And would anyone help crowdfund one if it was?
Ironically, it was the introduction of the mobile firing arc that caused me to seriously consider what would be required to "soft-boot" the game knowing what we know now. Far too many pilots, upgrades, and even entire ships simply can’t compete in X-wing currently. The mobile arc also makes so much more sense and is simply more fun than full 360 turrets. So can we go somewhere above simple house-rules and create our own 2.0 or maybe 1.5?
What it would require:
1. Refined costing for the many cards/pilots that never see competitive play. This would obviously be a contentious proposition but it should be feasible.
2. An online and/or app-based squad builder with updated point values. (I would suggest introducing half point values as well.)
3. Extensive beta testing to make sure the adjusted values do not unintentionally break the game. This could easily be a fully open beta with the current suggested point values available at all times during the testing phase.
4. Infrequent updates to the card point values once the beta test is over.
What it could add:
1. Mobile firing arc rules now apply to all Primary Weapon Turret large base ships. This would require a player to purchase a Shadowcaster for each large base turret in their squad or just pencil in the quadrant lines and use any old thing to show the direction of the mobile arc.. Probably remove the “Lancer Class Only” restriction on Gyro Targeting. Would seriously destabilize point values for all turrets but would return the game to a state where maneuver and prediction are important for all ships.
Edit- formatting
Edited by gamblertuba