The Delve

By Electris, in Descent: Journeys in the Dark

I like the huge potential for variability here, especially if you own everything for this game. Further, I am not as focused on the story aspect of things as many are, so the potential lack of continuity of a complete story line does not bother me.

Unfortunately, the one thing I really wanted to know, they didn't provide. It is going to be an in-app purchase. That is fine by me, and will hopefully provide $$$ for even more development in the future.

I just wish they would have provided an estimated cost.

I am definitely glad they are going the in-app purchase route as well. If it does well it provides incentive for them to increase app support even if they aren't seeing a large increase in boxed content sales because they are making money off the app. I hope that, as kind of an additional incentive/reward to purchase boxed content for those of us that only play using the app, moving forward they provide either exclusive campaigns with the expansions or make them in-app purchase, but free if you purchase the expansion with a promo code or however. I know everybody loves free content and all, but I love a lot of what FFG does and I'm happy to pay for it as long as they keep stuff rolling in.

Yes, finally a "random" dungeon :lol:

My only worry is what will happen for those who play in different divices, will you have to buy for every one of them, or will there be some sort of code to unlock it in every device?

Anyway, a very, very interesting step.

P.S. I think this should have been in the Road to Legend subforum to avoid confusion.

Edited by Volkren

awsome news lol still want automated storied versions on the base campaigns boxes and big though. want my cake and everything else :-)

Edited by milarky

One vs All - Campaign mode - Check

Full coop - Campaign mode - Check

Dungeon Delve - One shot mode - Check

I'm seeing fewer and fewer reasons to try other games in this genre by the day...

If we consider unofficial modes provided by the community then...

If I understand well this thing, it will be a one-shot small adventure of some hours, so playable in only an afternoon.

Not so sure it will be so fun ...

If I understand well this thing, it will be a one-shot small adventure of some hours, so playable in only an afternoon.

If some of those stages (let's say 5) are boss stages, it would be 10x9x5x8x7x4 = 100,800 different delves.

Edited by Zaltyre

And it won't be free, so ?

The sessions sound very short though. It says two hours in the thing, normally a normal level in Kindred Fire is at least an hour!

My only worry is what will happen for those who play in different divices, will you have to buy for every one of them, or will there be some sort of code to unlock it in every device?

Pretty safe to assume it's by your platform account. If you buy it on your Iphone you'll "unlock" it on your Ipad as well, if you get it for your android device you'll get it for all android devices that share the same google account. Several games and apps use this method by syncing your purchases. As long as you keep it all across the same platform (ios, android, steam) you should be ok.

And it won't be free, so ?

I really hope that this opinion is the MINORITY by a long shot ...

If you really want additional content, and you want that content to be well thought out, extensive, and fun to play, with a maximized chance of variability, then you should be prepared to PAY for it.

There is no successful business in the world that follows a model of:

  1. Invest in developing game (time - months/years, money, personnel, etc.)
  2. Give game away for free
  3. Repeat

And if you are foolish enough to believe that this IS a viable business model, then please start a gaming business, and produce games that I like, so that I can get everything for free.

I for one am prepared to pay reasonable costs for additional content.

Edited by any2cards

Since the App gameplay is not something that I'm really taking fun from, playing it for free is fun, but I won't pay for it, whatever the quality of the App.

I hoped the app was only a good way to help the game being sold and the app content would stay free.

I will buy every boxes expansions with miniatures, cards, tiles, and all, but nothing like a digital thing.

So, I may be a minority, but don't forget the lost report ;)

Christen Pertesen has said that RtL has caused the sales of Descent physical products to grow since release of the app. Which is pretty much the main reason for making the app in the first place, I have friends who had not purchased any of the expansions before RtL came out and them went and bought them all. And looking at the inventories of retailers, it is clear that their is a renewed interest in this somewhat older product line. The fact that they released the first full campaign for free was their way of thanking the fans for the increase in sales.

Christen Petersen also said that going forward, digital companion apps will be a major component of FFGs business but they are still in the process of building up that side of the company (this also happens to be a mandate handed down by their Asmodee overloads who also view the digital segment as eventually being one of their primary areas of focus). The way I see it, this Delve mode will be a stop gap measure to keep us occupied until they have time to focus on creating new campaigns. Personally, while I like the idea of one-off random dungeons, I am more imteresrsted in campaigns due to their narrative aspects and because I like building up a character over the course of many sessions. I also think that FFG's digital team is hard at work on the Imperial Assault version of RtL as this will obviously be a bigger cash cow. Once that is out the door, they will probably go back and devote resources to creating more RtL campaigns (and MoM 2E secarios for that matter).

This looks a lot like Forgotten Souls but that's ok to me. I really prefer to play against a human OL, but there is for sure a market for that variant and it's nice to have variety. Hopefully, it's not too easy.

Come on, there's a whole section dedicated to the RLT app. The spillage shouldn't reasonably be this high.

I will buy every boxes expansions with miniatures, cards, tiles, and all, but nothing like a digital thing.

I second that.

I will buy every boxes expansions with miniatures, cards, tiles, and all, but nothing like a digital thing.

I second that.

Luckily for us all, including those that keep poo-pooing the app-based play, this seems to be a minority opinion. As stated above the app drives sales of D2E physical products and opens up a new revenue stream for the game (in-app purchases). From a player perspective we have new options for using our D2E toys (never a bad thing), and you are free to completely ignore it at your leisure. These new options in no way change "traditional" 1v4 D2E. I'm still scratching my head about those that insist on being so vocal about their distaste for digital content for this boardgame. It's been stated by quite a few (including myself) that Descent was collecting dust on shelves until the app came along (my Imperial Assault collection is currently in this state, please hurry with the app for that FFG!). FFG has seen ample proof that this marketing strategy is working. If you don't like it, fine, but know that you are still going to reap benefits from the apps existence whether you dig it or not, in that it freshens up the product line and makes it viable against the plethora of dungeon crawlers that have hit the market recently. If you don't like it, cool (I guess) but IDK what it adds to the community to keep stating "nope I won't be buying any of that silly app stuff". That horse has left the barn.

Edited by cdj0902

Since the App gameplay is not something that I'm really taking fun from, playing it for free is fun, but I won't pay for it, whatever the quality of the App.

I hoped the app was only a good way to help the game being sold and the app content would stay free.

I will buy every boxes expansions with miniatures, cards, tiles, and all, but nothing like a digital thing.

So, I may be a minority, but don't forget the lost report ;)

Same for me. I really hate spending money on digital things.

Since the App is already known to have boosted the game's selling, why providing a free app than needs bucks to unlock some of the content ?

I'm almost sure that the selling of the game was because the app was free.

I'm always happy about new app announcements, although I really hoped for a new campaign.

All in all this could have some potential if the hero development is more fleshed out than in the PoD Coops, where Ithink you were getting ~3XP at max, which was too less character customization for my taste, but I really liked the more objective-based level-design in contrast to RtL.

In the end it all boils down to the price of this. If it's below 8 $, say around 4-6$, I can easily see my friends and myself throwing a few bucks together just to try it out, for everything above, this mode really has to convince me of bringing forth an expirience I'm going to enjoy.

Edited by DAMaz

So, the only missing mode would be a skirmish with heroe teams right?

Edited by Fallenone2016

No, they don't have a co-op campaign with randomly generated missions yet. I'm a little disappointed this was targeted towards one-shot games, but I can see the reason why.

Since the App is already known to have boosted the game's selling, why providing a free app than needs bucks to unlock some of the content ?

I'm almost sure that the selling of the game was because the app was free.

Because development costs money. That's all. Would you be okay buying another campaign book? Did you buy any of the coop packs that are already out? If they had physical cards or pages, I imagine you wouldn't question paying for them if you thought you might use it. The only difference here is that it is digital. But it still costs time and resources to develop.

I have some family who edit/publish text books. They have told me in the past that the cost to physically produce/print the books is far surpassed by the development costs of editing/formatting, which is why ebooks cost nearly as much as physical paperbacks. Or so I am told.

You just can't expect a company to give you something (even digitally) for nothing.

Because development costs money. That's all.

You just can't expect a company to give you something (even digitally) for nothing.

So it's perfectly OK to give content for "free" if you know how you will monetize your generosity