I assume it would work like Corran vs. Corran in the end phase. Simultaneous fire doesn't apply, but you finish resolving all effects regardless, including attacks.
Quickdraw + Elusiveness + Electronic Baffle
On 4/10/2016 at 9:25 AM, Klutz said:
You've misunderstood the subtelties of the scenario.
Wedge using his ability after being destroyed by Quickdraw's attack is not he same thing as a ship using an "After attacking/defending" effect during an attack in which it is destroyed.
In the case of Dengar, Valen Rudor, Gunner and other "After attacking/defending" effects, the timing chart is as follows :
- Declare target
- Roll Attack Dice
- Roll Defense Dice
- Compare Results
- Deal Damage
- Trigger "After attacking/defending" effects
- This is where Dengar and Valen Rudor's abilities trigger
- Remove destroyed ships
- This is where Denger and Valen Rudor are removed
The scenario with Quickdraw is quite different :
- Declare target
- Roll Attack Dice
- Defender modifies attack dice
- Quickdraw's attack trigger here
- We go through a full attack sequence :
- Declare target
- Roll Attack Dice
- Roll Defense Dice
- Compare Results
- Deal Damage
- Trigger "After attacking/defending" effects
- Remove destroyed ships
- This is where Wedge is removed
- We are done resolving Quickdraw's ability
- Continue Wedge's attack
- Attack modifies attack dice
- Wedge has already been removed!
- No Predator, no tokens.
- Roll Defense Dice
- Wedge has already been removed!
- No -1 agility for Quickdraw.
- Compare Results
- Deal Damage
- Trigger "After attacking/defending" effects
- Remove destroyed ships
I was fiddling around with my squad builder experimenting with QuickDraw (QD) when I reached the Elusiveness + Electronic Baffle (EB) combo and was immediately in the necessity to come here to see if someone had already found out this apparent rules loophole, That's how I reached this thread. However the rules loophole hasn't been adressed here, but I'm glad to find other issues have.
So I completely agree with Klutz's explanation of the ruling in that case. However my question brings us back to the Defender modifies attack dice...
Elusiveness activates at that time, giving us the attack from QD's ability etc. Then, just before attacker rerolls the die QD's player chooses, since QD no longer has a stress token (because of EB) CAN ELUSIVENESS BE TRIGGERED AGAIN? That is, QD's player selects ANOTHER die for the attacker to reroll? I think yes, in the a similar way an Opportunist + Gunner Keyan Farlander would benefit from Opportunist in both attacks if he has no stress tokens after the first one and misses.
My thoughts initially were, QD gets attacked >> trigger elusiveness to modify one attack die >> trigger Electronic Baffle to shed stress and 1 shield >> Trigger QD's ability and resolve an attack >> Trigger elusiveness again (because you have no stress token) to modify ANOTHER attack die >> Attacker then modifies attack dice (however having already rerolled 2 dice his TL might not be useful).
So, considering all the above mentioned, CAN Elusiveness trigger again? I'm aware about the NOT THE SAME ACTION twice, however this isn't an action...
What do you think? Cause I thought It was a pretty solid combo using Elusiveness twice and getting a free attack for losing a shield and a stress token.
21 hours ago, Ercaos said:I was fiddling around with my squad builder experimenting with QuickDraw (QD) when I reached the Elusiveness + Electronic Baffle (EB) combo and was immediately in the necessity to come here to see if someone had already found out this apparent rules loophole, That's how I reached this thread. However the rules loophole hasn't been adressed here, but I'm glad to find other issues have.
So I completely agree with Klutz's explanation of the ruling in that case. However my question brings us back to the Defender modifies attack dice...
Elusiveness activates at that time, giving us the attack from QD's ability etc. Then, just before attacker rerolls the die QD's player chooses, since QD no longer has a stress token (because of EB) CAN ELUSIVENESS BE TRIGGERED AGAIN? That is, QD's player selects ANOTHER die for the attacker to reroll? I think yes, in the a similar way an Opportunist + Gunner Keyan Farlander would benefit from Opportunist in both attacks if he has no stress tokens after the first one and misses.
My thoughts initially were, QD gets attacked >> trigger elusiveness to modify one attack die >> trigger Electronic Baffle to shed stress and 1 shield >> Trigger QD's ability and resolve an attack >> Trigger elusiveness again (because you have no stress token) to modify ANOTHER attack die >> Attacker then modifies attack dice (however having already rerolled 2 dice his TL might not be useful).
So, considering all the above mentioned, CAN Elusiveness trigger again? I'm aware about the NOT THE SAME ACTION twice, however this isn't an action...
What do you think? Cause I thought It was a pretty solid combo using Elusiveness twice and getting a free attack for losing a shield and a stress token.
This is a rather old post you've dug up and there are a couple of problems with your thinking.
1) quickdraw has been clarified in the FAQ to trigger at step 9 of the attack chart. No matter how you lose a shield during the attack sequence it doesn't allow you to shoot until step 9 (same timing as Dengar's revenge shot, gunner, etc).
2) elusiveness will only ever trigger 1 time per attack. Even if you're flying nien numb and he's range 1 of someone so his stress gets discarded immediately you can still only trigger things 1x per opportunity. The idea of 'once per opportunity' is also clarified in the FAQ. If you haven't read it I recommend you go have a look.
@Ercaos I started this thread weeks (if not months) before before Quickdraw's timing was clarified by the FAQ, but the internet never forgets. The FAQ invalidiates many of the opinions posted in this thread. Thanks for taking the time to actually search the forums before starting a new thread. A lot of topics get unnecessary repetition.
On the subject of Elusiveness, @nigeltastic nailed it: once per opportunity.
Thanks a lot, though I would argue that everytime you shed stress you open up a NEW opportunity... but that's beyond the point. Thanks for the FAQ I had checked the Emperor's new gimp but hadn't look at Quickdraw.
@jmswood Sorry haha, it is a shame the outcome for QD, and since I didn't see any comment here that this was faq'd I just assumed it hadn't, that's why I didn't look for it when I checked the FAQ out. Generally you can find a conclusion in this threads.
Thanks again!
Edited by ErcaosIncomplete the first time.
56 minutes ago, Ercaos said:Thanks a lot, though I would argue that everytime you shed stress you open up a NEW opportunity... but that's beyond the point.
Were that the case, Elusive Nien Nunb would be amazing. No, the timing window for Elusiveness isn't "When you're defending and you notice you don't have a stress token," it's "When defending". The once per opportunity rule prevents you from triggering an ability more than once in its timing window, so you can never force more than one reroll with Elusiveness during a single attack.
It's probably worth noting, since it hasn't been in this thread, that the interaction between QD and Elusiveness was clarified in the latest FAQs. If his ability is triggered at any point in the attack sequence, it resolves in the same timing window as Gunner etc.
Step nine is the most reasonable place to let Quickdraw attack.
5 minutes ago, FourDogsInaHorseSuit said:Step nine is the most reasonable place to let Quickdraw attack.
Fortunately, that's the place it does take place...