc move as a fake out. Which has worked from time to time.

Not with a large base ship like the shadowcaster! You can block two-thirds of Dash's potential moves, leaving him really only one direction to go in, and so you swing your mobile arc that way, and then even if he foresaw the block, he has to spend both his actions to get to R3 or else take another stress token from Ventress. Ventress should actually be a very strong counter to Dash, although I have not yet faced a Dash list using her yet, but I would feel very good about that matchup...

I always have a hard time with Dash and the player that played him.

If I could have gotten in his way to begin with that might have worked. But I think I could win just have to work on positioning.