Just a little more lovin

By Krynn007, in X-Wing

Back during wave 6 I bought 3 scyks, and maybe only used one or two, two or three times, but never all three. I've seen some talk about mind link with them, and came up with a fun list. Not a competitive list, just something for fun games.

2x tansari pilots

Mind link

Canon title

Hlc

Serious

Mindlink

Canon title

Mangler canon

Kaa'to leeachos

Mind link

Proton rockets

Now only played two games with them, but it was the best ive seen them perform. My opponent who is a strong player, and loves his shuttles flew

Omnicron

Vader

Omnicron

Gunner

Fcs

Yorr

Emperor

Fcs

Wampa

First game was close, but wampa is very hard on a 2 hull ship, but secind game went better and after taking out wampa and a shuttle he coincided as another was about to die, and behind the other.

Now granted it was 3 shuttles and a tie, it can still be very deadly in the right hands, and as I said he loves his shuttles. Has done well with them competitive etc.

Now to my point. Out of any games we've ever seen a scyk, it usually died horribly, in a lot of cases before it even gets to shoot. As others have said mind link does help them. Allowing them to token up with a focus and evade. However they are still missing something. I'm hoping that with maybe 1 more upgrade, that the scyk may become a good ship.

Problem with it is, it's like a very expensive tie fighter, if you decide to put a Canon on it. A free hull or shield upgrade would definitely help. Especially with that title. If the title read something like "when you equip this title gain an extra shield" kind of help as your paying 2 pts for the title, and a shield is 4, so in a sense your paying two extra pts for a shield and the ability to equip a better gun.

Do you think that would be enough to help the scyks? Or not enough?

They can barrel roll, focus, evade, and target lock. With mindlink you can have 2 defensive tokenz, so should they also need a way to get a third? Scyks mod only maybe? When you become the target of an attack you may immediately perform a free action, cannot be attack if become out of arc.

Maybe to powerful?

This could allow you to gain your focus through mindlink, evade as your regula action, then if you become the target of an attack, you can possibly barrel roll out of arc, no longer becoming a target, or target lock, so at least you have some modification when you attack.

Anyway, just something to discuss.

With mindlink, is the scyk near complete? Could one upgrade help the scyk become a decent ship.

When list building I sometimes end with 23-25 pts and have a hard time finding a decent ship to fill the roll I'm looking for. Something with a little more punch

Thoughts?

Edited by Krynn007

(..)

When list building I sometimes end with 23-25 pts and have a hard time finding a decent ship to fill the roll I'm looking for. Something with a little more punch

Thoughts?

Khiraxz has almost identical dial as the M3A but more punch (albeit no barrel roll). Black Sun Ace with 1-2pt Ept or Glitterstim? Or vectored thrusters.

Cartel Marauder with Clusters and Guidance chips (K has base attack 3 thus modding to a crit!)?

Kamikaze N'dru?

Yes but your back to a crappy ship.

The scyk has potential to be a great threat with canons like ion, mangler and hlc.

The Generics. Kahryx fighters are not much better, and die about just as bad.

Anyway, not really the discussion for this thread, as I'm talking about having one more upgrade and making the scyk better

Yeah, the title needs to be free. In canon, they were meant to be ships that could be rapidly, and cheaply, reconfigured but weren't powerful enough to merit the Empire keeping a close eye on their production. It doesn't make sense to have the cost on the title. They weren't supposed to have much in the way of shields though. Really.. the ship should be costed down at least 1 or 2 points I agree.

I really want to play them more, since they're fun little scrappers.

Yes but your back to a crappy ship.

The scyk has potential to be a great threat with canons like ion, mangler and hlc.

The Generics. Kahryx fighters are not much better, and die about just as bad.

Anyway, not really the discussion for this thread, as I'm talking about having one more upgrade and making the scyk better

Aaah OK. Misinterpreted you, sorry.

What M3A could have use for:

-point reduction by 1 for ship, 1-2 for title (boring)

-a really good supportive ace (Howlrunner level effectivity)

-more titles

There a lots of threads about stuff like that.

What I would like to see:

Scyk/M3A exclusive Heavy Flechette cannon which is allowed to stack stress, causing target to have more than 1 stress, would also fit into your desired point range.

I don't think Kaa'To needs mind link, he can steal a focus from a friend right?

Otherwise it looks pretty good!

Yeah, the title needs to be free. In canon, they were meant to be ships that could be rapidly, and cheaply, reconfigured but weren't powerful enough to merit the Empire keeping a close eye on their production. It doesn't make sense to have the cost on the title. They weren't supposed to have much in the way of shields though. Really.. the ship should be costed down at least 1 or 2 points I agree.

I really want to play them more, since they're fun little scrappers.

OK well I don't know much about them canon wise, but what about even a hull upgrade included in the title?

Still gives you an extra hull at 1 pt discount.

Again though I don't think that would be enough, and i doubt ffg will rerelease the same title with only a small change, so maybe something that'll give an extra action and either decrease it's pt cost, or free hull upgrade

It needs something to be more maneuverable, and to give it a speed 5 straight.

Ya,i definitely found in my couple of games the other night, a 5 speed would have been great. The 5 kturn is nice, but there were times when I simply just wanted to get the hell out of where I was. For a very fragile ship, that can get so expensive, it definitely needs a 5 straight,

I don't think Kaa'To needs mind link, he can steal a focus from a friend right?

Otherwise it looks pretty good!

Edited by Krynn007

How about a 'Sketchy Mods' title that represents modifications strapped the the hull of the ship. You can roll for a +1 primary attack (critical hit), +2 agility (hit), +3 hull value (blank) each mod lasts the duration it boosts that stat to reflect how cheap the equipment and labor is. Any ship with more hits after the hull value expires finishes may crash into another ship by blocking and cause a critical hit or is removed at the end of the activation phase. The sycks either hit harder or last a bit longer.

Yeah, the title needs to be free. In canon, they were meant to be ships that could be rapidly, and cheaply, reconfigured but weren't powerful enough to merit the Empire keeping a close eye on their production. It doesn't make sense to have the cost on the title. They weren't supposed to have much in the way of shields though. Really.. the ship should be costed down at least 1 or 2 points I agree.

I really want to play them more, since they're fun little scrappers.

They did this so you could not have 4 HLC Scyks on the table.

Why Serrisu instead of another HLC TPV?

TPV, title, Mindlink, HLC = 27 * 3 = 81

Kaato Leachos, Mindlink, Thread Tracers, Guidance Chips = 17

If the Tracers hit, you get an opening salvo of 3 TL/Focus HLC shots.

Yeah, the title needs to be free. In canon, they were meant to be ships that could be rapidly, and cheaply, reconfigured but weren't powerful enough to merit the Empire keeping a close eye on their production. It doesn't make sense to have the cost on the title. They weren't supposed to have much in the way of shields though. Really.. the ship should be costed down at least 1 or 2 points I agree.

I really want to play them more, since they're fun little scrappers.

They did this so you could not have 4 HLC Scyks on the table.

Because clearly all those 4 Sigma squadrons terrify the tournament scene! Sometimes I just don't get FFG...

Why Serrisu instead of another HLC TPV?

TPV, title, Mindlink, HLC = 27 * 3 = 81

Kaato Leachos, Mindlink, Thread Tracers, Guidance Chips = 17

If the Tracers hit, you get an opening salvo of 3 TL/Focus HLC shots.

1) Your opponent will just shoot her first, rendering her ability useless.

2) Your stuck in formation

My conclusion is I would probably be better off with a third scyk with hlc, and mindlink. At least I can spread out little more and try to become a little more unpredictable

The other option, downgrade from hlc to mangler, but go with a hull upgrade on each. Also I was considering tracers, but tried out the prockets on the z. Again just wanted less restriction with formation flying. I wasnt keeping the z in formation,but may consider it. Both games however I did get to fire the prockets

Edited by Krynn007

The list I suggested has 2 points to spare. You could drop an HLC to Ion and use the 4 points saved to put Hull Upgrade on the HLCs.

The list I suggested has 2 points to spare. You could drop an HLC to Ion and use the 4 points saved to put Hull Upgrade on the HLCs.

Another idea I had was drop two to a mangler, and put a hull or shield on the hlc.

Anyway back to the main topic. Do you think one more upgrade will make them better?

Reduce of cost?

Add an extra free action after fulfilling a requirement such as equip a cannon, or after maneuver?

Or discount hull or shield

Mindlink helped them a ton, I think, and makes them plenty dodgy, they just can't take a hot or deal with bad dice. A discount mod would go a long way, I think, to give them a better chance of soaking one big hit and keep going. Highly offensive ships like that don't need to be really defensive, just something to mitigate one turn of lousy dice. A cheap Hull Upgrade would do that reasonably well.

Well they are 1-2 pts over priced, so a hull upgrade for 1 pt, or shield for 2 pt and allow them a free action along with mindlink I think would make them much better. Would likely need to be a modification if some sort.

They still need the title, And their elite, so modification is likely the way to go, and if coarse maybe couple of new pilots, because let's face it serrisu kind of sucks, and the other pilot has no elite

Edited by Krynn007

Laetin would actually be great with an EPT.

Laetin would actually be great with an EPT.

and lucky ass green dice

so...not great at all :P

Yeah, the title needs to be free. In canon, they were meant to be ships that could be rapidly, and cheaply, reconfigured but weren't powerful enough to merit the Empire keeping a close eye on their production. It doesn't make sense to have the cost on the title. They weren't supposed to have much in the way of shields though. Really.. the ship should be costed down at least 1 or 2 points I agree.

I really want to play them more, since they're fun little scrappers.

They did this so you could not have 4 HLC Scyks on the table.

Check your math. You already can have 4 HLC Scyks already.

Tansarii Point Veteran (17)

Heavy Laser Cannon (7)

"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)

Heavy Laser Cannon (7)

"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)

Heavy Laser Cannon (7)

"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)

Heavy Laser Cannon (7)

"Heavy Scyk" Interceptor (Cannon) (2)

Total: 98

View in Yet Another Squad Builder

Well it's not a shield, but the new scyk update was exactly what my buddy and I were discussing back when I posted this thread. I was hoping a shield upgrade, but we figured at least a hull when having the title equiped

Could this be the lovin needed?

It'll be interesting to try it again with the new update. I think scyks may become a thing

Edited by Krynn007