OK....after thinking about it, here's what I like for Imperials:
Storm Squadron Pilot (23)Cluster Missiles (4)Accuracy Corrector (0)Guidance Chips (0)TIE/x1 (0)Storm Squadron Pilot (23)Cluster Missiles (4)Accuracy Corrector (0)Guidance Chips (0)TIE/x1 (0)"Chaser" (14)"Night Beast" (15)"Dark Curse" (16)Total: 99This list has two ships that I love, the Tie Advanced and the Tie Fighter - both Wave 1 ships. I don't feel like I've gotten my fill of Tie Adv. after the fix. I first just threw in the generics with no missiles and figured that they can save their actions for defense and just fire away at the satellites. Their high Agility combined with the Shields should help them get to the target. I had points left over and threw in the Cluster Missiles, because....why not! Threw on GC for free.As for the Tie Fighters, they get some action economy with Chaser and Night Beast. I figure they can do an Evade or something to help keep them alive. Dark Curse is in a class all his own, so he stays alive. I figure having some ships with better chances of living would be good.Need to think of some Rebel lists...
Thought about putting anything on the Black squadron pilots? I think you can give them EPTs. Adaptability, if nothing else, is a good buy.



































